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Html openlayers 3:如何在地图顶部使用canvas.getContext(';2d';)绘制某物_Html_Canvas_Openlayers 3 - Fatal编程技术网

Html openlayers 3:如何在地图顶部使用canvas.getContext(';2d';)绘制某物

Html openlayers 3:如何在地图顶部使用canvas.getContext(';2d';)绘制某物,html,canvas,openlayers-3,Html,Canvas,Openlayers 3,我想使用canvas.getContext('2d')在地图中绘制一些几何图形。然而,我绘制的几何图形只显示了一段时间。当我平移/缩放地图时,它将消失。如何通过这种方式绘制永久几何体 下面是我的代码: <html> <head> <title></title> <!-- styles --> <link rel="stylesheet" type="text/css" href="https://cdnjs

我想使用canvas.getContext('2d')在地图中绘制一些几何图形。然而,我绘制的几何图形只显示了一段时间。当我平移/缩放地图时,它将消失。如何通过这种方式绘制永久几何体

下面是我的代码:

<html>
<head>
    <title></title>
    <!-- styles -->
    <link rel="stylesheet" type="text/css" href="https://cdnjs.cloudflare.com/ajax/libs/ol3/3.19.1/ol.css"/>
    <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/ol3/3.19.1/ol.js"></script>
    <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
    <script type="text/javascript">
        var map;
        function init()
        {
            var raster = new ol.layer.Tile({
                            title:'basemap',
                 source: new ol.source.Stamen({
                   layer: 'toner'
                 })
               });

            map = new ol.Map( {layers:[raster],target:'map',  view: new ol.View({
      center: [113,25],
                projection: 'EPSG:4326',
      zoom: 6
    })} );

        };


        function drawSth(){
            var canvas = $("canvas")[0];
            var context = canvas.getContext('2d');
            // begin custom shape
                  context.beginPath();
                  context.moveTo(170, 80);
                  context.bezierCurveTo(130, 100, 130, 150, 230, 150);
                  context.bezierCurveTo(250, 180, 320, 180, 340, 150);
                  context.bezierCurveTo(420, 150, 420, 120, 390, 100);
                  context.bezierCurveTo(430, 40, 370, 30, 340, 50);
                  context.bezierCurveTo(320, 5, 250, 20, 250, 50);
                  context.bezierCurveTo(200, 5, 150, 20, 170, 80);

                  // complete custom shape
                  context.closePath();
                  context.lineWidth = 5;
                  context.fillStyle = '#8ED6FF';
                  context.fill();
                  context.strokeStyle = 'blue';
                  context.stroke();
        }

    </script>

</head>

<body onload="init()">

    <div id="map"></div>

    <div id="controls">         
        <button onclick="drawSth();">just draw sth</button></br></br>
    </div>

</body>

var映射;
函数init()
{
var raster=新建ol.layer.Tile({
标题:'basemap',
来源:新ol.source.雄蕊({
图层:“碳粉”
})
});
map=new ol.map({图层:[光栅],目标:'map',视图:new ol.view({
中心:[113,25],
投影:‘EPSG:4326’,
缩放:6
})} );
};
函数{
var canvas=$(“canvas”)[0];
var context=canvas.getContext('2d');
//开始自定义形状
context.beginPath();
上下文。moveTo(170,80);
贝塞尔曲线图(130100130150230150);
贝塞尔曲线图(250180320180340150);
贝塞尔曲线图(420150420120390100);
贝塞尔曲线图(430、40370、30340、50);
贝塞尔曲线图(320,5250,20250,50);
贝塞尔曲线图(200,5150,20170,80);
//完全自定义形状
closePath();
context.lineWidth=5;
context.fillStyle='#8ED6FF';
context.fill();
context.strokeStyle='blue';
stroke();
}
画画


您可以使用ol.source.ImageCanvas及其canvas功能来实现这一点

jsFiddle:


请注意,我只是复制/粘贴了您的画布绘图,并保持原样。平移地图时,图形将不会像预期的那样固定到地图上,因为您正在绘制静态像素坐标。在您真正的应用程序中,您可能会根据传入canvasFunction的参数计算正确的像素坐标。

Jeff,非常感谢canvasFunction提供的线索。我可以用openlayers示例来处理其余的部分。很高兴这对您有所帮助!如果你认为这是一个好的答案,请你把它标记为“回答”好吗?谢谢你,祝你好运!很抱歉回复晚了。我最近正忙于另一个项目。你的回答当然回答了我的问题。谢谢你,祝你愉快!事实证明,将图形锚定到地图上是一件非常困难的事情。我已经编写了一个函数“canvasOverlay”,它将监听map的pointerdrag和moveend事件。虽然成功了,但效果不太好。
var map = new ol.Map({
  layers: [
    new ol.layer.Tile({
      title: 'basemap',
      source: new ol.source.Stamen({ layer: 'toner' })
    }),
    new ol.layer.Image({
      source: new ol.source.ImageCanvas({
        canvasFunction: function (extent, resolution, pixelRatio, size, projection) {
          var canvas = document.createElement('canvas');
          canvas.width = size[0];
          canvas.height = size[1];

          var context = canvas.getContext('2d');
          // begin custom shape
          context.beginPath();
          context.moveTo(170, 80);
          context.bezierCurveTo(130, 100, 130, 150, 230, 150);
          context.bezierCurveTo(250, 180, 320, 180, 340, 150);
          context.bezierCurveTo(420, 150, 420, 120, 390, 100);
          context.bezierCurveTo(430, 40, 370, 30, 340, 50);
          context.bezierCurveTo(320, 5, 250, 20, 250, 50);
          context.bezierCurveTo(200, 5, 150, 20, 170, 80);

          // complete custom shape
          context.closePath();
          context.lineWidth = 5;
          context.fillStyle = '#8ED6FF';
          context.fill();
          context.strokeStyle = 'blue';
          context.stroke();

          return canvas;
        },
        projection: 'EPSG:3857'
      })
    })
  ],
  target: 'map',
  view: new ol.View({
    center: ol.proj.fromLonLat([-97, 38]),
    zoom: 4
  })
});