POCO 1.5.1 Websocket客户端无法连接到c#Websocket服务器
问题: websocket客户端(POCO 1.5.1,c++)将不会连接到websocket c#服务器(带有Fleck库的命令行应用程序)。到达超时时抛出异常:POCO 1.5.1 Websocket客户端无法连接到c#Websocket服务器,c#,c++,websocket,poco,eventmachine,C#,C++,Websocket,Poco,Eventmachine,问题: websocket客户端(POCO 1.5.1,c++)将不会连接到websocket c#服务器(带有Fleck库的命令行应用程序)。到达超时时抛出异常: Cannot upgrade to WebSocket connection: OK Exception Code: 1 Poco WebException Documentation WS_ERR_NO_HANDSHAKE = 1 : No Connection: Upgrade or Upgrade: websocket h
Cannot upgrade to WebSocket connection: OK
Exception Code: 1
Poco WebException Documentation
WS_ERR_NO_HANDSHAKE = 1 :
No Connection: Upgrade or Upgrade: websocket header in handshake request.
事实1:这个websocket客户端将连接到一个Ruby事件机websocket服务器
事实2:javascript客户端将连接到websocket c服务器
事实3:相同的javascript客户端也将连接到websocket ruby服务器
事实4:websocket客户端将不会连接到Alchemy websocket服务器附近
使用Wireshark更新
POCO正在使用
GET/HTTP/1.0\r\n
Javascript版本:
GET/HTTP/1.1\r\n
所有源代码 C++中的客户端代码
问题是POCO默认HTTP请求版本为1.0 RFC规范第4.1节指出,最小值为1.1:
HTTPRequest request(HTTPRequest::HTTP_GET, "/ws", "HTTP/1.1" );
干杯 您得到的确切错误代码是什么?您从哪里得到的?有趣的是,服务器在客户端超时之前检测到客户端连接。>>2013年11月24日下午4:30:01【调试】客户端从127.0.0.1:64699连接2013年11月24日下午4:30:01【调试】155字节读取与POCO异常文档交叉引用:WS_ERR_NO_HANDSHAKE=1无连接:升级或升级:握手请求中的websocket头。在POCO源代码中,这个错误意味着服务器没有包含Upgrade:websocket头。您应该使用数据包嗅探器(如Wireshark)来查看TCP对话。使用斑点或炼金术似乎可以与HTML/javascript客户端一起工作。我觉得POCO是这里的问题。
// vs2010
// fleck library
// Windows 7 enterprise edition
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using Fleck;
using System.Timers;
namespace TestWebsocket
{
class Program
{
static void Main()
{
FleckLog.Level = LogLevel.Debug;
var allSockets = new List<IWebSocketConnection>();
var server = new WebSocketServer("ws://localhost:8080");
server.Start(socket =>
{
socket.OnOpen = () =>
{
Console.WriteLine("Open!");
allSockets.Add(socket);
};
socket.OnClose = () =>
{
Console.WriteLine("Close!");
allSockets.Remove(socket);
};
socket.OnMessage = message =>
{
Console.WriteLine(message);
allSockets.ToList().ForEach(s => s.Send("Echo: " + message));
};
});
var input = Console.ReadLine();
while (input != "exit")
{
foreach (var socket in allSockets.ToList())
{
socket.Send(input);
}
input = Console.ReadLine();
}
}
}
}
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<title>websocket client</title>
<script type="text/javascript">
var start = function () {
var inc = document.getElementById('incomming');
var wsImpl = window.WebSocket || window.MozWebSocket;
var form = document.getElementById('sendForm');
var input = document.getElementById('sendText');
inc.innerHTML += "connecting to server ..<br/>";
// create a new websocket and connect
window.ws = new wsImpl('ws://localhost:8080/');
// when data is comming from the server, this metod is called
ws.onmessage = function (evt) {
inc.innerHTML += evt.data + '<br/>';
};
// when the connection is established, this method is called
ws.onopen = function () {
inc.innerHTML += '.. connection open<br/>';
};
// when the connection is closed, this method is called
ws.onclose = function () {
inc.innerHTML += '.. connection closed<br/>';
}
form.addEventListener('submit', function(e){
e.preventDefault();
var val = input.value;
ws.send(val);
input.value = "";
});
}
window.onload = start;
</script>
</head>
<body>
<form id="sendForm">
<input id="sendText" placeholder="Text to send" />
</form>
<pre id="incomming"></pre>
</body>
</html>
// Ruby 1.9
// gem install em-websocket required.
require 'em-websocket'
EventMachine::WebSocket.start(:host => "localhost", :port => 8080) do |ws|
ws.onopen { ws.send "RS: Hello Client!"}
ws.onmessage {
|msg| ws.send "RS: Pong: #{msg}"
puts msg
}
ws.onclose { puts "WebSocket closed" }
end
HTTPRequest request(HTTPRequest::HTTP_GET, "/ws", "HTTP/1.1" );