C#创建文件夹结构的最佳方法

C#创建文件夹结构的最佳方法,c#,directory,directory-structure,C#,Directory,Directory Structure,我想自动生成不同的文件夹结构(作为新视频/电影编辑项目的准备)。它还允许在每个文件夹结构中添加特殊文件夹,如After Effects和Photoshop 它应该从配置文件中读取结构,然后创建文件夹 我当前的代码如下所示: if(tbPath.Text == "_______________________________________________________" || tbConfigPath.Text == "________________________

我想自动生成不同的文件夹结构(作为新视频/电影编辑项目的准备)。它还允许在每个文件夹结构中添加特殊文件夹,如After Effects和Photoshop

它应该从配置文件中读取结构,然后创建文件夹

我当前的代码如下所示:

 if(tbPath.Text == "_______________________________________________________"
            || tbConfigPath.Text == "_______________________________________________________"
            || tbPath.Text == ""
            || tbConfigPath.Text == "")
        {
            System.Windows.MessageBox.Show("You didn't enter a valid Path.", "Invalid Path", MessageBoxButton.OK, MessageBoxImage.Error);
            return;
        }



        //List for the paths
        List<string> paths = new List<string>();
        List<string> finalpaths = new List<string>();
        string outPath = tbPath.Text;

        //Where to get the config from
        string configPath = tbConfigPath.Text;


        string line = "";
        // Read the file and display it line by line.  
        System.IO.StreamReader file = new System.IO.StreamReader(configPath);
        while ((line = file.ReadLine()) != null)
        {
            paths.Add(line);
        }

        file.Close();

        for (int i = 0; i < paths.Count(); i++)
        {
            finalpaths.Add(outPath + paths[i]);
        }

        //----------------Folder Generatring------------
        for (int i = 0; i < paths.Count(); i++)
        {
            Directory.CreateDirectory(finalpaths[i]);
        }


        // Add After Effects
        if (cbAE.IsChecked == true)
            {
            string AEpath = outPath + "\\AfterEffects";
            Directory.CreateDirectory(AEpath);
        }

        // Add Photoshop
        if (cbAE.IsChecked == true)
        {
            string PSpath = outPath + "\\Photoshop";
            Directory.CreateDirectory(PSpath);
        }


        System.Windows.MessageBox.Show("The folders where generated successfully", "Success", MessageBoxButton.OK, MessageBoxImage.Information);

        pgStartUp pgStart = new pgStartUp();
        NavigationService.Navigate(pgStart);
if(tbPath.Text==“\uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
||tbConfigPath.Text=“\uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
||tbPath.Text==“”
||tbConfigPath.Text==“”)
{
System.Windows.MessageBox.Show(“您没有输入有效路径。”,“无效路径”,MessageBoxButton.OK,MessageBoxImage.Error);
返回;
}
//路径列表
列表路径=新列表();
List finalPath=新列表();
字符串outPath=tbPath.Text;
//从何处获取配置
字符串configPath=tbConfigPath.Text;
字符串行=”;
//读取文件并逐行显示。
System.IO.StreamReader文件=新的System.IO.StreamReader(configPath);
而((line=file.ReadLine())!=null)
{
路径。添加(行);
}
file.Close();
对于(int i=0;i
但我觉得这不是很有效。有没有更好的方法?

当您使用:

Directory.CreateDirectory(path);
此行将在作为参数传递的路径字符串中创建所有或缺少的目录。所以你不需要其他任何东西

所有逻辑都可以创建一个正确的路径字符串,同时考虑根目录和类似的内容。

当您使用:

Directory.CreateDirectory(path);
此行将在作为参数传递的路径字符串中创建所有或缺少的目录。所以你不需要其他任何东西

所有逻辑都可以创建一个正确的路径字符串,同时考虑根目录等