Image UnityUI以编程方式添加图像
我使用以下代码将图像添加到画布 但是,图像位于左下角 我希望图像位于画布的中心 任何人都可以帮助我Image UnityUI以编程方式添加图像,image,user-interface,unity3d,Image,User Interface,Unity3d,我使用以下代码将图像添加到画布 但是,图像位于左下角 我希望图像位于画布的中心 任何人都可以帮助我 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestController : MonoBehaviour { public GameObject canvas; //public Sprite r
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TestController : MonoBehaviour {
public GameObject canvas;
//public Sprite refSprite;
// Use this for initialization
void Start () {
GameObject imgObject = new GameObject("testAAA");
RectTransform trans = imgObject.AddComponent<RectTransform>();
trans.anchoredPosition = new Vector2(0.5f, 0.5f);
trans.localPosition = new Vector3(0, 0, 0);
trans.position = new Vector3(0, 0, 0);
Image image = imgObject.AddComponent<Image>();
Texture2D tex = Resources.Load<Texture2D>("red");
image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
imgObject.transform.SetParent(canvas.transform);
}
// Update is called once per frame
void Update () {
}
}
使用系统集合;
使用System.Collections.Generic;
使用UnityEngine;
使用UnityEngine.UI;
公共类TestController:MonoBehavior{
公共游戏对象画布;
//公共雪碧;
//用于初始化
无效开始(){
GameObject imgObject=新游戏对象(“testAAA”);
RectTransform trans=imgObject.AddComponent();
跨锚定位置=新向量2(0.5f,0.5f);
trans.localPosition=新向量3(0,0,0);
trans.position=新矢量3(0,0,0);
Image=imgObject.AddComponent();
Texture2D tex=Resources.Load(“红色”);
image.sprite=sprite.Create(tex,new Rect(0,0,tex.width,tex.height),new Vector2(0.5f,0.5f));
imgObject.transform.SetParent(canvas.transform);
}
//每帧调用一次更新
无效更新(){
}
}
必须先设置父级,然后再设置位置/旋转/缩放
void Start () {
GameObject imgObject = new GameObject("testAAA");
RectTransform trans = imgObject.AddComponent<RectTransform>();
trans.transform.SetParent(canvas.transform); // setting parent
trans.localScale = Vector3.one;
trans.anchoredPosition = new Vector2(0f, 0f); // setting position, will be on center
trans.sizeDelta= new Vector2(150, 200); // custom size
Image image = imgObject.AddComponent<Image>();
Texture2D tex = Resources.Load<Texture2D>("red");
image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
imgObject.transform.SetParent(canvas.transform);
}
void Start(){
GameObject imgObject=新游戏对象(“testAAA”);
RectTransform trans=imgObject.AddComponent();
trans.transform.SetParent(canvas.transform);//设置父对象
trans.localScale=Vector3.1;
trans.anchoredPosition=新矢量2(0f,0f);//设置位置,将位于中心
trans.sizeDelta=新向量2(150200);//自定义大小
Image=imgObject.AddComponent();
Texture2D tex=Resources.Load(“红色”);
image.sprite=sprite.Create(tex,new Rect(0,0,tex.width,tex.height),new Vector2(0.5f,0.5f));
imgObject.transform.SetParent(canvas.transform);
}