Ios 在Swift中制作一个简单的淡入动画?
我正在尝试用Swift制作一个简单的动画。这是一种淡入 我尝试过:Ios 在Swift中制作一个简单的淡入动画?,ios,swift,Ios,Swift,我正在尝试用Swift制作一个简单的动画。这是一种淡入 我尝试过: self.myFirstLabel.alpha = 0 self.myFirstButton.alpha = 0 self.mySecondButton.alpha = 0 // fadeIn() - always animates to alpha = 1.0 yourView.fadeIn() // uses default duration of 0.3 yourView.fadeIn(1.0) // uses
self.myFirstLabel.alpha = 0
self.myFirstButton.alpha = 0
self.mySecondButton.alpha = 0
// fadeIn() - always animates to alpha = 1.0
yourView.fadeIn() // uses default duration of 0.3
yourView.fadeIn(1.0) // uses custom duration (1.0 in this example)
// fadeOut() - always animates to alpha = 0.0
yourView.fadeOut() // uses default duration of 0.3
yourView.fadeOut(1.0) // uses custom duration (1.0 in this example)
// fadeTo() - used if you want a custom alpha value
yourView.fadeTo(0.5) // uses default duration of 0.3
yourView.fadeTo(0.5, duration: 1.0)
那么,我有:
self.view.addSubview(myFirstLabel)
self.view.addSubview(myFirstButton)
self.view.addSubview(mySecondButton)
然后:
UIView.animateWithDuration(1.5, animations: {
self.myFirstLabel.alpha = 1.0
self.myFirstButton.alpha = 1.0
self.mySecondButton.alpha = 1.0
})
我的viewDidLoad函数中包含了所有这些功能。
我该怎么做 问题在于,您尝试在视图控制器的生命周期中过早启动动画。在
viewDidLoad
中,视图刚刚创建,尚未添加到视图层次结构中,因此此时尝试设置其子视图之一的动画将产生不良结果
您真正应该做的是继续在viewdiload
(或创建视图的位置)中设置视图的alpha,然后等待调用viewdilease
:方法。此时,您可以毫无问题地启动动画
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 1.5) {
self.myFirstLabel.alpha = 1.0
self.myFirstButton.alpha = 1.0
self.mySecondButton.alpha = 1.0
}
}
0x7ffffff的答案是肯定的,而且绝对详尽无遗
另外,我建议您通过以下方式进行UIView扩展:
public extension UIView {
/**
Fade in a view with a duration
- parameter duration: custom animation duration
*/
func fadeIn(duration duration: NSTimeInterval = 1.0) {
UIView.animateWithDuration(duration, animations: {
self.alpha = 1.0
})
}
/**
Fade out a view with a duration
- parameter duration: custom animation duration
*/
func fadeOut(duration duration: NSTimeInterval = 1.0) {
UIView.animateWithDuration(duration, animations: {
self.alpha = 0.0
})
}
}
Swift-3
/// Fade in a view with a duration
///
/// Parameter duration: custom animation duration
func fadeIn(withDuration duration: TimeInterval = 1.0) {
UIView.animate(withDuration: duration, animations: {
self.alpha = 1.0
})
}
/// Fade out a view with a duration
///
/// - Parameter duration: custom animation duration
func fadeOut(withDuration duration: TimeInterval = 1.0) {
UIView.animate(withDuration: duration, animations: {
self.alpha = 0.0
})
}
Swift-5
public extension UIView {
/**
Fade in a view with a duration
- parameter duration: custom animation duration
*/
func fadeIn(duration: TimeInterval = 1.0) {
UIView.animate(withDuration: duration, animations: {
self.alpha = 1.0
})
}
/**
Fade out a view with a duration
- parameter duration: custom animation duration
*/
func fadeOut(duration: TimeInterval = 1.0) {
UIView.animate(withDuration: duration, animations: {
self.alpha = 0.0
})
}
}
通过这种方式,您可以在代码中的任何位置执行此操作:
let newImage = UIImage(named: "")
newImage.alpha = 0 // or newImage.fadeOut(duration: 0.0)
self.view.addSubview(newImage)
...
newImage.fadeIn()
代码重用很重要 Swift唯一解决方案
与之类似,我使用UIView
扩展名。与他的解决方案相比,我使用DispatchQueue.main.async
来确保动画在主线程上完成,alpha
参数用于淡入特定值,可选持续时间
参数用于更干净的代码
extension UIView {
func fadeTo(_ alpha: CGFloat, duration: TimeInterval = 0.3) {
DispatchQueue.main.async {
UIView.animate(withDuration: duration) {
self.alpha = alpha
}
}
}
func fadeIn(_ duration: TimeInterval = 0.3) {
fadeTo(1.0, duration: duration)
}
func fadeOut(_ duration: TimeInterval = 0.3) {
fadeTo(0.0, duration: duration)
}
}
如何使用它:
self.myFirstLabel.alpha = 0
self.myFirstButton.alpha = 0
self.mySecondButton.alpha = 0
// fadeIn() - always animates to alpha = 1.0
yourView.fadeIn() // uses default duration of 0.3
yourView.fadeIn(1.0) // uses custom duration (1.0 in this example)
// fadeOut() - always animates to alpha = 0.0
yourView.fadeOut() // uses default duration of 0.3
yourView.fadeOut(1.0) // uses custom duration (1.0 in this example)
// fadeTo() - used if you want a custom alpha value
yourView.fadeTo(0.5) // uses default duration of 0.3
yourView.fadeTo(0.5, duration: 1.0)
如果您想要可重复的淡入淡出动画,可以使用CABasicAnimation
如下所示:
首先创建视图扩展:
如何使用它:
斯威夫特5
其他答案是正确的,但就我而言,我还需要处理其他属性(alpha
,animate
,completion
)。因此,我对这些参数进行了一些修改,如下所示:
extension UIView {
/// Helper function to update view's alpha with animation
/// - Parameter alpha: View's alpha
/// - Parameter animate: Indicate alpha changing with animation or not
/// - Parameter duration: Indicate time for animation
/// - Parameter completion: Completion block after alpha changing is finished
func set(alpha: CGFloat, animate: Bool, duration: TimeInterval = 0.3, completion: ((Bool) -> Void)? = nil) {
let animation = { (view: UIView) in
view.alpha = alpha
}
if animate {
UIView.animate(withDuration: duration, animations: {
animation(self)
}, completion: { finished in
completion?(finished)
})
} else {
layer.removeAllAnimations()
animation(self)
completion?(true)
}
}
}
所有元素同时进入。视图加载时正确。您确定视图在xib中正确连接吗?我没有使用IB。一切都是编程的。从您提供的代码来看,一切都应该正常工作(这与Swift无关)。在其他地方必须有一个错误。考虑将视图外观方法调用移动到<代码> VIEWLVIEW 或 VIEWDIDENTUCTION/CODE >,因为您不知道加载和显示视图之间会发生什么。<代码> VIEWS会出现< /代码>更适合这个吗?记住,如果您只有1个语句,您需要添加一个returnUIView.animateWithDuration(1.5,animations:{self.myFirstLabel.alpha=1.0 return})
@oshevans您指的是需要在闭包末尾添加return语句吗?这在最新的Xcode版本中得到了很大的修正,我有一个非常类似的错误。请看你是否能帮我:@0x7fffffff'…基本上已修复…'-听起来不太有希望;/尚未从6.2更新
extension UIView {
/// Helper function to update view's alpha with animation
/// - Parameter alpha: View's alpha
/// - Parameter animate: Indicate alpha changing with animation or not
/// - Parameter duration: Indicate time for animation
/// - Parameter completion: Completion block after alpha changing is finished
func set(alpha: CGFloat, animate: Bool, duration: TimeInterval = 0.3, completion: ((Bool) -> Void)? = nil) {
let animation = { (view: UIView) in
view.alpha = alpha
}
if animate {
UIView.animate(withDuration: duration, animations: {
animation(self)
}, completion: { finished in
completion?(finished)
})
} else {
layer.removeAllAnimations()
animation(self)
completion?(true)
}
}
}