Dependency injection Windows Phone 7的依赖项注入
我试图在我的Windows Phone 7项目中使用Unity 2.0 beta 2 for Silverlight,但我不断遇到以下问题: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy()+0x1f字节 Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy()+0x1f字节mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci={System.Reflection.RuntimeConstructorInfo},System.Reflection.BindingFlags invokeAttr=Default,System.Reflection.Binder=null,对象参数={object[0]},System.Globalization.CultureInfo culture=null,bool-isBinderDefault=false,System.Reflection.Assembly caller=null,bool-verifyAccess=true,ref-System.Threading.stackcrawmark-stackMark=LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(对象obj=null,System.Reflection.BindingFlags invokeAttr=Default,System.Reflection.Binder Binder=null,对象[]参数={object[0]},System.Globalization.CultureInfo culture=null,ref System.Threading.StackScrawmark stackMark=LookForMyCaller)+0x103字节 mscorlib.dll!System.Activator.InternalCreateInstance(System.Type={Name=“DynamicMethodConstructorStrategy”FullName=“Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy”},bool nonPublic=false,ref System.Threading.stackcrawmark stackMark=LookForMyCaller)+0xf0字节mscorlib.dll!System.Activator.CreateInstance()+0xc字节 Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage=Creation)+0x1d字节 Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize()+0x6c字节 Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext上下文={Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl})+0x31字节 Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension扩展={Microsoft.Practices.Unity.UnityDefaultStrategiesExtension})+0x1a字节 Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer()+0xf字节 我想我能解决这个问题,我试了几次,但都没有用 事实证明,这是一个相当基本的问题,我认为WindowsPhone7是Silverlight3+以及其他一些东西是错误的。这描述了Mobile Silverlight和Silverlight 3之间的区别 特别令人感兴趣的是: Silverlight for Windows Phone不支持System.Reflection.Emit命名空间 这正是Unity在手机上崩溃的原因,Dependency injection Windows Phone 7的依赖项注入,dependency-injection,windows-phone-7,unity-application-block,Dependency Injection,Windows Phone 7,Unity Application Block,我试图在我的Windows Phone 7项目中使用Unity 2.0 beta 2 for Silverlight,但我不断遇到以下问题: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy()+0x1f字节 Microsoft.Practices.Unity.S
DynamicMethodConstructorStrategy
类广泛使用了System.Reflection.Emit
所以问题是,Windows Phone 7有什么替代Unity的方法呢?如果你找不到一个可以在Windows Phone 7上运行的IOC容器(我也不奇怪你不能),那么我建议使用它。因此,本着回答我自己问题的精神,我准备了一个简单的DI容器(使用
Activator.CreateInstance
进行实例化)。所有这些都支持类型注册和实例注册
似乎正在做这项工作。稍后会担心性能
public class DuplicateRegistrationException : Exception {
public DuplicateRegistrationException() { }
public DuplicateRegistrationException(string message) : base(message) { }
public DuplicateRegistrationException(string message, Exception inner) : base(message, inner) { }
}
public interface IDIContainer {
void Register<TIntf, TClass> () where TIntf: class where TClass : TIntf;
TIntf Resolve<TIntf>() where TIntf : class;
void RegisterInstance<TIntf>(TIntf instance);
}
public class DIContainer : IDIContainer{
Dictionary<Type, Type> m_TypeRegistrations;
Dictionary<Type, object> m_InstanceRegistrations;
public DIContainer() {
m_TypeRegistrations = new Dictionary<Type, Type>();
m_InstanceRegistrations = new Dictionary<Type, object>();
}
#region IDIContainer Members
public void Register<TIntf, TClass>()
where TIntf : class
where TClass : TIntf {
if(DoesRegistrationExist<TIntf>())
throw new DuplicateRegistrationException("Can only contain one registration per type");
m_TypeRegistrations.Add(typeof(TIntf), typeof(TClass));
}
public TIntf Resolve<TIntf>() where TIntf : class {
return Resolve(typeof(TIntf)) as TIntf;
}
private object Resolve(Type type) {
if(!m_TypeRegistrations.ContainsKey(type)) {
if(!m_InstanceRegistrations.ContainsKey(type))
throw new NotSupportedException("Cannot find registration for type " + type.FullName + ".");
else
return m_InstanceRegistrations[type];
} else {
var createdType = m_TypeRegistrations[type];
ConstructorInfo[] constructors = createdType.GetConstructors();
ConstructorInfo mostSpecificConstructor = null;
foreach(var c in constructors) {
if(mostSpecificConstructor == null || mostSpecificConstructor.GetParameters().Length < c.GetParameters().Length) {
mostSpecificConstructor = c;
}
}
List<object> constructorParameters = new List<object>();
foreach(var a in mostSpecificConstructor.GetParameters()) {
constructorParameters.Add(Resolve(a.ParameterType));
}
return Activator.CreateInstance(createdType, constructorParameters.ToArray());
}
}
private bool DoesRegistrationExist<T>() {
return m_InstanceRegistrations.ContainsKey(typeof(T)) || m_TypeRegistrations.ContainsKey(typeof(T));
}
public void RegisterInstance<TIntf>(TIntf instance) {
if(DoesRegistrationExist<TIntf>()) {
throw new DuplicateRegistrationException("Can only contain one registration per type");
}
m_InstanceRegistrations.Add(typeof(TIntf), instance);
}
#endregion
公共类DuplicateRegistrationException:异常{
公共重复注册异常(){}
PublicDuplicateRegistrationException(字符串消息):基(消息){}
公共DuplicateRegistrationException(字符串消息,内部异常):基(消息,内部){}
}
公共接口容器{
无效寄存器(),其中TIntf:class,其中TClass:TIntf;
TIntf Resolve(),其中TIntf:class;
无效注册表状态(TIntf实例);
}
公共类双容器:IDIContainer{
字典m_类型注册;
字典m_InstanceRegistration;
公共双容器(){
m_TypeRegistrations=新字典();
m_InstanceRegistrations=新字典();
}
#区域容器成员
公开作废登记册()
TIntf:类在哪里
其中TClass:TIntf{
如果(DoesRegistrationExist())
抛出新的DuplicateRegistrationException(“每个类型只能包含一个注册”);
m_TypeRegistrations.Add(typeof(TIntf),typeof(TClass));
}
public TIntf Resolve(),其中TIntf:class{
将解析(typeof(TIntf))返回为TIntf;
}
私有对象解析(类型){
如果(!m_TypeRegistrations.ContainsKey(类型)){
如果(!m_InstanceRegistrations.ContainsKey(类型))
抛出新的NotSupportedException(“找不到类型“+type.FullName+”的注册”);
其他的
返回m_InstanceRegistrations[类型];
}否则{
var createdType=m_TypeRegistrations[type];
ConstructorInfo[]构造函数=createdType.GetConstructors();
ConstructorInfo MOSTSSpecificConstructor=null;
foreach(构造函数中的var c){
if(mostSpecificConstructor==null | | mostSpecificConstructor.GetParameters().Length