ISWindows10OrCreater始终返回False,即使使用清单文件也是如此 我的C++ Win32/64应用程序不识别清单文件。我一直收到“Hello World!”而不是“来自Windows 10的Hello World!”

ISWindows10OrCreater始终返回False,即使使用清单文件也是如此 我的C++ Win32/64应用程序不识别清单文件。我一直收到“Hello World!”而不是“来自Windows 10的Hello World!”,c++,winapi,manifest,versioning,C++,Winapi,Manifest,Versioning,我做过研究,但我似乎什么都在做 链接器清单属性 链接器清单工具属性 输出 解决方案浏览器 来源 int main() { if (IsWindows10OrGreater()) { std::cout << "Hello World from Windows 10!\n"; int diskOs = GetOsDisk(); EnumerateVolumes(diskOs); } else

我做过研究,但我似乎什么都在做

链接器清单属性

链接器清单工具属性

输出

解决方案浏览器

来源

int main()
{
    if (IsWindows10OrGreater())
    {
        std::cout << "Hello World from Windows 10!\n";

        int diskOs = GetOsDisk();
        EnumerateVolumes(diskOs);

    }
    else
        std::cout << "Hello World!\n";
}
intmain()
{
如果(isWindows10OrCreater())
{

std::cout默认设置中的必需设置:

配置属性>链接器>清单文件

  • 生成清单:是(/Manifest)
配置属性>清单工具>输入和输出

  • 其他清单文件:$(ProjectDir)$(TargetName)$(TargetText).Manifest
  • 输出清单文件:$(TargetName).Manifest
设置所需设置后的问题:

问题是
节点中的
节点为空

好的项目文件片段1:

  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Manifest>
      <AdditionalManifestFiles>manifest.xml</AdditionalManifestFiles>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ManifestFile>
      </ManifestFile>
    </Link>
    <Manifest>
      <AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
      <OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
错误的项目文件片段2:

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
    <EmbedManifest />
  </PropertyGroup>

对我来说,VisualStudio中是一个巨大的bug,而且完全不明显。另一个错误是,在VS2019中,C++应用程序中的清单应该和C语言应用程序一样容易,并且自动出现。

从查看PE Excel中的EXE开始——它是否真的包含清单资源(24.1)您只需使用Visual Studio打开您的EXE文件,查看是否确实包含清单。文件>打开项目/解决方案>选择您的.EXE文件>确定。您现在应该看到资源的树状视图。应该有一个分支“RT\U清单”,其子级ID为“1”。右键单击此项目>导出到文件。现在验证清单是否正确。@SarahWeinberger-您的MidLevelConsole.exe根本没有Resources节。没有清单只有在“生成Manifiest”时才使用链接器/清单文件下的设置“清单文件”选项也已打开。相反,您需要指定自定义清单文件的设置是“附加清单文件”在清单工具/输入和输出下设置。@JonathanPotter谢谢,不过我很接近。我比较了zett42解决方案和我的解决方案,发现了差异。我消除了差异,我的解决方案开始工作。明天(星期二),我想找出造成悲伤的确切原因,我会让大家知道。请继续关注。事实上,这个问题很有趣,我从中学到了很多东西。我希望其他人也有同感。我正在通过
1 RT\U清单将清单文件“手动”添加到.rc文件中“res\\manifest.xml”
从而避免了所有错误和难以理解的VS清单生成废话。@Jabberwocky-agree。始终执行相同的操作。不仅直接发送到.rc,而且通过包含到.rc的.rc2发送到
APSTUDIO\u调用下的
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
    <EmbedManifest />
  </PropertyGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{64BA277A-6ED7-445D-B807-A7DD6B8FE458}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>VersionHelpersTest</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Manifest>
      <AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
      <OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Manifest>
      <AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
      <OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Manifest>
      <AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
      <OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Manifest>
      <AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
      <OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="pch.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="VersionHelpersTest.cpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>