C# XNA NullReferenceException我认为LoadContent赢了';跑不动
我正在创建一个xna游戏,它编译得很好,但是当它到达spriteBatch.Begin()时会抛出一个nullreferenceexception;在我的spritemanager类中(这是一个可绘制的游戏组件)。我认为loadContent没有运行,没有初始化spritebatch,但我不确定如何让它运行 SpriteManager加载内容代码:C# XNA NullReferenceException我认为LoadContent赢了';跑不动,c#,xna,runtime-error,C#,Xna,Runtime Error,我正在创建一个xna游戏,它编译得很好,但是当它到达spriteBatch.Begin()时会抛出一个nullreferenceexception;在我的spritemanager类中(这是一个可绘制的游戏组件)。我认为loadContent没有运行,没有初始化spritebatch,但我不确定如何让它运行 SpriteManager加载内容代码: protected override void LoadContent() { spriteBatch = new
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(Game.GraphicsDevice);
player = new Player(Game.Content.Load<Texture2D>("Images/asteroids_player"),
new Vector2(Game.Window.ClientBounds.X / 2, Game.Window.ClientBounds.Y / 2),
Vector2.Zero,
0f,
new Point( 27, 40 ),
new Point( 1, 1 ),
new Point( 1, 2 ));
asteroidList = new List<Asteroid>();
base.LoadContent();
}
游戏1代码:
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteManager spriteManager;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// Creates and loads a SpriteManager to update/draw sprite objects
spriteManager = new SpriteManager(this);
Components.Add(spriteManager);
base.LoadContent();
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
在调用
base.Initialize()
之前,在Initialize()方法中添加SpriteManager组件。Initialize()
您可以发布类播放器(Texture2d Texture2d…)
?几乎所有NullReferenceException
的情况都是相同的。请参阅“”以获取一些提示。如果您认为LoadContent无法运行,您应该尝试自己调试。在那里放一个断点,看看它是否没有运行。谢谢你,我在loadContent方法中意外地使用了断点,这是一个愚蠢的错误,但我可能要花几个小时才能找到。
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteManager spriteManager;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// Creates and loads a SpriteManager to update/draw sprite objects
spriteManager = new SpriteManager(this);
Components.Add(spriteManager);
base.LoadContent();
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}