Haskell 访问多个数据结构

Haskell 访问多个数据结构,haskell,data-structures,functional-programming,Haskell,Data Structures,Functional Programming,在阅读了LYAH之后,我正在用Haskell编写一个基于文本的冒险游戏,以获取经验,但我需要帮助编写一个函数,其中访问两个数据结构(在本例中为两个玩家),并返回另一个结构(另一个[受攻击的]玩家)。谢谢 data Player = Player { name :: String , hp :: Int , atk :: Int , def :: Int , sp

在阅读了LYAH之后,我正在用Haskell编写一个基于文本的冒险游戏,以获取经验,但我需要帮助编写一个函数,其中访问两个数据结构(在本例中为两个玩家),并返回另一个结构(另一个[受攻击的]玩家)。谢谢

data Player = Player { name :: String
                 , hp :: Int
                 , atk :: Int
                 , def :: Int
                 , spd :: Int
                 } deriving (Show, Eq)

data Qstat = Qstat Int Int Int Int

lv :: Qstat
lv = Qstat 1 1 1 1

describe :: Player -> String
describe (Player {name = n, hp = h, atk = a, def = d, spd = s}) 
    =    "Name: "  ++ n
      ++ ", HP: "  ++ (show h)
      ++ ", ATK: " ++ (show a)
      ++ ", DEF: " ++ (show d)
      ++ ", SPD: " ++ (show s)

promote :: Qstat -> Player -> Player
promote (Qstat w x y z) (Player {name = n, hp = h, atk = a, def = d, spd = s})
    = Player n (h + w) (a + x) (d + y) (s + z)

gets :: Player -> Qstat
gets (Player {name = n, hp = h, atk = a, def = d, spd = s})
    = Qstat n h a d s

attack :: Player -> Player -> Player
attack = --how can I access the stats of both players (preferably without do notation)

模式匹配还是(许多)其他编写双参数函数的方法?此外,您还有各种仅对记录类型可用的语法

attack :: Player -> Player -> Player
attack aggressor defender = victim { hp = max 0 $ hp victim - dmg }
 where
    aQual = atk aggressor + spd aggressor
    dQual = def defender + spd defender
    (victor, victim) = case compare aQual dQual of
     LT -> (defender, aggressor)
     _  -> (aggressor, defendor)
    dmg = max 1 $ atk victor - def victim

请在发布前进行研究。3个“标准”的初学者文本已经解释了这一点。

模式匹配还是编写双参数函数的任何(许多)其他方法?此外,您还有各种仅对记录类型可用的语法

attack :: Player -> Player -> Player
attack aggressor defender = victim { hp = max 0 $ hp victim - dmg }
 where
    aQual = atk aggressor + spd aggressor
    dQual = def defender + spd defender
    (victor, victim) = case compare aQual dQual of
     LT -> (defender, aggressor)
     _  -> (aggressor, defendor)
    dmg = max 1 $ atk victor - def victim

请在发布前进行研究。3个“标准”的初学者文本已经解释了这一点。

模式匹配还是编写双参数函数的任何(许多)其他方法?此外,您还有各种仅对记录类型可用的语法

attack :: Player -> Player -> Player
attack aggressor defender = victim { hp = max 0 $ hp victim - dmg }
 where
    aQual = atk aggressor + spd aggressor
    dQual = def defender + spd defender
    (victor, victim) = case compare aQual dQual of
     LT -> (defender, aggressor)
     _  -> (aggressor, defendor)
    dmg = max 1 $ atk victor - def victim

请在发布前进行研究。3个“标准”的初学者文本已经解释了这一点。

模式匹配还是编写双参数函数的任何(许多)其他方法?此外,您还有各种仅对记录类型可用的语法

attack :: Player -> Player -> Player
attack aggressor defender = victim { hp = max 0 $ hp victim - dmg }
 where
    aQual = atk aggressor + spd aggressor
    dQual = def defender + spd defender
    (victor, victim) = case compare aQual dQual of
     LT -> (defender, aggressor)
     _  -> (aggressor, defendor)
    dmg = max 1 $ atk victor - def victim

请在发布前进行研究。3篇“标准”初学者文章已经解释了这一点。

与您之前的解释完全相同吗<代码>攻击(玩家{name=n,hp=h,atk=a,def=d,spd=s}).大多数Haskell教程和书籍都不是完全完整的。你应该至少从两个来源学习。和你以前学习的方法一样<代码>攻击(玩家{name=n,hp=h,atk=a,def=d,spd=s}).大多数Haskell教程和书籍都不是完全完整的。你应该至少从两个来源学习。和你以前学习的方法一样<代码>攻击(玩家{name=n,hp=h,atk=a,def=d,spd=s}).大多数Haskell教程和书籍都不是完全完整的。你应该至少从两个来源学习。和你以前学习的方法一样<代码>攻击(玩家{name=n,hp=h,atk=a,def=d,spd=s}).大多数Haskell教程和书籍都不是完全完整的。你应该至少从两个方面学习。