C# 统一UDP-Can';不能同时发送和接收?

C# 统一UDP-Can';不能同时发送和接收?,c#,unity3d,udp,C#,Unity3d,Udp,我一直在尝试将玩家向量的坐标发送到用NodeJS编写的UDP服务器。但是,当我尝试发送坐标并在之后接收修改后的坐标时,没有显示任何内容。如果我修改服务器以不断向我发送信息,它就会工作。似乎我不能同时发送和接收 using System.Collections.Generic; using UnityEngine; using System; using System.Collections; using System.Net; using System.Net.Sockets; using Sy

我一直在尝试将玩家向量的坐标发送到用NodeJS编写的UDP服务器。但是,当我尝试发送坐标并在之后接收修改后的坐标时,没有显示任何内容。如果我修改服务器以不断向我发送信息,它就会工作。似乎我不能同时发送和接收

using System.Collections.Generic;
using UnityEngine;
using System;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;


public class PlayerBehavior : MonoBehaviour {

    private UdpClient udpServer;
    public GameObject cube;
    private Vector3 tempPos;
    private Thread t;
    public float movementSpeed;
    private long lastSend;
    private IPEndPoint remoteEP;

    void Start()
    {
        udpServer = new UdpClient(41234);
        t = new Thread(() => {
            while (true) {
                this.receiveData();
            }
        });
        t.Start();
        t.IsBackground = true;
        remoteEP = new IPEndPoint(IPAddress.Parse("46.101.102.243"), 41234);
    }


    private long UnixTimeNow()
    {
        var timeSpan = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0));
        return (long)timeSpan.TotalMilliseconds;
    }

    private void OnApplicationQuit()
    {
        udpServer.Close();
        t.Abort();
    }

    void Update()
    {
        var isShift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
        if (isShift)
        {
            Debug.Log("Shift");
        }
        var x = Input.GetAxis("Horizontal") * Time.deltaTime * this.movementSpeed;
        var z = Input.GetAxis("Vertical") * Time.deltaTime * this.movementSpeed;
        cube.transform.Translate(x, 0, 0);
        cube.transform.Translate(0, 0, z);
        if (cube.transform.position != tempPos)
        {
            if (UnixTimeNow() - this.lastSend > 1000 / 24)
            {
                this.lastSend = UnixTimeNow();
                byte[] arr = Encoding.ASCII.GetBytes(cube.transform.position.x + ";" + cube.transform.position.y + ";" + cube.transform.position.z);
                udpServer.Send(arr, arr.Length, remoteEP);
            }
        }
        tempPos = cube.transform.position;
    }

    private void receiveData() {
            Debug.Log("Trying to receive data...");
            byte[] data = udpServer.Receive(ref remoteEP);
            if (data.Length > 0)
            {
                var str = System.Text.Encoding.Default.GetString(data);
                Debug.Log("Received Data" + str);
            }
    }

}
如果有人提出一些意见或可能的解决方案,我们将不胜感激。搜遍了几乎所有的地方,但似乎没有相应的结果

编辑 我还尝试了接收和发送以及IP端点的不同UPDClient。这个问题仍然存在

public class PlayerBehavior : MonoBehaviour {

    private UdpClient udpServer;
    private UdpClient udpServer2;
    public GameObject cube;
    private Vector3 tempPos;
    private Thread t;
    public float movementSpeed;
    private long lastSend;
    private IPEndPoint remoteEP;
    private IPEndPoint remoteEP2;

    void Start()
    {
        udpServer = new UdpClient();
        remoteEP = new IPEndPoint(IPAddress.Parse("46.101.102.243"), 41234);
        remoteEP2 = new IPEndPoint(IPAddress.Parse("46.101.102.243"), 41234);
        udpServer.Connect(remoteEP);

        udpServer2 = new UdpClient();
        udpServer2.Connect(remoteEP2);

        t = new Thread(() => {
            while (true) {
                this.receiveData();
            }
        });
        t.Start();
        t.IsBackground = true;

    }


    private long UnixTimeNow()
    {
        var timeSpan = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0));
        return (long)timeSpan.TotalMilliseconds;
    }

    private void OnApplicationQuit()
    {
        udpServer.Close();
        t.Abort();
    }

    void Update()
    {
        var isShift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
        if (isShift)
        {
            Debug.Log("Shift");
        }
        var x = Input.GetAxis("Horizontal") * Time.deltaTime * this.movementSpeed;
        var z = Input.GetAxis("Vertical") * Time.deltaTime * this.movementSpeed;
        cube.transform.Translate(x, 0, 0);
        cube.transform.Translate(0, 0, z);
        if (cube.transform.position != tempPos)
        {
            if (UnixTimeNow() - this.lastSend > 1000 / 24)
            {
                this.lastSend = UnixTimeNow();
                byte[] arr = Encoding.ASCII.GetBytes(cube.transform.position.x + ";" + cube.transform.position.y + ";" + cube.transform.position.z);
                udpServer.Send(arr, arr.Length);
            }
        }
        tempPos = cube.transform.position;
    }

    private void receiveData() {
            Debug.Log("Trying to receive data...");
            byte[] data = udpServer2.Receive(ref remoteEP2);
            if (data.Length > 0)
            {
                var str = System.Text.Encoding.Default.GetString(data);
                Debug.Log("Received Data: " + str);
            }
    }

}

您可以同时发送和接收,但不要在两个方向上使用同一端口

这是UdpClient的端口还是IpEndPoints的端口?选择一个接收点和另一个发送点,如果您发送到本地计算机,则一个端口上只能侦听一个程序,因此,打开端口进行侦听的第一个程序将阻止另一个程序打开端口,并尝试使用它绑定到的不同端点和不同UPDClient。这个问题仍然存在。我已将新代码附加到帖子中的编辑。