C# 使用异步任务阻止集合
我正在尝试正确地建模多线程单生产者/多消费者场景,其中消费者可以要求生产者获取项目,但生产者需要执行耗时的操作来生成项目(考虑执行查询或打印文档) 我的目标是确保没有消费者可以同时要求生产商生产商品。在我的实际用例中,生产者是一个硬件控制器,它必须确保一次只向硬件发送一个请求。其他并发请求最终必须等待或被拒绝(我知道如何拒绝它们,所以让我们集中精力让它们等待) 我希望生产者和每个消费者在不同的线程中运行。C# 使用异步任务阻止集合,c#,multithreading,task,producer-consumer,blockingcollection,C#,Multithreading,Task,Producer Consumer,Blockingcollection,我正在尝试正确地建模多线程单生产者/多消费者场景,其中消费者可以要求生产者获取项目,但生产者需要执行耗时的操作来生成项目(考虑执行查询或打印文档) 我的目标是确保没有消费者可以同时要求生产商生产商品。在我的实际用例中,生产者是一个硬件控制器,它必须确保一次只向硬件发送一个请求。其他并发请求最终必须等待或被拒绝(我知道如何拒绝它们,所以让我们集中精力让它们等待) 我希望生产者和每个消费者在不同的线程中运行。 我无法仅使用BlockingCollection获得干净的代码。我必须将它与一个信号量li
我无法仅使用
BlockingCollection
获得干净的代码。我必须将它与一个信号量lim
一起使用,否则消费者可能会在竞争条件下招致损失。我认为它应该有效(事实上它在我所有的测试中都很有效),即使我不是100%确定。
这是我的节目: 制作人:
class Producer : IDisposable
{
//Explicit waiting item => I feel this should not be there
private SemaphoreSlim _semaphore;
private BlockingCollection<Task<string>> _collection;
public Producer()
{
_collection = new BlockingCollection<Task<string>>(new ConcurrentQueue<Task<string>>(), 1);
_semaphore = new SemaphoreSlim(1, 1);
}
public void Start()
{
Task consumer = Task.Factory.StartNew(() =>
{
try
{
while (!_collection.IsCompleted)
{
Task<string> current = _collection.Take();
current.RunSynchronously(); //Is this bad?
//Signal the long running operation has ended => This is what I'm not happy about
_semaphore.Release();
}
}
catch (InvalidOperationException)
{
Console.WriteLine("Adding was compeleted!");
}
});
}
public string GetRandomString(string consumerName)
{
Task<string> task = new Task<string>(() =>
{
//Simulate long running operation
Thread.Sleep(100);
return GetRandomString();
});
_collection.Add(task);
//Wait for long running operation to complete => This is what I'm not happy about
_semaphore.Wait();
Console.WriteLine("Producer produced {0} by {1} request", task.Result, consumerName);
return task.Result;
}
public void Dispose()
{
_collection.CompleteAdding();
}
private string GetRandomString()
{
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var random = new Random();
var result = new string(Enumerable
.Repeat(chars, 8)
.Select(s => s[random.Next(s.Length)])
.ToArray());
return result;
}
}
class Consumer
{
Producer _producer;
string _name;
public Consumer(
Producer producer,
string name)
{
_producer = producer;
_name = name;
}
public string GetOrderedString()
{
string produced = _producer.GetRandomString(_name);
return String.Join(String.Empty, produced.OrderBy(c => c));
}
}
class Program
{
static void Main(string[] args)
{
int consumerNumber = 5;
int reps = 10;
Producer prod = new Producer();
prod.Start();
Task[] consumers = new Task[consumerNumber];
for (var cConsumers = 0; cConsumers < consumerNumber; cConsumers++)
{
Consumer consumer = new Consumer(prod, String.Format("Consumer{0}", cConsumers + 1));
Task consumerTask = Task.Factory.StartNew((consumerIndex) =>
{
int cConsumerNumber = (int)consumerIndex;
for (var counter = 0; counter < reps; counter++)
{
string data = consumer.GetOrderedString();
Console.WriteLine("Consumer{0} consumed {1} at iteration {2}", cConsumerNumber, data, counter + 1);
}
}, cConsumers + 1);
consumers[cConsumers] = consumerTask;
}
Task continuation = Task.Factory.ContinueWhenAll(consumers, (c) =>
{
prod.Dispose();
Console.WriteLine("Producer/Consumer ended");
Console.ReadLine();
});
continuation.Wait();
}
}
控制台应用程序:
class Producer : IDisposable
{
//Explicit waiting item => I feel this should not be there
private SemaphoreSlim _semaphore;
private BlockingCollection<Task<string>> _collection;
public Producer()
{
_collection = new BlockingCollection<Task<string>>(new ConcurrentQueue<Task<string>>(), 1);
_semaphore = new SemaphoreSlim(1, 1);
}
public void Start()
{
Task consumer = Task.Factory.StartNew(() =>
{
try
{
while (!_collection.IsCompleted)
{
Task<string> current = _collection.Take();
current.RunSynchronously(); //Is this bad?
//Signal the long running operation has ended => This is what I'm not happy about
_semaphore.Release();
}
}
catch (InvalidOperationException)
{
Console.WriteLine("Adding was compeleted!");
}
});
}
public string GetRandomString(string consumerName)
{
Task<string> task = new Task<string>(() =>
{
//Simulate long running operation
Thread.Sleep(100);
return GetRandomString();
});
_collection.Add(task);
//Wait for long running operation to complete => This is what I'm not happy about
_semaphore.Wait();
Console.WriteLine("Producer produced {0} by {1} request", task.Result, consumerName);
return task.Result;
}
public void Dispose()
{
_collection.CompleteAdding();
}
private string GetRandomString()
{
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var random = new Random();
var result = new string(Enumerable
.Repeat(chars, 8)
.Select(s => s[random.Next(s.Length)])
.ToArray());
return result;
}
}
class Consumer
{
Producer _producer;
string _name;
public Consumer(
Producer producer,
string name)
{
_producer = producer;
_name = name;
}
public string GetOrderedString()
{
string produced = _producer.GetRandomString(_name);
return String.Join(String.Empty, produced.OrderBy(c => c));
}
}
class Program
{
static void Main(string[] args)
{
int consumerNumber = 5;
int reps = 10;
Producer prod = new Producer();
prod.Start();
Task[] consumers = new Task[consumerNumber];
for (var cConsumers = 0; cConsumers < consumerNumber; cConsumers++)
{
Consumer consumer = new Consumer(prod, String.Format("Consumer{0}", cConsumers + 1));
Task consumerTask = Task.Factory.StartNew((consumerIndex) =>
{
int cConsumerNumber = (int)consumerIndex;
for (var counter = 0; counter < reps; counter++)
{
string data = consumer.GetOrderedString();
Console.WriteLine("Consumer{0} consumed {1} at iteration {2}", cConsumerNumber, data, counter + 1);
}
}, cConsumers + 1);
consumers[cConsumers] = consumerTask;
}
Task continuation = Task.Factory.ContinueWhenAll(consumers, (c) =>
{
prod.Dispose();
Console.WriteLine("Producer/Consumer ended");
Console.ReadLine();
});
continuation.Wait();
}
}
类程序
{
静态void Main(字符串[]参数)
{
int consumerNumber=5;
int reps=10;
生产者产品=新生产者();
产品启动();
任务[]消费者=新任务[consumerNumber];
对于(变量cConsumers=0;cConsumers
{
int cConsumerNumber=(int)consumerIndex;
对于(变量计数器=0;计数器<重复次数;计数器++)
{
string data=consumer.GetOrderedString();
WriteLine(“消费者{0}在迭代{2}时消费了{1}”,cConsumerNumber,数据,计数器+1);
}
},消费者+1);
消费者[消费者]=消费者任务;
}
任务继续=任务.Factory.continuewhell(消费者,(c)=>
{
prod.Dispose();
Console.WriteLine(“生产者/消费者结束”);
Console.ReadLine();
});
continuation.Wait();
}
}
我关心的是,这是否是解决问题的正确方法,或者你们是否可以建议其他最佳做法。我已经在谷歌上搜索并尝试了不同的提议,但我尝试的每一个例子都假设制作人能够在收到请求后立即制作物品。。。在实际应用中非常罕见的情况:)
非常感谢您的帮助。我认为实际上并不需要信号灯。您的所有需求都应该已经由和可用的解决方案解决 我试图创建一个小示例代码。不幸的是,我仍然没有完全了解async/await,因此这可能也是一个对您的情况有帮助的领域(如果您的实际任务主要是I/O绑定的,而不是cpu绑定的) 但正如您已经看到的,不需要信号量或类似的信号量。所有这些事情都是由提供的类完成的(例如调用) 希望这能帮上一点忙 Program.cs
private static void Main(string[] args)
{
var producer = new Producer();
var consumer = new Consumer(producer.Workers);
consumer.Start();
producer.Start();
Console.ReadKey();
}
public class Producer : IDisposable
{
private CancellationTokenSource _Cts;
private Random _Random = new Random();
private int _WorkCounter = 0;
private BlockingCollection<Task<String>> _Workers;
private Task _WorkProducer;
public Producer()
{
_Workers = new BlockingCollection<Task<String>>();
}
public IEnumerable<Task<String>> Workers
{
get { return _Workers.GetConsumingEnumerable(); }
}
public void Dispose()
{
Stop();
}
public void Start()
{
if (_Cts != null)
throw new InvalidOperationException("Producer has already been started.");
_Cts = new CancellationTokenSource();
_WorkProducer = Task.Factory.StartNew(() => Run(_Cts.Token));
}
public void Stop()
{
var cts = _Cts;
if (cts != null)
{
cts.Cancel();
cts.Dispose();
_Cts = null;
}
_WorkProducer.Wait();
}
private String GetRandomString()
{
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var result = new String(Enumerable
.Repeat(chars, 8)
.Select(s => s[_Random.Next(s.Length)])
.ToArray());
return result;
}
private void Run(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
var worker = StartNewWorker();
_Workers.Add(worker);
Task.Delay(100);
}
_Workers.CompleteAdding();
_Workers = new BlockingCollection<Task<String>>();
}
private Task<String> StartNewWorker()
{
return Task.Factory.StartNew<String>(Worker);
}
private String Worker()
{
var workerId = Interlocked.Increment(ref _WorkCounter);
var neededTime = TimeSpan.FromSeconds(_Random.NextDouble() * 5);
Console.WriteLine("Worker " + workerId + " starts in " + neededTime);
Task.Delay(neededTime).Wait();
var result = GetRandomString();
Console.WriteLine("Worker " + workerId + " finished with " + result);
return result;
}
}
public class Consumer
{
private Task _Consumer;
private IEnumerable<Task<String>> _Workers;
public Consumer(IEnumerable<Task<String>> workers)
{
if (workers == null)
throw new ArgumentNullException("workers");
_Workers = workers;
}
public void Start()
{
var consumer = _Consumer;
if (consumer == null
|| consumer.IsCompleted)
{
_Consumer = Task.Factory.StartNew(Run);
}
}
private void Run()
{
foreach (var worker in _Workers)
{
var result = worker.Result;
Console.WriteLine("Received result " + result);
}
}
}
Producer.cs
private static void Main(string[] args)
{
var producer = new Producer();
var consumer = new Consumer(producer.Workers);
consumer.Start();
producer.Start();
Console.ReadKey();
}
public class Producer : IDisposable
{
private CancellationTokenSource _Cts;
private Random _Random = new Random();
private int _WorkCounter = 0;
private BlockingCollection<Task<String>> _Workers;
private Task _WorkProducer;
public Producer()
{
_Workers = new BlockingCollection<Task<String>>();
}
public IEnumerable<Task<String>> Workers
{
get { return _Workers.GetConsumingEnumerable(); }
}
public void Dispose()
{
Stop();
}
public void Start()
{
if (_Cts != null)
throw new InvalidOperationException("Producer has already been started.");
_Cts = new CancellationTokenSource();
_WorkProducer = Task.Factory.StartNew(() => Run(_Cts.Token));
}
public void Stop()
{
var cts = _Cts;
if (cts != null)
{
cts.Cancel();
cts.Dispose();
_Cts = null;
}
_WorkProducer.Wait();
}
private String GetRandomString()
{
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var result = new String(Enumerable
.Repeat(chars, 8)
.Select(s => s[_Random.Next(s.Length)])
.ToArray());
return result;
}
private void Run(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
var worker = StartNewWorker();
_Workers.Add(worker);
Task.Delay(100);
}
_Workers.CompleteAdding();
_Workers = new BlockingCollection<Task<String>>();
}
private Task<String> StartNewWorker()
{
return Task.Factory.StartNew<String>(Worker);
}
private String Worker()
{
var workerId = Interlocked.Increment(ref _WorkCounter);
var neededTime = TimeSpan.FromSeconds(_Random.NextDouble() * 5);
Console.WriteLine("Worker " + workerId + " starts in " + neededTime);
Task.Delay(neededTime).Wait();
var result = GetRandomString();
Console.WriteLine("Worker " + workerId + " finished with " + result);
return result;
}
}
public class Consumer
{
private Task _Consumer;
private IEnumerable<Task<String>> _Workers;
public Consumer(IEnumerable<Task<String>> workers)
{
if (workers == null)
throw new ArgumentNullException("workers");
_Workers = workers;
}
public void Start()
{
var consumer = _Consumer;
if (consumer == null
|| consumer.IsCompleted)
{
_Consumer = Task.Factory.StartNew(Run);
}
}
private void Run()
{
foreach (var worker in _Workers)
{
var result = worker.Result;
Console.WriteLine("Received result " + result);
}
}
}
公共类制作人:IDisposable
{
私有取消令牌源;
私有随机_Random=新随机();
专用int_工作计数器=0;
私人封锁收集工人;
私人任务(工作生产者),;
公共制片人()
{
_Workers=新的BlockingCollection();
}
公职人员
{
获取{return\u Workers.GetConsumingEnumerable();}
}
公共空间处置()
{
停止();
}
公开作废开始()
{
如果(_Cts!=null)
抛出新的InvalidOperationException(“生产者已启动”);
_Cts=新的CancellationTokenSource();
_WorkProducer=Task.Factory.StartNew(()=>Run(_Cts.Token));
}
公共停车场()
{
var-cts=_-cts;
如果(cts!=null)
{
cts.Cancel();
cts.Dispose();
_Cts=null;
}
_WorkProducer.Wait();
}
私有字符串GetRandomString()
{
var chars=“abcdefghijklmnopqrstuvxyz012456789”;
var结果=新字符串(可枚举
.重复(第8章)
.选择(s=>s[_Random.Next(s.Length)])
.ToArray());
返回结果;
}
私有无效运行(取消令牌)
{
而(!token.IsCancellationRequested)
{
var worker=StartNewWorker();
_工人。添加(工人);
任务延迟(100);
}
_工人。完成添加();
_Workers=新的BlockingCollection();
}
专用任务StartNewWorker()
{
返回任务.Factory.StartNew(工人);
}
私有字符串工作者()
{
var workerId=联锁增量(参考工作计数器);
var neededTime=TimeSpan.FromSeconds(_Random.NextDouble()*5);
Console.WriteLine(“Worker”+workerId+”在“+neededTime”中启动);
Task.Delay(neededTime).Wait();
var result=GetRandomString();
Console.WriteLine(“Worker”+workerId+”以“+result”结束);
返回结果;
}
}
Consumer.cs
private static void Main(string[] args)
{
var producer = new Producer();
var consumer = new Consumer(producer.Workers);
consumer.Start();
producer.Start();
Console.ReadKey();
}
public class Producer : IDisposable
{
private CancellationTokenSource _Cts;
private Random _Random = new Random();
private int _WorkCounter = 0;
private BlockingCollection<Task<String>> _Workers;
private Task _WorkProducer;
public Producer()
{
_Workers = new BlockingCollection<Task<String>>();
}
public IEnumerable<Task<String>> Workers
{
get { return _Workers.GetConsumingEnumerable(); }
}
public void Dispose()
{
Stop();
}
public void Start()
{
if (_Cts != null)
throw new InvalidOperationException("Producer has already been started.");
_Cts = new CancellationTokenSource();
_WorkProducer = Task.Factory.StartNew(() => Run(_Cts.Token));
}
public void Stop()
{
var cts = _Cts;
if (cts != null)
{
cts.Cancel();
cts.Dispose();
_Cts = null;
}
_WorkProducer.Wait();
}
private String GetRandomString()
{
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var result = new String(Enumerable
.Repeat(chars, 8)
.Select(s => s[_Random.Next(s.Length)])
.ToArray());
return result;
}
private void Run(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
var worker = StartNewWorker();
_Workers.Add(worker);
Task.Delay(100);
}
_Workers.CompleteAdding();
_Workers = new BlockingCollection<Task<String>>();
}
private Task<String> StartNewWorker()
{
return Task.Factory.StartNew<String>(Worker);
}
private String Worker()
{
var workerId = Interlocked.Increment(ref _WorkCounter);
var neededTime = TimeSpan.FromSeconds(_Random.NextDouble() * 5);
Console.WriteLine("Worker " + workerId + " starts in " + neededTime);
Task.Delay(neededTime).Wait();
var result = GetRandomString();
Console.WriteLine("Worker " + workerId + " finished with " + result);
return result;
}
}
public class Consumer
{
private Task _Consumer;
private IEnumerable<Task<String>> _Workers;
public Consumer(IEnumerable<Task<String>> workers)
{
if (workers == null)
throw new ArgumentNullException("workers");
_Workers = workers;
}
public void Start()
{
var consumer = _Consumer;
if (consumer == null
|| consumer.IsCompleted)
{
_Consumer = Task.Factory.StartNew(Run);
}
}
private void Run()
{
foreach (var worker in _Workers)
{
var result = worker.Result;
Console.WriteLine("Received result " + result);
}
}
}
公共类消费者
{
私人任务(用户),;
私人雇员;
公共消费者(IEnumbered workers)
{
if(workers==null)
抛出新的异常(“工人”);
_工人=工人;
}
公开作废开始()
{
var消费者=_消费者;
if(consumer==null
||消费者(已完成)
{
_Consumer=Task.Factory.StartNew(运行);
}
}
私家车
{