CMake编译glsl着色器
我正在修改Sascha Willems,以便在构建程序时编译着色器。我知道这个问题被问了很多,但我发现没有一个解决方案对我有效 这是我的密码:CMake编译glsl着色器,cmake,glsl,vulkan,Cmake,Glsl,Vulkan,我正在修改Sascha Willems,以便在构建程序时编译着色器。我知道这个问题被问了很多,但我发现没有一个解决方案对我有效 这是我的密码: cmake_minimum_required(VERSION 3.19) project(Test) set( ${CMAKE_CURRENT_SOURCE_DIR}/shaders) set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders) file(GLOB SHADERS ${SHADER_DIR}
cmake_minimum_required(VERSION 3.19)
project(Test)
set( ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
file(GLOB SHADERS ${SHADER_DIR}/*.vert ${SHADER_DIR}/*.frag ${SHADER_DIR}/*.comp ${SHADER_DIR}/*.geom ${SHADER_DIR}/*.tesc ${SHADER_DIR}/*.tese ${SHADER_DIR}/*.mesh ${SHADER_DIR}/*.task ${SHADER_DIR}/*.rgen ${SHADER_DIR}/*.rchit ${SHADER_DIR}/*.rmiss)
file(GLOB SPV_SHADERS ${SHADER_DIR}/*.spv)
find_package(Vulkan)
foreach(SHADER IN LISTS SHADERS)
get_filename_component(FILENAME ${SHADER} NAME)
add_custom_command(OUTPUT ${SHADER_DIR}/shaders/${FILENAME}.spv
COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${SHADER_DIR}/shaders/${FILENAME}.spv
DEPENDS ${SHADER}
COMMENT "Compiling ${FILENAME}")
endForeach()
add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
add_executable(Test main.cpp ${SHADERS})
add_dependencies(Test shaders)
[编辑]:CMake似乎跳过了foreach循环我是否正确使用了它
[Edit2]:现在循环工作了,但是着色器仍然没有编译在搜索了一点之后,我删除了
文件(GLOB-SPV\u-shaders${SHADER\u-DIR}/*.SPV)
并将其替换为列表(APPEND-SPV\u-shaders${ASSETS\u-DIR}/shaders/${FILENAME}.SPV)
它看起来是这样的:
cmake_minimum_required(VERSION 3.19)
project(Test)
set( ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
file(GLOB SHADERS ${SHADER_DIR}/*.vert ${SHADER_DIR}/*.frag ${SHADER_DIR}/*.comp ${SHADER_DIR}/*.geom ${SHADER_DIR}/*.tesc ${SHADER_DIR}/*.tese ${SHADER_DIR}/*.mesh ${SHADER_DIR}/*.task ${SHADER_DIR}/*.rgen ${SHADER_DIR}/*.rchit ${SHADER_DIR}/*.rmiss)
find_package(Vulkan)
foreach(SHADER IN LISTS SHADERS)
get_filename_component(FILENAME ${SHADER} NAME)
add_custom_command(OUTPUT ${SHADER_DIR}/shaders/${FILENAME}.spv
COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${SHADER_DIR}/shaders/${FILENAME}.spv
DEPENDS ${SHADER}
COMMENT "Compiling ${FILENAME}")
list(APPENDS SPV_SHADERS ${SHADER_DIR}/shaders/${FILENAME}.spv)
endForeach()
add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
add_executable(Test main.cpp ${SHADERS})
add_dependencies(Test shaders)
什么东西不起作用?着色器不编译。CMake的行为就好像它什么都没有做一样。尝试放置
消息(…)
debug prints以检查循环是否按预期运行。我已经这样做了,我认为CMake只是跳过了循环。