C++ LNK1120类错误(工厂模式)。不知道它在哪里';他来自哪里

C++ LNK1120类错误(工厂模式)。不知道它在哪里';他来自哪里,c++,factory-pattern,C++,Factory Pattern,对不起,如果我发布了太多的代码。我真的不知道链接错误是从哪里来的。这条线路似乎有问题: dough = ingredientFactory->createDough(); 在CheesePizza类中,但我不知道IngreditFactory引用是否存在问题,也不知道面团类中是否存在问题。谁能告诉我为什么它不能链接?(我得到一个LNK1120错误)。任何帮助都将不胜感激 谢谢 class Dough { string m_dough; public: Dough()

对不起,如果我发布了太多的代码。我真的不知道链接错误是从哪里来的。这条线路似乎有问题:

dough = ingredientFactory->createDough();
在CheesePizza类中,但我不知道IngreditFactory引用是否存在问题,也不知道面团类中是否存在问题。谁能告诉我为什么它不能链接?(我得到一个LNK1120错误)。任何帮助都将不胜感激

谢谢

class Dough  
{
    string m_dough; 
public:
    Dough() : m_dough( "Unknown dough" ) {}; 
    string setDough( string dough ) { m_dough = dough; }; 
    string getDough() { return m_dough; }; 

};



class ThinCrustDough : public Dough 
{
public:
    ThinCrustDough() { setDough( "Thin crust dough" ); }; 
}; 


class PizzaIngredientFactory
{
 public:
    PizzaIngredientFactory() {}; 
    Dough *createDough();
    Sauce createSauce();
    Cheese *createCheese();
};



class NYPizzaIngredientFactory : public PizzaIngredientFactory
{
    Cheese *cheese; 
public: 
    NYPizzaIngredientFactory(){}; 
    Dough *createDough() { return new ThinCrustDough; };
    Sauce *createSauce() { return new MarinaraSauce; };
    Cheese *createCheese() { return new ReggianoCheese; };
}; 


 class Pizza
 {
    string m_size; 
    string m_description;
    string m_type; 

    PizzaIngredientFactory *ingredientFactory; 
    string m_name;
    string m_dough;
    string m_sauce;
    string m_cheese; 
    Dough dough; 
    Sauce sauce;
    Cheese cheese;

public:

    Pizza() : m_description("Unknown Pizza"), m_size(" ,Unknown Size ") {}; 
    Pizza( PizzaIngredientFactory *ingredientFactory ){ this->ingredientFactory = ingredientFactory; }; 

    string name() { return m_name; };
    string getName() { return m_name; }; 
    void setName( string name ) { m_name = name; };

    string getDescription() { return m_description; };
    string setDescription( string setdescription ) { return m_description = setdescription; }; 
    string getSize() { return m_size; };
    string setSize( string setsize ) { return m_size = setsize; };
    string getType() { return m_type; }; 
    string setType( string settype ) { return m_type = settype; };  
    virtual void prepare() = 0;
    void bake();
    void cut(); 
    void box(); 
    void orderPizza(); 

};


void Pizza::prepare()
{
    Pizza *pizza; 
    cout << "Preparing " << pizza->getName() << endl;
    cout << "Adding toppings : " << endl; 

    for ( vector<string>::iterator itr = toppings.begin();
           itr != toppings.end();
           ++itr )
    {
        cout << "    " <<  *itr;
    }

}; 



void Pizza::bake()
{
    cout << "Bake for 25 minutes at 350 degrees" << endl;
}; 



void Pizza::cut()
{
    cout << "Cutting the pizza into diagonal slices" << endl;
};



void Pizza::box()
{
    cout << "Place pizza in official PizzaStore box" << endl; 
};



class CheesePizza : public Pizza
{
    PizzaIngredientFactory *ingredientFactory;
    Pizza *pizza;
    Dough dough;
    Sauce *sauce; 
    Cheese *cheese; 

public:
    CheesePizza() { }; 
    CheesePizza( PizzaIngredientFactory *ingredientFactory ){ this->ingredientFactory = ingredientFactory; }; 
    void prepare(){

        cout << "Preparing " << getName() << endl; 

        dough = ingredientFactory->createDough();

    }; ; 

}; 




class PizzaStore 
{
    PizzaIngredientFactory *factory; 

public:
    PizzaStore() {}; 
    PizzaStore( PizzaIngredientFactory *factory ) { this->factory = factory; }; 
    Pizza *orderPizza( string type )
    {
        Pizza *pizza; 

        pizza = createPizza( type );  
        pizza->prepare(); 
        pizza->bake();
        pizza->cut();
        pizza->box();

        return pizza;
    }

protected:
    virtual Pizza *createPizza( string type ) = 0; 
}; 


class NYPizzaStore : public PizzaStore
{
    Pizza *pizza; 

public:
    NYPizzaStore() {}; 
    NYPizzaStore( Pizza *pizza ){ this->pizza = pizza; }; 

protected:
    Pizza *createPizza( string item )   
    {
        Pizza *pizza = NULL; 
        PizzaIngredientFactory *ingredientFactory = new NYPizzaIngredientFactory;

        string type = "New York Style"; 

        string cheese = "cheese"; 
        if ( strcmp( cheese.c_str(), item.c_str() ) == 0 ) 
        {
            pizza = new CheesePizza( ingredientFactory );
            pizza->setType( type + " Cheese Pizza" );
        }

        return pizza;
    }
 };
class
{
生面团;
公众:
面团():m_面团(“未知面团”){};
线状面团(线状面团){m_面团=面团;};
字符串getruam(){return m_ruam;};
};
类thincrustRuam:公共面团
{
公众:
薄面团({setruum(“薄皮面团”);};
}; 
类别PizzaIngredientFactory
{
公众:
PizzaIngredientFactory(){};
面团*create面团();
沙司();
奶酪*createCheese();
};
NYPizzaIngredientFactory类:公共PizzaIngredientFactory
{
奶酪*奶酪;
公众:
NYPizzaIngredientFactory(){};
面团*CreateRough(){返回新的thincrustRough;};
Sauce*createSauce(){返回新的MarinaraSauce;};
Cheese*createCheese(){返回新的ReggianoCheese;};
}; 
高级披萨
{
字符串m_大小;
字符串m_描述;
字符串m_类型;
PizzaIngredientFactory*ingredientFactory;
字符串m_name;
生面团;
串酱汁;
串奶酪;
面团;
酱汁;
奶酪;
公众:
比萨饼():m_描述(“未知比萨饼”),m_大小(“未知大小”){};
比萨饼(PizzaIngredientFactory*ingredientFactory){this->ingredientFactory=ingredientFactory;};
字符串名称(){return m_name;};
字符串getName(){return m_name;};
void setName(字符串名){m_name=name;};
字符串getDescription(){return m_description;};
string setDescription(string setDescription){return m_description=setDescription;};
字符串getSize(){return m_size;};
字符串设置大小(字符串设置大小){return m_size=setSize;};
字符串getType(){return m_type;};
string setType(string setType){return m_type=setType;};
虚空准备()=0;
void bake();
空切();
空盒();
无效命令();
};
void Pizza::prepare()
{
披萨*披萨;
cout(如果我没记错的话,这来自Head First:Design patterns,c++-ized)
您的问题是您在
PizzaIngredientFactory中声明了一些函数
但您尚未定义它们,导致链接器发出错误消息。您可以通过查看错误来确定原因。visual studio链接器将在消息中列出它们。
您可以通过在
PizzaIngredientFactory
中将这些函数声明为虚拟来解决此问题。正如Joachim Pileborg所建议的,纯虚拟优于“普通”虚拟,因为这种模式是抽象工厂。

另一件值得注意的事情是,为继承而设计的类应该有一个虚拟析构函数(但它也必须在基类中定义,否则会发生另一个链接器错误)ce
不同于
PizzaIngredientFactory
NYPizzaIngredientFactory
。为了一致性,我会把
这个->
放在
面团前面,我不会。为了一致性,我会删除所有
这个->
@VJovic,这只是一个风格问题。据我所见,他在其他地方都使用
这个->
,因此,他不妨将其添加到那里(就个人而言,我从不使用
this
,除非我在方法调用中将其作为参数传递)