C# 使用自定义Json序列化程序创建集合
这段代码是ASP.NETWebAPI控制器的一部分,在将其发送到UI之前,我需要修改最终Json中的某些值 我当前的代码如下所示:C# 使用自定义Json序列化程序创建集合,c#,json,serialization,asp.net-web-api,json.net,C#,Json,Serialization,Asp.net Web Api,Json.net,这段代码是ASP.NETWebAPI控制器的一部分,在将其发送到UI之前,我需要修改最终Json中的某些值 我当前的代码如下所示: // Web API controller public partial class ViewRController { [HttpGet] public DataMapList FetchEmployeeDataList() { DataMapList
// Web API controller
public partial class ViewRController
{
[HttpGet]
public DataMapList FetchEmployeeDataList()
{
DataMapList returnDataMapList = new DataMapList();
return (returnDataMapList);
}
}
// Type definition and details
[JsonObject]
[JsonConverter(typeof(DataMapListSerializer))]
public class DataMapList
{
public List<Dictionary<object, object>> employeeSalaryMappingList = null;
public DataMapList()
{
employeeSalaryMappingList = new List<Dictionary<object, object>>();
employeeSalaryMappingList.Add(new Dictionary<object, object>());
employeeSalaryMappingList[0].Add(1, 10000);
employeeSalaryMappingList[0].Add(2, 13000);
employeeSalaryMappingList[0].Add(3, 15000);
employeeSalaryMappingList.Add(new Dictionary<object, object>());
employeeSalaryMappingList[1].Add(4, 9000);
employeeSalaryMappingList[1].Add(5, 12000);
employeeSalaryMappingList[1].Add(6, 11000);
}
}
// Custom Json serializer
public class DataMapListSerializer : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var employeeSalaryDataMapList = value as DataMapList;
var employeeSalaryMappingList = employeeSalaryDataMapList.employeeSalaryMappingList;
writer.WriteStartObject();
foreach (var employeeSalaryMappingDictionary in employeeSalaryMappingList)
{
writer.WritePropertyName("ED");
writer.WriteStartObject();
foreach (var keyValuePair in employeeSalaryMappingDictionary)
{
writer.WritePropertyName("ID-" + keyValuePair.Key);
serializer.Serialize(writer, keyValuePair.Value);
}
writer.WriteEndObject();
}
writer.WriteEndObject();
}
public override bool CanConvert(Type objectType)
{
return typeof(DataMapList).IsAssignableFrom(objectType);
}
}
但是,我希望得到以下结果,因为我正在序列化集合.Net列表类型.Net集合
[
"ED": { "ID-1": 10000, "ID-2": 13000, "ID-3": 15000 },
"ED": { "ID-4": 9000, "ID-5": 12000, "ID-6": 11000 }
]
事实上,当我尝试在中验证时,当前结果显示了有效的Json,但终止了其中的一部分,因此它将以下内容显示为有效的Json,但这只是一种转移
{
"ED": {
"ID-4": 9000,
"ID-5": 12000,
"ID-6": 11000
}
}
我已尝试替换writer.WriteStartObject;和writer.WriteEndObject;作者:WriteStartaray;和作家。写达雷;,在第一个foreach循环之前遍历类型中的列表,但这会导致异常,因此没有帮助
"exceptionMessage": "Token StartArray in state ObjectStart would result in an invalid JSON object. Path '
任何解决问题的建议,如果您需要任何澄清,请告诉我,在中,名称-值对必须位于对象{}内;它们不能直接位于数组[]内。因此,您尝试创建的这个JSON无效,这就是为什么会出现异常:
[
"ED": { "ID-1": 10000, "ID-2": 13000, "ID-3": 15000 },
"ED": { "ID-4": 9000, "ID-5": 12000, "ID-6": 11000 }
]
为了使其成为有效集合,每个ED名称-值对必须包装在如下对象中:
[
{
"ED": { "ID-1": 10000, "ID-2": 13000, "ID-3": 15000 }
},
{
"ED": { "ID-4": 9000, "ID-5": 12000, "ID-6": 11000 }
}
]
一旦您看到这一点,解决方案就会变得清晰:在DataMapListSerializer中,您需要在循环外部使用writer.WriteStarray和writer.WriteEndArray,并且需要在循环内部添加writer.WriteStarObject和writer.WriteEndObject
writer.WriteStartArray();
foreach (var employeeSalaryMappingDictionary in employeeSalaryMappingList)
{
writer.WriteStartObject();
writer.WritePropertyName("ED");
writer.WriteStartObject();
foreach (var keyValuePair in employeeSalaryMappingDictionary)
{
writer.WritePropertyName("ID-" + keyValuePair.Key);
serializer.Serialize(writer, keyValuePair.Value);
}
writer.WriteEndObject();
writer.WriteEndObject();
}
writer.WriteEndArray();
Fiddle:{data:[{ID44:2,ID43:Block},{ID44:1,ID43:Train}}}这将是一个有效的Json,我已经验证过了。您是对的,我需要将所有内容包装在{}中,以使其成为有效的Json。所以我需要做的就是把所有东西都包装在writer.WriteStartObject中;writer.WriteEndObject;在链接处修改了代码,感谢您提供的清晰性
writer.WriteStartArray();
foreach (var employeeSalaryMappingDictionary in employeeSalaryMappingList)
{
writer.WriteStartObject();
writer.WritePropertyName("ED");
writer.WriteStartObject();
foreach (var keyValuePair in employeeSalaryMappingDictionary)
{
writer.WritePropertyName("ID-" + keyValuePair.Key);
serializer.Serialize(writer, keyValuePair.Value);
}
writer.WriteEndObject();
writer.WriteEndObject();
}
writer.WriteEndArray();