Corona sdk-游戏网络&x2B;游戏中心iOs不工作
我对这个问题越来越着迷了。仅仅遵循如何使用gameNetwork的指南,并没有成功。这是我的密码: 梅因·卢阿Corona sdk-游戏网络&x2B;游戏中心iOs不工作,ios,lua,coronasdk,game-center,Ios,Lua,Coronasdk,Game Center,我对这个问题越来越着迷了。仅仅遵循如何使用gameNetwork的指南,并没有成功。这是我的密码: 梅因·卢阿 gameNetwork = require "gameNetwork" loggedIntoGC = false local function initCallback( event ) if event.data then loggedIntoGC = true -- native.showAlert( "Success!", "User has logged i
gameNetwork = require "gameNetwork"
loggedIntoGC = false
local function initCallback( event )
if event.data then
loggedIntoGC = true
-- native.showAlert( "Success!", "User has logged into Game Center", { "OK" } )
else
loggedIntoGC = false
gameNetwork.request( "loadScores",
{ leaderboard={ category="com.mycompany.mygame.myrankingid",
playerScope="Global", timeScope="AllTime", range={1,50} },
listener=requestCallback } )
-- native.showAlert( "Fail", "User is not logged into Game Center", { "OK" } )
end
end
-- function to listen for system events
local function onSystemEvent( event )
if event.type == "applicationStart" then
gameNetwork.init( "gamecenter", initCallback )
return true
end
end
Runtime:addEventListener( "system", onSystemEvent )
然后,我们来测试一下:
if loggedIntoGC then
gameNetwork.request( "setHighScore",
{ localPlayerScore={ category="com.mycompany.mygame.myrankingid", value=t.text },
listener=requestCallback } );
end
if loggedIntoGC then
gameNetwork.request( "loadScores",
{ leaderboard={ category="com.mycompany.mygame.myrankingid", playerScope="Global", timeScope="AllTime", range={1,50} },
listener=requestCallback } );
end
if loggedIntoGC then
gameNetwork.show( "leaderboards",
{ leaderboard={ category="com.mycompany.mygame.myrankingid", timeScope="AllTime" } } );
end
在设备上尝试示例不做任何事情,只需登录游戏中心用户
有什么帮助吗?在您的
初始化回调中,如果event.data
为false,这意味着gameNetwork无法登录到服务器,因此请求分数将失败。您应该检查错误:
local function scoresCallback(event)
print("Got " .. #event.data .. " scores")
print("Local player score: " .. event.localPlayerScore)
end
local function initCallback( event )
if event.data then
loggedIntoGC = true
print('Successful login')
gameNetwork.request( "loadScores",
{
leaderboard = {
category = "com.mycompany.mygame.myrankingid",
playerScope = "Global",
timeScope = "AllTime",
range={1,50}
},
listener = scoresCallback,
} )
else
loggedIntoGC = false
print("Error init game center: ", event.errorMessage)
end
end
在sim卡中运行上述代码并查看控制台;在设备上运行它并查看日志文件。这可能会为这个问题提供线索 感谢您的帮助,但登录仍在工作,问题是排行榜总是空的…@Eusthace您可以从更新的答案运行更新的代码,并通过日志文件说明模拟器控制台输出和设备上发生了什么。