Cocos2d iphone Cocos2d应用程序在ipad中未全屏显示

Cocos2d iphone Cocos2d应用程序在ipad中未全屏显示,cocos2d-iphone,fullscreen,Cocos2d Iphone,Fullscreen,我的cocos2d ipad应用程序在ipad中正确加载。但在默认加载屏幕之后,它不会以全屏方式加载 @implementation IntroLayer +(CCScene *) scene { CCScene *scene = [CCScene node]; IntroLayer *layer = [IntroLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (

我的cocos2d ipad应用程序在ipad中正确加载。但在默认加载屏幕之后,它不会以全屏方式加载

  @implementation IntroLayer


 +(CCScene *) scene
 {  
 CCScene *scene = [CCScene node];

 IntroLayer *layer = [IntroLayer node];

 [scene addChild: layer];

 return scene;
 }


 -(id) init
 {
if( (self=[super init])) {

    CGSize size = [[CCDirector sharedDirector] winSize];

    CCSprite *background;

    if( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone ) {
        background = [CCSprite spriteWithFile:@"Default.png"];
        background.rotation = 90;
    } else {
        background = [CCSprite spriteWithFile:@"Default-Landscape~ipad.png"];
    }
    background.position = ccp(size.width/2, size.height/2);

    [self addChild: background];
}

return self;
 }

 -(void) onEnter
 {
[super onEnter];
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene] ]];
 }
  @end

检查目标下的设备。必须将其设置为iPhone,这样您就不会获得全屏。iow:将应用程序的目标设备设置为“通用”ie iPhone+ipad@Renaissance,LearnCos2D是对的。我把它设为ipad。然后它会正确地显示出来。谢谢。