C++ 桌面复制API-屏幕捕获在1366x768(opencv)上不起作用
我正在使用桌面复制API-截图(c++)。这在原则上是可行的,但并非在每项决议下都有效 我正在从D3D11_MAPPED_子资源创建一个opencv mat,然后显示图像 在1920x1080下,它看起来像这样(正确): 在1366x768下,它看起来是这样的(错误)(而1360x768工作正常): 还有一些其他决议具有同样的效力 有人知道这是什么吗 以下是我截图的完整代码: DXGIScreenCapture.h DXGIScreenCapture类 { 公众: DXGIScreenCapture(); ~DXGIScreenCapture() DXGIScreenCapture.cppC++ 桌面复制API-屏幕捕获在1366x768(opencv)上不起作用,c++,windows,opencv,screenshot,desktop-duplication,C++,Windows,Opencv,Screenshot,Desktop Duplication,我正在使用桌面复制API-截图(c++)。这在原则上是可行的,但并非在每项决议下都有效 我正在从D3D11_MAPPED_子资源创建一个opencv mat,然后显示图像 在1920x1080下,它看起来像这样(正确): 在1366x768下,它看起来是这样的(错误)(而1360x768工作正常): 还有一些其他决议具有同样的效力 有人知道这是什么吗 以下是我截图的完整代码: DXGIScreenCapture.h DXGIScreenCapture类 { 公众: DXGIScreenCap
DXGIScreenCapture::DXGIScreenCapture()
{
Init();
}
DXGIScreenCapture::~DXGIScreenCapture()
{
}
bool DXGIScreenCapture::Init() {
// Feature levels supported
D3D_FEATURE_LEVEL gFeatureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_1
};
UINT gNumFeatureLevels = ARRAYSIZE(gFeatureLevels);
D3D_FEATURE_LEVEL lFeatureLevel;
HRESULT hr(E_FAIL);
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAG::D3D11_CREATE_DEVICE_SINGLETHREADED, gFeatureLevels, gNumFeatureLevels, D3D11_SDK_VERSION, &_lDevice, &lFeatureLevel, &_lImmediateContext);
if (FAILED(hr))
return false;
if (!_lDevice)
return false;
// Get DXGI device
IDXGIDevice* lDxgiDevice;
hr = _lDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&lDxgiDevice));
if (FAILED(hr))
return false;
// Get DXGI adapter
IDXGIAdapter* lDxgiAdapter;
hr = lDxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&lDxgiAdapter));
lDxgiDevice->Release();
lDxgiDevice = nullptr;
if (FAILED(hr))
return false;
UINT Output = 0;
// Get output
IDXGIOutput* lDxgiOutput;
hr = lDxgiAdapter->EnumOutputs(Output, &lDxgiOutput);
if (FAILED(hr))
return false;
lDxgiAdapter->Release();
lDxgiAdapter = nullptr;
hr = lDxgiOutput->GetDesc(&_lOutputDesc);
if (FAILED(hr))
return false;
// QI for Output 1
IDXGIOutput1* lDxgiOutput1;
hr = lDxgiOutput->QueryInterface(__uuidof(lDxgiOutput1), reinterpret_cast<void**>(&lDxgiOutput1));
lDxgiOutput->Release();
lDxgiOutput = nullptr;
if (FAILED(hr))
return false;
// Create desktop duplication
hr = lDxgiOutput1->DuplicateOutput(_lDevice, &_lDeskDupl);
if (FAILED(hr))
return false;
lDxgiOutput1->Release();
lDxgiOutput1 = nullptr;
// Create GUI drawing texture
_lDeskDupl->GetDesc(&_lOutputDuplDesc);
// Create CPU access texture
desc.Width = _lOutputDuplDesc.ModeDesc.Width;
desc.Height = _lOutputDuplDesc.ModeDesc.Height;
desc.Format = _lOutputDuplDesc.ModeDesc.Format;
desc.ArraySize = 1;
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.MipLevels = 1;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_FLAG::D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE::D3D11_USAGE_STAGING;
hr = _lDevice->CreateTexture2D(&desc, NULL, &currTexture);
if (!currTexture)
{
hr = _lDeskDupl->ReleaseFrame();
return false;
}
return true;
}
bool DXGIScreenCapture::CaptureScreen()
{
HRESULT hr(E_FAIL);
IDXGIResource* lDesktopResource = nullptr;
DXGI_OUTDUPL_FRAME_INFO lFrameInfo;
//_lDeskDupl->ReleaseFrame();
hr = _lDeskDupl->AcquireNextFrame(0, &lFrameInfo, &lDesktopResource);
if (FAILED(hr))
return false;
if (lFrameInfo.LastPresentTime.HighPart == 0) // not interested in just mouse updates, which can happen much faster than 60fps if you really shake the mouse
{
hr = _lDeskDupl->ReleaseFrame();
return false;
}
// QI for ID3D11Texture2D
hr = lDesktopResource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&_lAcquiredDesktopImage));
lDesktopResource->Release();
lDesktopResource = nullptr;
if (FAILED(hr))
{
hr = _lDeskDupl->ReleaseFrame();
return false;
}
_lImmediateContext->CopyResource(currTexture, _lAcquiredDesktopImage);
UINT subresource = D3D11CalcSubresource(0, 0, 0);
_lImmediateContext->Map(currTexture, subresource, D3D11_MAP_READ, 0, &_resource);
_lImmediateContext->Unmap(currTexture, 0);
hr = _lDeskDupl->ReleaseFrame();
return true;
}
谢谢:-)
需要这样才能处理可能延长的步幅:
_imageRecognition._image = cv::Mat(
_DXGIScreenCapture.desc.Height,
_DXGIScreenCapture.desc.Width,
CV_8UC4,
_DXGIScreenCapture._resource.pData,
_resource.RowPitch // <<--- texture stride might be not the one you expect it
);
\u imageRecognition.\u image=cv::Mat(
_DXGIScreenCapture.desc.Height,
_DXGIScreenCapture.desc.Width,
CV_8UC4,
_DXGIScreenCapture.\u resource.pData,
_resource.RowPitch//我不能确定这就是问题所在,但每当图像宽度与显示器认为的宽度不匹配时,我通常会看到这种奇怪的对角线扭曲。通过检查这些线的斜率,您可以实际计算显示器的预期值。您使用的任何线都可能sn不支持某些分辨率,只是降级到它支持的最接近的分辨率。您正在使用Mat
constructor default argumrent,size\u t step=AUTO\u step)
,而您必须选择\u resource.RowPitch
。非常感谢@romar.!这是我需要的提示:-)
screenshot()
{
while (!_DXGIScreenCapture.CaptureScreen());
_imageRecognition._image = cv::Mat(_DXGIScreenCapture.desc.Height, _DXGIScreenCapture.desc.Width, CV_8UC4, _DXGIScreenCapture._resource.pData);
}
_imageRecognition._image = cv::Mat(_DXGIScreenCapture.desc.Height, _DXGIScreenCapture.desc.Width, CV_8UC4, _DXGIScreenCapture._resource.pData);
_imageRecognition._image = cv::Mat(
_DXGIScreenCapture.desc.Height,
_DXGIScreenCapture.desc.Width,
CV_8UC4,
_DXGIScreenCapture._resource.pData,
_resource.RowPitch // <<--- texture stride might be not the one you expect it
);