C# Unity 5第三人称脚本错误
我得到的错误是NullReferenceException:对象引用未设置为对象的实例 更新地址:Assets/scripts/ThirdPersonCamera.cs:24 我的代码:C# Unity 5第三人称脚本错误,c#,unity3d,frame-rate,tps,C#,Unity3d,Frame Rate,Tps,我得到的错误是NullReferenceException:对象引用未设置为对象的实例 更新地址:Assets/scripts/ThirdPersonCamera.cs:24 我的代码: using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; using UnityEngine.SocialPlatforms; usin
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
using UnityEngine.SocialPlatforms;
using UnityEngine.UI;
using UnityStandardAssets.Utility;
public class ThirdPersonCamera : MonoBehaviour {
[SerializeField]Vector3 cameraOffset;
[SerializeField]float damping;
Transform cameraLookTarget;
Player localPlayer;
void Awake () {
GameManger.Instance.OnLocalPlayerJoined += HandleOnLocalPlayerJoined;
}
void HandleOnLocalPlayerJoined (Player player) {
localPlayer = player;
cameraLookTarget = localPlayer.transform.Find("cameraLookTarget");
if (cameraLookTarget == null) {
cameraLookTarget = localPlayer.transform;
}
}
// Update is called once per frame
void Update () {
Vector3 targetPosition = cameraLookTarget.position + localPlayer.transform.forward * cameraOffset.z +
localPlayer.transform.up * cameraOffset.y +
localPlayer.transform.right * cameraOffset.x;
transform.position = Vector3.Lerp(transform.position, targetPosition, damping * Time.deltaTime);
}
}
我尝试更改脚本的执行顺序,但没有任何效果。我不知道出了什么问题。确保在脚本中为LocalPlayer变量分配了一个游戏对象。此对象正在您的层次结构中查找名为“cameraLookTarget”的对象,但不带引号。资本化很重要 我建议您在Awake方法中查找LocalPlayer对象,如果该对象为null,请使用Debug.LogNo local player assigned来提醒您自己实际上没有分配该对象