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Graphics o3d纹理和透明度_Graphics_Transparency_Textures_Hud_O3d - Fatal编程技术网

Graphics o3d纹理和透明度

Graphics o3d纹理和透明度,graphics,transparency,textures,hud,o3d,Graphics,Transparency,Textures,Hud,O3d,我在galery的o3d(剽窃版)工作,我需要使照片透明。照片在hud上。下面是一些代码: g_canvasInfoPict = o3djs.canvas.create(g_pack, g_hudRoot, g_hudViewInfo); alphaParam = g_canvasInfoPict.transparentState_.getStateParam("o3d.AlphaReference"); alphaParam.value = 0.5; alphaParam = g_canv

我在galery的o3d(剽窃版)工作,我需要使照片透明。照片在hud上。下面是一些代码:

g_canvasInfoPict = o3djs.canvas.create(g_pack, g_hudRoot, g_hudViewInfo);

alphaParam = g_canvasInfoPict.transparentState_.getStateParam("o3d.AlphaReference");
alphaParam.value = 0.5;

alphaParam = g_canvasInfoPict.transparentState_.getStateParam("o3d.BlendAlphaEquation");
alphaParam.value = g_o3d.State.BLEND_SUBTRACT;

alphaParam = g_canvasInfoPict.transparentState_.getStateParam("o3d.SourceBlendFunction");
alphaParam.value = g_o3d.State.BLENDFUNC_ONE;

paramOne = g_canvasInfoPict.transparentState_.getStateParam("o3d.DestinationBlendFunction");
paramOne.value = g_o3d.State.BLENDFUNC_DESTINATION_ALPHA;//or BLENDFUNC_SOURCE_ALPHA or BLENDFUNC_SOURCE_ALPHA_SATUTRATE or BLENDFUNC_ONE or BLENDFUNC_ZERO

g_fullPictCanvas = g_canvasInfoPict.createXYQuad(paddingX, paddingY, -14, g_fullPictTexture.width, g_fullPictTexture.height, true);

g_fullPictCanvas.canvas.drawBitmap(g_fullPictTexture, 0, g_fullPictTexture.height);
g_fullPictCanvas.updateTexture();
但它不起作用。设置paramOne.value=BLENDFUNC_时,零照片显示(不透明)

paramOne.value=BLENDFUNC\u一张照片未显示(完全透明)


那么,如何获得中间结果呢?

鉴于O3D插件已被弃用,取而代之的是,您是否可以选择使用它

如果是,您可以在中查询有关透明度问题的信息(如果O3D WebGL下仍然存在该问题)。开发商的反应非常积极