Function ActionScript 3.0-一个函数中包含2个gotoAndPlay()命令
我有以下Adobe Flash(ActionScript 3.0)电影: 当按下按钮时,我想播放第17帧到第24帧,之后,我想返回并在同一动画中播放第10帧到第16帧。我尝试过类似的方法,但不幸的是,它不起作用:Function ActionScript 3.0-一个函数中包含2个gotoAndPlay()命令,function,actionscript,command,Function,Actionscript,Command,我有以下Adobe Flash(ActionScript 3.0)电影: 当按下按钮时,我想播放第17帧到第24帧,之后,我想返回并在同一动画中播放第10帧到第16帧。我尝试过类似的方法,但不幸的是,它不起作用: button.addEventListener(MouseEvent.CLICK, buttonClick); function buttonClick(event:MouseEvent):void{ gotoAndPlay(17); gotoAnd
button.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(17);
gotoAndPlay(10);
}
换句话说:在gotoAndPlay之后(17)代码>我想去玩(10)代码>
谢谢你的关注 试试这个:
stop();
// Properties.
var queue:Array = [];
var currentBlock:Point;
// Queue a section of timeline to play.
function queueBlock(start:int, end:int):void
{
queue.push(new Point(start, end));
}
addEventListener(Event.ENTER_FRAME, enterFrame);
function enterFrame(e:Event):void
{
if(!currentBlock)
{
if(queue.length > 0)
{
// Select and remove first block to play.
currentBlock = queue[0];
queue.splice(0, 1);
gotoAndPlay(currentBlock.x);
}
}
else
{
play();
if(currentBlock.y == currentFrame)
{
// Got to the end of the block, end it.
currentBlock = null;
stop();
}
}
}
这将允许您执行以下操作:
// Demo:
queueBlock(17, 24);
queueBlock(10, 16);
试试这个:
stop();
// Properties.
var queue:Array = [];
var currentBlock:Point;
// Queue a section of timeline to play.
function queueBlock(start:int, end:int):void
{
queue.push(new Point(start, end));
}
addEventListener(Event.ENTER_FRAME, enterFrame);
function enterFrame(e:Event):void
{
if(!currentBlock)
{
if(queue.length > 0)
{
// Select and remove first block to play.
currentBlock = queue[0];
queue.splice(0, 1);
gotoAndPlay(currentBlock.x);
}
}
else
{
play();
if(currentBlock.y == currentFrame)
{
// Got to the end of the block, end it.
currentBlock = null;
stop();
}
}
}
这将允许您执行以下操作:
// Demo:
queueBlock(17, 24);
queueBlock(10, 16);