Flutter 搜索栏插件未显示,TabBar处于颤振状态

Flutter 搜索栏插件未显示,TabBar处于颤振状态,flutter,searchbar,Flutter,Searchbar,对于我的颤振项目,我添加了loader\u search\u bar插件,还添加了Tabbar。这是我的代码 Widget build(BuildContext context) { return MaterialApp( home: DefaultTabController( length: 3, child: Scaffold( appBar:SearchBar( defaultBar:

对于我的颤振项目,我添加了
loader\u search\u bar
插件,还添加了
Tabbar
。这是我的代码

    Widget build(BuildContext context) {
    return MaterialApp(
      home: DefaultTabController(
        length: 3,
        child: Scaffold(
          appBar:SearchBar(
            defaultBar: AppBar(
              leading: IconButton(
                icon: Icon(Icons.menu),
                onPressed: null,
              ),
              bottom: TabBar(
                tabs: [
                  Tab(icon: Icon(Icons.directions_car)),
                  Tab(icon: Icon(Icons.directions_transit)),
                  Tab(icon: Icon(Icons.directions_bike)),
                ],
              ),
              title: Text('Default app bar title'),
            ),
            //   onQueryChanged: (query) => _handleQueryChanged(context, query),
            onQuerySubmitted: (query){print(query);},
          ),
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                Text(
                  'You have pushed the button this many times:',
                ),
              ],
            ),
          ),
        ),
      ),
    );
  }
小部件构建(构建上下文){
返回材料PP(
主页:DefaultTabController(
长度:3,
孩子:脚手架(
应用栏:搜索栏(
defaultBar:AppBar(
领先:IconButton(
图标:图标(图标菜单),
onPressed:null,
),
底部:选项卡栏(
选项卡:[
选项卡(图标:图标(图标方向车)),
选项卡(图标:图标(图标方向和交通)),
选项卡(图标:图标(图标方向)),
],
),
标题:文本(“默认应用程序栏标题”),
),
//onQueryChanged:(查询)=>\u handleQueryChanged(上下文,查询),
onQuerySubmitted:(查询){print(查询);},
),
正文:中(
子:列(
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
正文(
“您已经按了这么多次按钮:”,
),
],
),
),
),
),
);
}
这就是结果。
正如您在屏幕截图中看到的,搜索栏未显示。如何解决此问题?

使用PreferredSize包裹效果很好。您可以在下面看到完整的代码

代码片段

DefaultTabController(
      length: 3,
      child: Scaffold(
        appBar: PreferredSize(
          preferredSize: Size.fromHeight(100.0),
          child: SearchBar(
            defaultBar: AppBar(

完整代码

import 'package:flutter/material.dart';
import 'package:loader_search_bar/loader_search_bar.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return DefaultTabController(
      length: 3,
      child: Scaffold(
        appBar: PreferredSize(
          preferredSize: Size.fromHeight(100.0),
          child: SearchBar(
            defaultBar: AppBar(
              leading: IconButton(
                icon: Icon(Icons.menu),
                onPressed: null,
              ),
              bottom: TabBar(
                tabs: [
                  Tab(icon: Icon(Icons.directions_car)),
                  Tab(icon: Icon(Icons.directions_transit)),
                  Tab(icon: Icon(Icons.directions_bike)),
                ],
              ),
              title: Text('Default app bar title'),
            ),
            //   onQueryChanged: (query) => _handleQueryChanged(context, query),
            onQuerySubmitted: (query) {
              print(query);
            },
          ),
        ),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: <Widget>[
              Text(
                'You have pushed the button this many times:',
              ),
            ],
          ),
        ),
      ),
    );
  }
}
导入“包装:颤振/材料.省道”;
导入“package:loader_search_bar/loader_search_bar.dart”;
void main()=>runApp(MyApp());
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者只需将更改保存到颤振IDE中的“热重新加载”。
//请注意,计数器没有重置回零;应用程序
//未重新启动。
主样本:颜色。蓝色,
),
主页:MyHomePage(标题:“颤振演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
void _incrementCounter(){
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器++;
});
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回DefaultTabController(
长度:3,
孩子:脚手架(
appBar:首选大小(
首选尺寸:尺寸。从高度(100.0),
孩子:搜索栏(
defaultBar:AppBar(
领先:IconButton(
图标:图标(图标菜单),
onPressed:null,
),
底部:选项卡栏(
选项卡:[
选项卡(图标:图标(图标方向车)),
选项卡(图标:图标(图标方向和交通)),
选项卡(图标:图标(图标方向)),
],
),
标题:文本(“默认应用程序栏标题”),
),
//onQueryChanged:(查询)=>\u handleQueryChanged(上下文,查询),
onQuerySubmitted:(查询){
打印(查询);
},
),
),
正文:中(
子:列(
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
正文(
“您已经按了这么多次按钮:”,
),
],
),
),
),
);
}
}