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CMake编译glsl着色器_Cmake_Glsl_Vulkan - Fatal编程技术网

CMake编译glsl着色器

CMake编译glsl着色器,cmake,glsl,vulkan,Cmake,Glsl,Vulkan,我正在修改Sascha Willems,以便在构建程序时编译着色器。我知道这个问题被问了很多,但我发现没有一个解决方案对我有效 这是我的密码: cmake_minimum_required(VERSION 3.19) project(Test) set( ${CMAKE_CURRENT_SOURCE_DIR}/shaders) set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders) file(GLOB SHADERS ${SHADER_DIR}

我正在修改Sascha Willems,以便在构建程序时编译着色器。我知道这个问题被问了很多,但我发现没有一个解决方案对我有效

这是我的密码:

cmake_minimum_required(VERSION 3.19)
project(Test)

set( ${CMAKE_CURRENT_SOURCE_DIR}/shaders)

set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
file(GLOB SHADERS ${SHADER_DIR}/*.vert ${SHADER_DIR}/*.frag ${SHADER_DIR}/*.comp ${SHADER_DIR}/*.geom ${SHADER_DIR}/*.tesc ${SHADER_DIR}/*.tese ${SHADER_DIR}/*.mesh ${SHADER_DIR}/*.task ${SHADER_DIR}/*.rgen ${SHADER_DIR}/*.rchit ${SHADER_DIR}/*.rmiss)

file(GLOB SPV_SHADERS ${SHADER_DIR}/*.spv)

find_package(Vulkan)

foreach(SHADER IN LISTS SHADERS)
    get_filename_component(FILENAME ${SHADER} NAME)
    add_custom_command(OUTPUT ${SHADER_DIR}/shaders/${FILENAME}.spv
        COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${SHADER_DIR}/shaders/${FILENAME}.spv
        DEPENDS ${SHADER}
        COMMENT "Compiling ${FILENAME}")
endForeach()

add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})

add_executable(Test main.cpp ${SHADERS})
add_dependencies(Test shaders)
[编辑]:CMake似乎跳过了foreach循环我是否正确使用了它


[Edit2]:现在循环工作了,但是着色器仍然没有编译

在搜索了一点之后,我删除了
文件(GLOB-SPV\u-shaders${SHADER\u-DIR}/*.SPV)
并将其替换为
列表(APPEND-SPV\u-shaders${ASSETS\u-DIR}/shaders/${FILENAME}.SPV)

它看起来是这样的:

cmake_minimum_required(VERSION 3.19)
project(Test)

set( ${CMAKE_CURRENT_SOURCE_DIR}/shaders)

set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
file(GLOB SHADERS ${SHADER_DIR}/*.vert ${SHADER_DIR}/*.frag ${SHADER_DIR}/*.comp ${SHADER_DIR}/*.geom ${SHADER_DIR}/*.tesc ${SHADER_DIR}/*.tese ${SHADER_DIR}/*.mesh ${SHADER_DIR}/*.task ${SHADER_DIR}/*.rgen ${SHADER_DIR}/*.rchit ${SHADER_DIR}/*.rmiss)

find_package(Vulkan)

foreach(SHADER IN LISTS SHADERS)
    get_filename_component(FILENAME ${SHADER} NAME)
    add_custom_command(OUTPUT ${SHADER_DIR}/shaders/${FILENAME}.spv
        COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${SHADER_DIR}/shaders/${FILENAME}.spv
        DEPENDS ${SHADER}
        COMMENT "Compiling ${FILENAME}")
list(APPENDS SPV_SHADERS ${SHADER_DIR}/shaders/${FILENAME}.spv)
endForeach()

add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})

add_executable(Test main.cpp ${SHADERS})
add_dependencies(Test shaders)

什么东西不起作用?着色器不编译。CMake的行为就好像它什么都没有做一样。尝试放置
消息(…)
debug prints以检查循环是否按预期运行。我已经这样做了,我认为CMake只是跳过了循环。