Colors 星B-V颜色指数至视RGB颜色
我正在尝试将星星的颜色转换为明显的RGB颜色。除了查找表和颜色渐变外,似乎还没有众所周知的算法来实现这一点 什么是B-V颜色指数? 这是天文学家分配给恒星的一个数字,用来表示恒星的表观颜色。热星(低B-V)为蓝色/紫色,冷星(高B-V)为红色,中间为白色/橙色 初始算法 B-V至开尔文 开尔文到xyY 如果将恒星建模为黑体,则可以使用的数值近似来计算xy坐标(CIE色度) 问题: 我用B-V颜色索引运行了这个算法:1.2,1.0,0.59,0.0,-0.29。这是我得到的输出 为什么我会得到这种奇怪的输出?热星是蓝色的,而冷星是棕色的,似乎没有白色/橙色的中间星 更新 根据作者的评论,我似乎使用了错误的矩阵将XYZ转换为RGB。因为sRGB是web上的默认颜色空间(或者是吗?),所以我现在使用正确的矩阵,后跟伽马校正函数(Colors 星B-V颜色指数至视RGB颜色,colors,dart,rgb,astronomy,Colors,Dart,Rgb,Astronomy,我正在尝试将星星的颜色转换为明显的RGB颜色。除了查找表和颜色渐变外,似乎还没有众所周知的算法来实现这一点 什么是B-V颜色指数? 这是天文学家分配给恒星的一个数字,用来表示恒星的表观颜色。热星(低B-V)为蓝色/紫色,冷星(高B-V)为红色,中间为白色/橙色 初始算法 B-V至开尔文 开尔文到xyY 如果将恒星建模为黑体,则可以使用的数值近似来计算xy坐标(CIE色度) 问题: 我用B-V颜色索引运行了这个算法:1.2,1.0,0.59,0.0,-0.29。这是我得到的输出 为什么
a=0.055
)
我现在得到了这个漂亮的颜色渐变
但末端仍然没有红色/紫色
演示
还有一个现在你可以玩的游戏
更新2
如果使用0.5的gamma,并将B-V颜色索引的范围从4.7扩展到-0.5,我在一个极端得到红色,但仍然没有紫色。这是最新消息
我使用表格插值。几年前,我在某处发现了这张桌子:
type r g b rrggbb B-V
O5(V) 155 176 255 #9bb0ff -0.32 blue
O6(V) 162 184 255 #a2b8ff
O7(V) 157 177 255 #9db1ff
O8(V) 157 177 255 #9db1ff
O9(V) 154 178 255 #9ab2ff
O9.5(V) 164 186 255 #a4baff
B0(V) 156 178 255 #9cb2ff
B0.5(V) 167 188 255 #a7bcff
B1(V) 160 182 255 #a0b6ff
B2(V) 160 180 255 #a0b4ff
B3(V) 165 185 255 #a5b9ff
B4(V) 164 184 255 #a4b8ff
B5(V) 170 191 255 #aabfff
B6(V) 172 189 255 #acbdff
B7(V) 173 191 255 #adbfff
B8(V) 177 195 255 #b1c3ff
B9(V) 181 198 255 #b5c6ff
A0(V) 185 201 255 #b9c9ff 0.00 White
A1(V) 181 199 255 #b5c7ff
A2(V) 187 203 255 #bbcbff
A3(V) 191 207 255 #bfcfff
A5(V) 202 215 255 #cad7ff
A6(V) 199 212 255 #c7d4ff
A7(V) 200 213 255 #c8d5ff
A8(V) 213 222 255 #d5deff
A9(V) 219 224 255 #dbe0ff
F0(V) 224 229 255 #e0e5ff 0.31 yellowish
F2(V) 236 239 255 #ecefff
F4(V) 224 226 255 #e0e2ff
F5(V) 248 247 255 #f8f7ff
F6(V) 244 241 255 #f4f1ff
F7(V) 246 243 255 #f6f3ff 0.50
F8(V) 255 247 252 #fff7fc
F9(V) 255 247 252 #fff7fc
G0(V) 255 248 252 #fff8fc 0.59 Yellow
G1(V) 255 247 248 #fff7f8
G2(V) 255 245 242 #fff5f2
G4(V) 255 241 229 #fff1e5
G5(V) 255 244 234 #fff4ea
G6(V) 255 244 235 #fff4eb
G7(V) 255 244 235 #fff4eb
G8(V) 255 237 222 #ffedde
G9(V) 255 239 221 #ffefdd
K0(V) 255 238 221 #ffeedd 0.82 Orange
K1(V) 255 224 188 #ffe0bc
K2(V) 255 227 196 #ffe3c4
K3(V) 255 222 195 #ffdec3
K4(V) 255 216 181 #ffd8b5
K5(V) 255 210 161 #ffd2a1
K7(V) 255 199 142 #ffc78e
K8(V) 255 209 174 #ffd1ae
M0(V) 255 195 139 #ffc38b 1.41 red
M1(V) 255 204 142 #ffcc8e
M2(V) 255 196 131 #ffc483
M3(V) 255 206 129 #ffce81
M4(V) 255 201 127 #ffc97f
M5(V) 255 204 111 #ffcc6f
M6(V) 255 195 112 #ffc370
M8(V) 255 198 109 #ffc66d 2.00
<-0.4,2.0>
下面是我的(C++)转换代码:
//---------------------------------------------------------------------------
void bv2rgb(double &r,double &g,double &b,double bv) // RGB <0,1> <- BV <-0.4,+2.0> [-]
{
double t; r=0.0; g=0.0; b=0.0; if (bv<-0.4) bv=-0.4; if (bv> 2.0) bv= 2.0;
if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); r=0.61+(0.11*t)+(0.1*t*t); }
else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); r=0.83+(0.17*t) ; }
else if ((bv>= 0.40)&&(bv<2.10)) { t=(bv-0.40)/(2.10-0.40); r=1.00 ; }
if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); g=0.70+(0.07*t)+(0.1*t*t); }
else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); g=0.87+(0.11*t) ; }
else if ((bv>= 0.40)&&(bv<1.60)) { t=(bv-0.40)/(1.60-0.40); g=0.98-(0.16*t) ; }
else if ((bv>= 1.60)&&(bv<2.00)) { t=(bv-1.60)/(2.00-1.60); g=0.82 -(0.5*t*t); }
if ((bv>=-0.40)&&(bv<0.40)) { t=(bv+0.40)/(0.40+0.40); b=1.00 ; }
else if ((bv>= 0.40)&&(bv<1.50)) { t=(bv-0.40)/(1.50-0.40); b=1.00-(0.47*t)+(0.1*t*t); }
else if ((bv>= 1.50)&&(bv<1.94)) { t=(bv-1.50)/(1.94-1.50); b=0.63 -(0.6*t*t); }
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
void bv2rgb(double&r,double&g,double&b,double bv)//RGB=-0.40&(bv=0.00)&(bv=-0.40)&(bv=-0.40)&(bv=0.00)&(bv=1.60&(bv=-0.40)&(bv=0.40)&(bv=1.50)&(bv为什么没有深蓝色?在被我们的大气减弱之前,无限色温的蓝色坐标为1931.234y=0.234y,蓝色坐标为240
无限黑体温度下黑体的光谱在单位波长带宽的功率上与波长第四成反比,在700 nm处,这是10.7% nm的最大值。
< P>只是在其他人需要将“SPEKTROE”的手提式C++转换为Python的情况下,我已经采取了一些措施。当bv>=2.0
时,g的不连续性以及当
1.94=-0.40和bv<0.00:
t=(bv+0.40)/(0.00+0.40)
r=0.61+0.11*t+0.1*t*t
g=0.70+0.07*t+0.1*t*t
b=1.0
elif bv>=0.00且bv<0.40:
t=(bv-0.00)/(0.40-0.00)
r=0.83+(0.17*t)
g=0.87+(0.11*t)
b=1.0
elif bv>=0.40且bv<1.60:
t=(bv-0.40)/(1.60-0.40)
r=1.0
g=0.98-0.16*t
其他:
t=(bv-1.60)/(2.00-1.60)
r=1.0
g=0.82-0.5*t*t
如果bv>=0.40且bv<1.50:
t=(bv-0.40)/(1.50-0.40)
b=1.00-0.47*t+0.1*t*t
elif bv>=1.50且bv<1.951:
t=(bv-1.50)/(1.94-1.50)
b=0.63-0.6*t*t
其他:
b=0.0
返回(r、g、b)
在回答为什么没有紫罗兰的问题时:我认为答案是星星不是那种颜色。或者更确切地说,当我们拍摄它们的时候,它们没有呈现出那种颜色。在不同温度/B-V值的情况下,在这条线上产生的颜色对我来说似乎非常准确。拍下我在天鹅座拍摄的Albireo的这张照片:
阿尔比里奥A(左)是一颗B-V为1.074的K型恒星,阿尔比里奥B(右)是一颗B-V为-0.06的B型恒星。看看上面图表中的颜色,这些B-V值与图片有很强的相关性。
另外,别忘了,即使对于非常热的恒星,也会有一些波长较长的输出,这会降低“蓝色”的饱和度。黑体辐射是广谱的。作为对@paddyg代码的修正,它对我不起作用(特别是对于bv<0.4的颜色)下面是Python中的@ SpktRE的C++代码的完全相同的版本:
def bv2rgb(bv):
if bv < -0.40: bv = -0.40
if bv > 2.00: bv = 2.00
r = 0.0
g = 0.0
b = 0.0
if -0.40 <= bv<0.00:
t=(bv+0.40)/(0.00+0.40)
r=0.61+(0.11*t)+(0.1*t*t)
elif 0.00 <= bv<0.40:
t=(bv-0.00)/(0.40-0.00)
r=0.83+(0.17*t)
elif 0.40 <= bv<2.10:
t=(bv-0.40)/(2.10-0.40)
r=1.00
if -0.40 <= bv<0.00:
t=(bv+0.40)/(0.00+0.40)
g=0.70+(0.07*t)+(0.1*t*t)
elif 0.00 <= bv<0.40:
t=(bv-0.00)/(0.40-0.00)
g=0.87+(0.11*t)
elif 0.40 <= bv<1.60:
t=(bv-0.40)/(1.60-0.40)
g=0.98-(0.16*t)
elif 1.60 <= bv<2.00:
t=(bv-1.60)/(2.00-1.60)
g=0.82-(0.5*t*t)
if -0.40 <= bv<0.40:
t=(bv+0.40)/(0.40+0.40)
b=1.00
elif 0.40 <= bv<1.50:
t=(bv-0.40)/(1.50-0.40)
b=1.00-(0.47*t)+(0.1*t*t)
elif 1.50 <= bv<1.94:
t=(bv-1.50)/(1.94-1.50)
b=0.63-(0.6*t*t)
return (r, g, b)
def bv2rgb(bv):
如果bv<-0.40:bv=-0.40
如果bv>2.00:bv=2.00
r=0.0
g=0.0
b=0.0
如果-0.40@Spektre在Swift 3.0中的回答:
private func bv2ToRGB(for bv: CGFloat, logging: Bool = false) -> Color {
var bv = bv
var t: CGFloat = 0
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
if bv < -0.4 { bv = -0.4}
if bv > 2.0 { bv = 2.0}
switch bv {
case -0.4 ... 0.0:
t = (bv+0.40)/(0.00+0.40)
r = 0.61+(0.11*t)+(0.1*t*t)
case 0.0 ... 0.4:
t = (bv-0.00)/(0.40-0.00)
r = 0.83+(0.17*t)
case 0.4 ... 2.1:
t = (bv-0.40)/(2.10-0.40)
r = 1.00
default: break
}
switch bv {
case -0.4 ... 0.0:
t = (bv+0.40)/(0.00+0.40)
g = 0.70 + (0.07*t)+(0.1*t*t)
case 0.0 ... 0.4:
t = (bv-0.00)/(0.40-0.00)
g = 0.87 + (0.11*t)
case 0.4 ... 1.6:
t = (bv-0.40)/(1.60-0.40)
g = 0.98 - (0.16*t)
case 1.6 ... 2.0:
t = (bv-1.60)/(2.00-1.60)
g = 0.82 - (0.5*t*t)
default: break
}
switch bv {
case -0.4 ... 0.4:
t = (bv+0.40)/(0.40+0.40)
b = 1.0
case 0.4 ... 1.5:
t = (bv-0.40)/(1.50-0.40)
b = 1.00 - (0.47*t)+(0.1*t*t)
case 1.5 ... 1.94:
t = (bv-1.50)/(1.94-1.50)
b = 0.63 - (0.6*t*t)
default: break
}
#if os(OSX)
return NSColor(calibratedRed: r, green: g, blue: b, alpha: 1.0)
#else
return UIColor(red: r, green: g, blue: b, alpha: 1.0)
#endif
}
private func bv2ToRGB(对于bv:CGFloat,记录:Bool=false)->Color{
var bv=bv
变量t:CGFloat=0
变量r:CGFloat=0
变量g:CGFloat=0
变量b:CGFloat=0
如果bv<-0.4{bv=-0.4}
如果bv>2.0{bv=2.0}
开关bv{
案例-0.4…0.0:
t=(bv+0.40)/(0.00+0.40)
r=0.61+(0.11*t)+(0.1*t*t)
案例0.0…0.4:
t=(bv-0.00)/(0.40-0.00)
r=0.83+(0.17*t)
案例0.4…2.1:
t=(bv-0.40)/(2.10-0.40)
r=1.00
默认值:中断
}
开关bv{
案例-0.4…0.0:
t=(bv+0.40)/(0.00+0.40)
g=0.70+(0.07*t)+(0.1*t*t)
案例0.0…0.4:
t=(bv-0.00)/(0.40-0.00)
g=0.87+(0.11*t)
案例0.4…1.6:
t=(bv-0.40)/(1.60-0.40)
g=0.98-(0.16*t)
案例1.6…2.0:
t=(bv-1.60)/(2.00-1.60)
g=0.82-(0.5*t*t)
默认值:中断
}
开关bv{
案例-0.4…0.4:
t=(bv+0.40)/(0.40+0.40)
b=1.0
案例0.4…1.5:
t=(bv-0.40)/(1.50-0
type r g b rrggbb B-V
O5(V) 155 176 255 #9bb0ff -0.32 blue
O6(V) 162 184 255 #a2b8ff
O7(V) 157 177 255 #9db1ff
O8(V) 157 177 255 #9db1ff
O9(V) 154 178 255 #9ab2ff
O9.5(V) 164 186 255 #a4baff
B0(V) 156 178 255 #9cb2ff
B0.5(V) 167 188 255 #a7bcff
B1(V) 160 182 255 #a0b6ff
B2(V) 160 180 255 #a0b4ff
B3(V) 165 185 255 #a5b9ff
B4(V) 164 184 255 #a4b8ff
B5(V) 170 191 255 #aabfff
B6(V) 172 189 255 #acbdff
B7(V) 173 191 255 #adbfff
B8(V) 177 195 255 #b1c3ff
B9(V) 181 198 255 #b5c6ff
A0(V) 185 201 255 #b9c9ff 0.00 White
A1(V) 181 199 255 #b5c7ff
A2(V) 187 203 255 #bbcbff
A3(V) 191 207 255 #bfcfff
A5(V) 202 215 255 #cad7ff
A6(V) 199 212 255 #c7d4ff
A7(V) 200 213 255 #c8d5ff
A8(V) 213 222 255 #d5deff
A9(V) 219 224 255 #dbe0ff
F0(V) 224 229 255 #e0e5ff 0.31 yellowish
F2(V) 236 239 255 #ecefff
F4(V) 224 226 255 #e0e2ff
F5(V) 248 247 255 #f8f7ff
F6(V) 244 241 255 #f4f1ff
F7(V) 246 243 255 #f6f3ff 0.50
F8(V) 255 247 252 #fff7fc
F9(V) 255 247 252 #fff7fc
G0(V) 255 248 252 #fff8fc 0.59 Yellow
G1(V) 255 247 248 #fff7f8
G2(V) 255 245 242 #fff5f2
G4(V) 255 241 229 #fff1e5
G5(V) 255 244 234 #fff4ea
G6(V) 255 244 235 #fff4eb
G7(V) 255 244 235 #fff4eb
G8(V) 255 237 222 #ffedde
G9(V) 255 239 221 #ffefdd
K0(V) 255 238 221 #ffeedd 0.82 Orange
K1(V) 255 224 188 #ffe0bc
K2(V) 255 227 196 #ffe3c4
K3(V) 255 222 195 #ffdec3
K4(V) 255 216 181 #ffd8b5
K5(V) 255 210 161 #ffd2a1
K7(V) 255 199 142 #ffc78e
K8(V) 255 209 174 #ffd1ae
M0(V) 255 195 139 #ffc38b 1.41 red
M1(V) 255 204 142 #ffcc8e
M2(V) 255 196 131 #ffc483
M3(V) 255 206 129 #ffce81
M4(V) 255 201 127 #ffc97f
M5(V) 255 204 111 #ffcc6f
M6(V) 255 195 112 #ffc370
M8(V) 255 198 109 #ffc66d 2.00
//---------------------------------------------------------------------------
void bv2rgb(double &r,double &g,double &b,double bv) // RGB <0,1> <- BV <-0.4,+2.0> [-]
{
double t; r=0.0; g=0.0; b=0.0; if (bv<-0.4) bv=-0.4; if (bv> 2.0) bv= 2.0;
if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); r=0.61+(0.11*t)+(0.1*t*t); }
else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); r=0.83+(0.17*t) ; }
else if ((bv>= 0.40)&&(bv<2.10)) { t=(bv-0.40)/(2.10-0.40); r=1.00 ; }
if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); g=0.70+(0.07*t)+(0.1*t*t); }
else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); g=0.87+(0.11*t) ; }
else if ((bv>= 0.40)&&(bv<1.60)) { t=(bv-0.40)/(1.60-0.40); g=0.98-(0.16*t) ; }
else if ((bv>= 1.60)&&(bv<2.00)) { t=(bv-1.60)/(2.00-1.60); g=0.82 -(0.5*t*t); }
if ((bv>=-0.40)&&(bv<0.40)) { t=(bv+0.40)/(0.40+0.40); b=1.00 ; }
else if ((bv>= 0.40)&&(bv<1.50)) { t=(bv-0.40)/(1.50-0.40); b=1.00-(0.47*t)+(0.1*t*t); }
else if ((bv>= 1.50)&&(bv<1.94)) { t=(bv-1.50)/(1.94-1.50); b=0.63 -(0.6*t*t); }
}
//---------------------------------------------------------------------------
def bv2rgb(bv):
if bv < -0.4: bv = -0.4
if bv > 2.0: bv = 2.0
if bv >= -0.40 and bv < 0.00:
t = (bv + 0.40) / (0.00 + 0.40)
r = 0.61 + 0.11 * t + 0.1 * t * t
g = 0.70 + 0.07 * t + 0.1 * t * t
b = 1.0
elif bv >= 0.00 and bv < 0.40:
t = (bv - 0.00) / (0.40 - 0.00)
r = 0.83 + (0.17 * t)
g = 0.87 + (0.11 * t)
b = 1.0
elif bv >= 0.40 and bv < 1.60:
t = (bv - 0.40) / (1.60 - 0.40)
r = 1.0
g = 0.98 - 0.16 * t
else:
t = (bv - 1.60) / (2.00 - 1.60)
r = 1.0
g = 0.82 - 0.5 * t * t
if bv >= 0.40 and bv < 1.50:
t = (bv - 0.40) / (1.50 - 0.40)
b = 1.00 - 0.47 * t + 0.1 * t * t
elif bv >= 1.50 and bv < 1.951:
t = (bv - 1.50) / (1.94 - 1.50)
b = 0.63 - 0.6 * t * t
else:
b = 0.0
return (r, g, b)
def bv2rgb(bv):
if bv < -0.40: bv = -0.40
if bv > 2.00: bv = 2.00
r = 0.0
g = 0.0
b = 0.0
if -0.40 <= bv<0.00:
t=(bv+0.40)/(0.00+0.40)
r=0.61+(0.11*t)+(0.1*t*t)
elif 0.00 <= bv<0.40:
t=(bv-0.00)/(0.40-0.00)
r=0.83+(0.17*t)
elif 0.40 <= bv<2.10:
t=(bv-0.40)/(2.10-0.40)
r=1.00
if -0.40 <= bv<0.00:
t=(bv+0.40)/(0.00+0.40)
g=0.70+(0.07*t)+(0.1*t*t)
elif 0.00 <= bv<0.40:
t=(bv-0.00)/(0.40-0.00)
g=0.87+(0.11*t)
elif 0.40 <= bv<1.60:
t=(bv-0.40)/(1.60-0.40)
g=0.98-(0.16*t)
elif 1.60 <= bv<2.00:
t=(bv-1.60)/(2.00-1.60)
g=0.82-(0.5*t*t)
if -0.40 <= bv<0.40:
t=(bv+0.40)/(0.40+0.40)
b=1.00
elif 0.40 <= bv<1.50:
t=(bv-0.40)/(1.50-0.40)
b=1.00-(0.47*t)+(0.1*t*t)
elif 1.50 <= bv<1.94:
t=(bv-1.50)/(1.94-1.50)
b=0.63-(0.6*t*t)
return (r, g, b)
private func bv2ToRGB(for bv: CGFloat, logging: Bool = false) -> Color {
var bv = bv
var t: CGFloat = 0
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
if bv < -0.4 { bv = -0.4}
if bv > 2.0 { bv = 2.0}
switch bv {
case -0.4 ... 0.0:
t = (bv+0.40)/(0.00+0.40)
r = 0.61+(0.11*t)+(0.1*t*t)
case 0.0 ... 0.4:
t = (bv-0.00)/(0.40-0.00)
r = 0.83+(0.17*t)
case 0.4 ... 2.1:
t = (bv-0.40)/(2.10-0.40)
r = 1.00
default: break
}
switch bv {
case -0.4 ... 0.0:
t = (bv+0.40)/(0.00+0.40)
g = 0.70 + (0.07*t)+(0.1*t*t)
case 0.0 ... 0.4:
t = (bv-0.00)/(0.40-0.00)
g = 0.87 + (0.11*t)
case 0.4 ... 1.6:
t = (bv-0.40)/(1.60-0.40)
g = 0.98 - (0.16*t)
case 1.6 ... 2.0:
t = (bv-1.60)/(2.00-1.60)
g = 0.82 - (0.5*t*t)
default: break
}
switch bv {
case -0.4 ... 0.4:
t = (bv+0.40)/(0.40+0.40)
b = 1.0
case 0.4 ... 1.5:
t = (bv-0.40)/(1.50-0.40)
b = 1.00 - (0.47*t)+(0.1*t*t)
case 1.5 ... 1.94:
t = (bv-1.50)/(1.94-1.50)
b = 0.63 - (0.6*t*t)
default: break
}
#if os(OSX)
return NSColor(calibratedRed: r, green: g, blue: b, alpha: 1.0)
#else
return UIColor(red: r, green: g, blue: b, alpha: 1.0)
#endif
}
temp = 4600 * (1 / (0.92 * ci + 1.7) + 1 / (0.92 * ci + 0.62))
reds = [255, 255, ... , 155, 155]
greens = [56, 71, ..., 188,188]
blues = [0, 0, ..., 255, 255]
""" this temps list is also (n=391) and corresponds to the table values."""
temps = []
for i in range(1000,40100,100):
temps.append(i)
colors = [reds,greens,blues]
""" you can tweak the degree value to see if you can get better coeffs. """
def smoothListGaussian2(myarray, degree=3):
myarray = np.pad(myarray, (degree-1,degree-1), mode='edge')
window=degree*2-1
weight=np.arange(-degree+1, degree)/window
weight = np.exp(-(16*weight**2))
weight /= sum(weight)
smoothed = np.convolve(myarray, weight, mode='valid')
return smoothed
i=0
for color in colors:
color = smoothListGaussian2(color)
x = np.array(temps)
y = np.array(color)
names = ["reds","greens","blues"]
""" raise/lower the k value (third one) in c """
z = np.polyfit(x, y, 20)
f = np.poly1d(z)
#plt.plot(x,f(x),str(names[i][0]+"-"))
print("%sPoly = " % names[i], z)
i += 1
plt.show()
import numpy as np
redco = [ 1.62098281e-82, -5.03110845e-77, 6.66758278e-72, -4.71441850e-67, 1.66429493e-62, -1.50701672e-59, -2.42533006e-53, 8.42586475e-49, 7.94816523e-45, -1.68655179e-39, 7.25404556e-35, -1.85559350e-30, 3.23793430e-26, -4.00670131e-22, 3.53445102e-18, -2.19200432e-14, 9.27939743e-11, -2.56131914e-07, 4.29917840e-04, -3.88866019e-01, 3.97307766e+02]
greenco = [ 1.21775217e-82, -3.79265302e-77, 5.04300808e-72, -3.57741292e-67, 1.26763387e-62, -1.28724846e-59, -1.84618419e-53, 6.43113038e-49, 6.05135293e-45, -1.28642374e-39, 5.52273817e-35, -1.40682723e-30, 2.43659251e-26, -2.97762151e-22, 2.57295370e-18, -1.54137817e-14, 6.14141996e-11, -1.50922703e-07, 1.90667190e-04, -1.23973583e-02,-1.33464366e+01]
blueco = [ 2.17374683e-82, -6.82574350e-77, 9.17262316e-72, -6.60390151e-67, 2.40324203e-62, -5.77694976e-59, -3.42234361e-53, 1.26662864e-48, 8.75794575e-45, -2.45089758e-39, 1.10698770e-34, -2.95752654e-30, 5.41656027e-26, -7.10396545e-22, 6.74083578e-18, -4.59335728e-14, 2.20051751e-10, -7.14068799e-07, 1.46622559e-03, -1.60740964e+00, 6.85200095e+02]
redco = np.poly1d(redco)
greenco = np.poly1d(greenco)
blueco = np.poly1d(blueco)
def temp2rgb(temp):
red = redco(temp)
green = greenco(temp)
blue = blueco(temp)
if red > 255:
red = 255
elif red < 0:
red = 0
if green > 255:
green = 255
elif green < 0:
green = 0
if blue > 255:
blue = 255
elif blue < 0:
blue = 0
color = (int(red),
int(green),
int(blue))
print(color)
return color
fun getColorForTemp(temp: Int) = when (temp) {
in 0..1000 -> -52480
in 1000..1100 -> -52480
in 1100..1200 -> -47872
in 1200..1300 -> -44544
in 1300..1400 -> -41728
in 1400..1500 -> -39424
in 1500..1600 -> -37120
in 1600..1700 -> -35328
in 1700..1800 -> -33792
in 1800..1900 -> -32256
in 1900..2000 -> -30976
in 2000..2100 -> -29429
in 2100..2200 -> -28131
in 2200..2300 -> -26583
in 2300..2400 -> -25293
in 2400..2500 -> -24004
in 2500..2600 -> -22971
in 2600..2700 -> -21939
in 2700..2800 -> -20908
in 2800..2900 -> -19877
in 2900..3000 -> -18846
in 3000..3100 -> -18071
in 3100..3200 -> -17041
in 3200..3300 -> -16266
in 3300..3400 -> -15492
in 3400..3500 -> -14718
in 3500..3600 -> -13945
in 3600..3700 -> -13427
in 3700..3800 -> -12654
in 3800..3900 -> -12137
in 3900..4000 -> -11364
in 4000..4100 -> -10847
in 4100..4200 -> -10330
in 4200..4300 -> -9813
in 4300..4400 -> -9297
in 4400..4500 -> -8780
in 4500..4600 -> -8264
in 4600..4700 -> -7748
in 4700..4800 -> -7488
in 4800..4900 -> -6972
in 4900..5000 -> -6712
in 5000..5100 -> -6196
in 5100..5200 -> -5936
in 5200..5300 -> -5421
in 5300..5400 -> -5161
in 5400..5500 -> -4646
in 5500..5600 -> -4386
in 5600..5700 -> -4127
in 5700..5800 -> -3868
in 5800..5900 -> -3609
in 5900..6000 -> -3094
in 6000..6100 -> -2835
in 6100..6200 -> -2576
in 6200..6300 -> -2317
in 6300..6400 -> -2059
in 6400..6500 -> -1800
in 6500..6600 -> -1541
in 6600..6700 -> -1539
in 6700..6800 -> -66817
in 6800..6900 -> -198401
in 6900..7000 -> -329729
in 7000..7100 -> -526849
in 7100..7200 -> -658177
in 7200..7300 -> -789505
in 7300..7400 -> -921089
in 7400..7500 -> -1052417
in 7500..7600 -> -1118209
in 7600..7700 -> -1249537
in 7700..7800 -> -1380865
in 7800..7900 -> -1446657
in 7900..8000 -> -1578241
in 8000..8100 -> -1709569
in 8100..8200 -> -1775105
in 8200..8300 -> -1840897
in 8300..8400 -> -1972225
in 8400..8500 -> -2038017
in 8500..8600 -> -2103809
in 8600..8700 -> -2235137
in 8700..8800 -> -2300929
in 8800..8900 -> -2366721
in 8900..9000 -> -2432257
in 9000..9100 -> -2498049
in 9100..9200 -> -2563841
in 9200..9300 -> -2629633
in 9300..9400 -> -2695169
in 9400..9500 -> -2760961
in 9500..9600 -> -2826753
in 9600..9700 -> -2892289
in 9700..9800 -> -2958081
in 9800..9900 -> -3023617
in 9900..10000 -> -3089409
in 10000..10200 -> -3155201
in 10200..10300 -> -3220993
in 10300..10400 -> -3286529
in 10400..10600 -> -3352321
in 10600..10700 -> -3418113
in 10700..10800 -> -3483649
in 10800..10900 -> -3483905
in 10900..11000 -> -3549441
in 11000..11200 -> -3615233
in 11200..11300 -> -3681025
in 11300..11500 -> -3746561
in 11500..11700 -> -3812353
in 11700..11900 -> -3878145
in 11900..12000 -> -3943681
in 12000..12100 -> -3943937
in 12100..12200 -> -4009473
in 12200..12300 -> -4009729
in 12300..12500 -> -4075265
in 12500..12700 -> -4141057
in 12700..12800 -> -4206593
in 12800..12900 -> -4206849
in 12900..13200 -> -4272385
in 13200..13400 -> -4338177
in 13400..13500 -> -4403713
in 13500..13700 -> -4403969
in 13700..13900 -> -4469505
in 13900..14000 -> -4469761
in 14000..14300 -> -4535297
in 14300..14600 -> -4601089
in 14600..14700 -> -4666625
in 14700..15000 -> -4666881
in 15000..15200 -> -4732417
in 15200..15300 -> -4732673
in 15300..15700 -> -4798209
in 15700..16100 -> -4864001
in 16100..16200 -> -4929537
in 16200..16500 -> -4929793
in 16500..16800 -> -4995329
in 16800..17000 -> -4995585
in 17000..17400 -> -5061121
in 17400..17500 -> -5061377
in 17500..18000 -> -5126913
in 18000..18100 -> -5192449
in 18100..18600 -> -5192705
in 18600..18800 -> -5258241
in 18800..19200 -> -5258497
in 19200..19700 -> -5324033
in 19700..19900 -> -5324289
in 19900..20600 -> -5389825
in 20600..20700 -> -5390081
in 20700..21500 -> -5455617
in 21500..21700 -> -5521153
in 21700..22400 -> -5521409
in 22400..22800 -> -5586945
in 22800..23400 -> -5587201
in 23400..24200 -> -5652737
in 24200..24500 -> -5652993
in 24500..25700 -> -5718529
in 25700..27100 -> -5784321
in 27100..27400 -> -5849857
in 27400..28700 -> -5850113
in 28700..29500 -> -5915649
in 29500..30600 -> -5915905
in 30600..32000 -> -5981441
in 32000..32700 -> -5981697
in 32700..35000 -> -6047233
in 35000..35200 -> -6047489
in 35200..38300 -> -6113025
in 38300..38600 -> -6178561
in 38600..40000 -> -6178817
else -> -6178817
}