C# 秒表游戏
我正在尝试用C#创建迷宫游戏,我有点困惑于制作秒表(我希望它从关卡开始,以胜利结束),以打印玩关卡的时间。我不明白在哪里以及如何正确添加它。这是我的主要游戏逻辑C# 秒表游戏,c#,maze,stopwatch,C#,Maze,Stopwatch,我正在尝试用C#创建迷宫游戏,我有点困惑于制作秒表(我希望它从关卡开始,以胜利结束),以打印玩关卡的时间。我不明白在哪里以及如何正确添加它。这是我的主要游戏逻辑 using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Labyrinth { class Level { private Field gameField;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Labyrinth
{
class Level
{
private Field gameField;
private Player player;
public Thread keyThread;
public PressedKey key;
public enum PressedKey
{
Left, Right, Up, Down, Fire, None
}
public bool Game;
public Level(int level)
{
Console.CursorVisible = false;
Game = true;
StartThread();
new LevelLoader(level).LoadField(out gameField, out player);
}
public void UpdateField()
{
PlayerAction();
PutCharactersOnField();
Thread.Sleep(50);
}
private void PutCharactersOnField()
{
for (int y = 0; y < gameField.Height; y++)
{
for (int x = 0; x < gameField.Width; x++)
{
if (!(gameField[x, y] is Wall) && !((gameField[x, y] is Key)) && !((gameField[x, y] is Door)))
{
gameField[x, y] = new Empty();
}
}
}
gameField[player.X, player.Y] = player;
}
private void PlayerAction()
{
int dx = 0, dy = 0;
switch (key)
{
case PressedKey.Up:
dy = -1;
break;
case PressedKey.Down:
dy = 1;
break;
case PressedKey.Left:
dx = -1;
break;
case PressedKey.Right:
dx = 1;
break;
}
player.Rotate(dx, dy);
if (gameField.CanMakeStep(player.X + dx, player.Y + dy))
{
player.MakeStep(dx, dy);
key = PressedKey.None;
}
}
public void PrintLevel()
{
gameField.Print();
player.Draw();
LivesMessage();
if (Door.count == 0)
{
Win();
};
}
private void Win()
{
Game = false;
keyThread.Interrupt();
Console.Beep();
Console.Clear();
Console.WriteLine("COngrats! You win");
Console.ReadKey();
Help WinMenu = new Help();
WinMenu.Menu();
}
private void ConsoleMessage(int x, int y, string message)
{
Console.SetCursorPosition(x, y);
Console.Write(message);
}
private void LivesMessage()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.BackgroundColor = ConsoleColor.Black;
ConsoleMessage(0, gameField.Height + 1, "Doors Left: " + Door.count);
ConsoleMessage(0, gameField.Height + 2, "Keys Left: " + Key.count);
}
private void StartThread()
{
key = PressedKey.None;
keyThread = new Thread(KeysInput);
keyThread.Start();
}
private void KeysInput()
{
while (Game)
{
var currntKey = Console.ReadKey(true);
switch (currntKey.Key)
{
case ConsoleKey.W:
key = PressedKey.Up;
break;
case ConsoleKey.UpArrow:
key = PressedKey.Up;
break;
case ConsoleKey.A:
key = PressedKey.Left;
break;
case ConsoleKey.LeftArrow:
key = PressedKey.Left;
break;
case ConsoleKey.D:
key = PressedKey.Right;
break;
case ConsoleKey.RightArrow:
key = PressedKey.Right;
break;
case ConsoleKey.S:
key = PressedKey.Down;
break;
case ConsoleKey.DownArrow:
key = PressedKey.Down;
break;
default:
key = PressedKey.None;
break;
}
}
}
}
}
使用系统;
使用System.Collections.Generic;
使用系统文本;
使用系统线程;
名称空间迷宫
{
班级
{
私人领域游戏领域;
私人玩家;
公共线程键线程;
公共按键;
公共枚举按键
{
左,右,上,下,开火,没有
}
公共布尔游戏;
公共级别(内部级别)
{
Console.CursorVisible=false;
游戏=真实;
StartThread();
新关卡加载器(关卡).LoadField(退出游戏区,退出玩家);
}
public void UpdateField()
{
PlayerAction();
PutCharactersOnField();
睡眠(50);
}
私有无效PutCharactersOnField()
{
对于(int y=0;y
我对这个话题很陌生,所以如果有任何帮助,我将不胜感激。在哪里以及如何添加秒表??
我应该做一个秒表分离类或只是一些方法
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
for (int i = 0; i < 10; i++)
Console.ReadKey();
Console.WriteLine();
stopWatch.Stop();]
TimeSpan ts = stopWatch.Elapsed;
Console.WriteLine($"{ts.Seconds:00}:{ts.Milliseconds:00}");
Console.ReadKey();
秒表秒表=新秒表();
秒表。开始();
对于(int i=0;i<10;i++)
Console.ReadKey();
Console.WriteLine();
秒表。停止();]
TimeSpan ts=秒表。已用时间;
WriteLine($“{ts.Seconds:00}:{ts.microsides:00}”);
Console.ReadKey();
您根本不应该为此使用秒表
,因为该类实际上是用于诊断的(线索是它的名称空间System.diagnostics
)
您感兴趣的是玩家玩游戏需要多长时间,这可以通过DateTime
完成。您可以将其中2个与Subtract
进行比较,后者将返回TimeSpan
的实例-您可以使用该实例确定玩家玩游戏所花费的秒/分/秒数
创建关卡时存储startTime
(我假设这是游戏“开始”的点)
然后当游戏结束时比较一下
private DateTime startTime;
public Level(int level)
{
Console.CursorVisible = false;
Game = true;
StartThread();
new LevelLoader(level).LoadField(out gameField, out player);
startTime = DateTime.UtcNow;
}
private void Win()
{
Game = false;
keyThread.Interrupt();
Console.Beep();
Console.Clear();
var timeTaken = DateTime.UtcNow.Subtract(startTime);
Console.WriteLine($"You took {timeTaken.TotalSeconds} seconds");
Console.WriteLine("COngrats! You win");
Console.ReadKey();
Help WinMenu = new Help();
WinMenu.Menu();
}