Function AS2:拖动时的闪存运行功能
我正在使用以下代码。。。我只想在可拖动的movieclip正在移动时运行函数Function AS2:拖动时的闪存运行功能,function,actionscript,actionscript-2,Function,Actionscript,Actionscript 2,我正在使用以下代码。。。我只想在可拖动的movieclip正在移动时运行函数Food\u scroll\u ratio(),而不是在它刚刚按下但无法确定如何操作时运行 onClipEvent (load) { Symptoms_sliders = new Array(this._parent.slider1.slider, this._parent.slider2.slider, this._parent.slider3.slider, this._parent.slider4.slid
Food\u scroll\u ratio()
,而不是在它刚刚按下但无法确定如何操作时运行
onClipEvent (load) {
Symptoms_sliders = new Array(this._parent.slider1.slider, this._parent.slider2.slider, this._parent.slider3.slider, this._parent.slider4.slider, this._parent.slider5.slider);
Food_sliders = new Array(this._parent.slider6.slider, this._parent.slider7.slider, this._parent.slider8.slider, this._parent.slider9.slider);
for (i=0; i<Food_sliders.length; i++) {
Food_sliders[i]._y = 75;
}
is_scrolling = 0;
function Food_scroll_ratio() {
init_scroll_diff = init_scroll_num-init_scroll._y;
Slider_ratio = new Array();
totalLeft = 100-(100-init_scroll._y);
for (i=0; i<Food_sliders.length; i++) {
if (Food_sliders[i] != init_scroll) {
slider_pos = Food_sliders[i]._y;
percentageOf = (init_slider_pos[i]/totalLeft)*100;
percentageMultiplier = 100/percentageOf;
scroll_change = Math.abs(init_scroll_diff)/percentageMultiplier;
trace(scroll_change);
if (init_scroll_diff>0) {
Food_sliders[i]._y = slider_pos+scroll_change;
}
if (init_scroll_diff<0) {
Food_sliders[i]._y = slider_pos-scroll_change;
}
}
}
}
}
onClipEvent (enterFrame) {
for (i=0; i<Food_sliders.length; i++) {
Food_sliders[i].onMouseDown = function() {
};
Food_sliders[i].onPress = function() {
startDrag(this, false, 0, 100, 0, 0);
init_scroll_num = this._y;
init_scroll = this;
is_scrolling = 1;
init_slider_pos = new Array();
init_slider_pos.push(100-Food_sliders[0]._y);
init_slider_pos.push(100-Food_sliders[1]._y);
init_slider_pos.push(100-Food_sliders[2]._y);
init_slider_pos.push(100-Food_sliders[3]._y);
};
Food_sliders[i].onRelease = Food_sliders[i].onReleaseOutside=function () {
stopDrag();
is_scrolling = 0;
};
}
if (is_scrolling == 1) {
Food_scroll_ratio();
}
}
onClipEvent(加载){
症状\u sliders=新数组(this.\u parent.slider1.slider,this.\u parent.slider2.slider,this.\u parent.slider3.slider,this.\u parent.slider4.slider,this.\u parent.slider5.slider);
食物滑动条=新数组(this.\u parent.slider6.slider,this.\u parent.slider7.slider,this.\u parent.slider8.slider,this.\u parent.slider9.slider);
对于(i=0;i您应该使用onMouseMove而不是oninterframe进行拖动,否则它会变得不稳定!如果您检查onMouseMove+onMouseDown,这也会解决您的问题。或者您可以使用内置的onDrag
while (_global.init_moved != init_scroll._y) {
for (i=0; i<Food_sliders.length; i++) {
if (Food_sliders[i] != init_scroll) {
slider_pos = Food_sliders[i]._y;
percentageOf = ((100-init_slider_pos[i])/totalLeft)*100;
percentageMultiplier = 100/percentageOf;
trace(percentageMultiplier);
if (init_scroll_num == 0) {
scroll_change = Math.round(Math.abs(init_scroll_diff/3));
} else {
scroll_change = Math.round(Math.abs(init_scroll_diff)/percentageMultiplier);
}
if (percentageOf == Infinity) {
Food_sliders[i]._y = 100;
} else if (init_scroll_diff>0) {
Food_sliders[i]._y = init_slider_pos[i]+scroll_change;
} else if (init_scroll_diff<0) {
Food_sliders[i]._y = init_slider_pos[i]-scroll_change;
}
}
}
_global.init_moved = init_scroll._y;
}