用于Tinder风格滑动屏幕的Swift iOS动画

用于Tinder风格滑动屏幕的Swift iOS动画,ios,swift,cgaffinetransform,Ios,Swift,Cgaffinetransform,我已经建立了一个屏幕非常类似于打火机主屏幕。我已经在可拖动图标上设置了边框,并通过从屏幕顶部设置动画加载下一张卡。此时有2个按钮(1个接受按钮,1个拒绝按钮),当按下这些按钮时,卡会以正确的方向旋转并变换出屏幕。此函数当前完成此动画 func rejectAnimation() { let scale = CGAffineTransformMakeScale(1, 1) let translate = CGAffineTransformMakeTranslation(0, 0)

我已经建立了一个屏幕非常类似于打火机主屏幕。我已经在可拖动图标上设置了边框,并通过从屏幕顶部设置动画加载下一张卡。此时有2个按钮(1个接受按钮,1个拒绝按钮),当按下这些按钮时,卡会以正确的方向旋转并变换出屏幕。此函数当前完成此动画

func rejectAnimation() {

    let scale = CGAffineTransformMakeScale(1, 1)
    let translate = CGAffineTransformMakeTranslation(0, 0)
    self.cardUIView.transform = CGAffineTransformConcat(scale, translate)

    springWithCompletion(0.75, animations: {

        let rotate = CGAffineTransformMakeRotation(CGFloat(-M_PI_2))
        let translate = CGAffineTransformMakeTranslation((-375), 0)
        self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)

        }, completion: { finished in 0
            self.refreshView()
    })
}

我的问题是。我如何设置动画,以便当用户拖动一张卡并将其放到右边界或左边界的外侧时,该卡会继续沿重新设置为新卡之前刷卡的方向移出屏幕


注意:springWithCompletion是一个函数,它在一段时间内执行其中的动画。

只需使用UIPangestureRecognitor并计算两点之间的差异,即可知道动画的方向(处理程序被调用多次)。如果需要同时设置x轴和y轴的动画,则会变得更复杂

let panGesture = UIPanGestureRecognizer(target: self, action: Selector("onPan:"))
cardView.addGestureRecognizer(panGesture)

func onPan(gestureRecognizer: UIPanGestureRecognizer) {
    let point = gestureRecognizer.locationInView(maskView)

看看这个。用swift 4书写

func beingDragged(_ gestureRecognizer: UIPanGestureRecognizer) {

    xFromCenter = gestureRecognizer.translation(in: self).x
    yFromCenter = gestureRecognizer.translation(in: self).y
    switch gestureRecognizer.state {

    case .began:
        originalPoint = self.center;
        break;

    case .changed:
        let rotationStrength = min(xFromCenter / ROTATION_STRENGTH, ROTATION_MAX)
        let rotationAngel = .pi/8 * rotationStrength
        let scale = max(1 - fabs(rotationStrength) / SCALE_STRENGTH, SCALE_MAX)
        center = CGPoint(x: originalPoint.x + xFromCenter, y: originalPoint.y + yFromCenter)
        let transforms = CGAffineTransform(rotationAngle: rotationAngel)
        let scaleTransform: CGAffineTransform = transforms.scaledBy(x: scale, y: scale)
        self.transform = scaleTransform
        updateOverlay(xFromCenter)
        break;

    case .ended:
        afterSwipeAction()
        break;

    case .possible:break
    case .cancelled:break
    case .failed:break
    }
}


感谢

2018年,最好的方式可能是进行
UIViewControllerAnimatedTransitioning
。。。全样品看起来不错。执行此操作时,您可能需要使用
UIViewControllerAnimatedTransitioning
@fattie它只是一个视图而不是视图控制器。所以不一定需要,尼基帕特森。但是当你有一个非常棒的过渡动画时,如果需要的话,你可以“转换”它在VCs之间工作。好的!是的,会的,泰克斯兄弟
func beingDragged(_ gestureRecognizer: UIPanGestureRecognizer) {

    xFromCenter = gestureRecognizer.translation(in: self).x
    yFromCenter = gestureRecognizer.translation(in: self).y
    switch gestureRecognizer.state {

    case .began:
        originalPoint = self.center;
        break;

    case .changed:
        let rotationStrength = min(xFromCenter / ROTATION_STRENGTH, ROTATION_MAX)
        let rotationAngel = .pi/8 * rotationStrength
        let scale = max(1 - fabs(rotationStrength) / SCALE_STRENGTH, SCALE_MAX)
        center = CGPoint(x: originalPoint.x + xFromCenter, y: originalPoint.y + yFromCenter)
        let transforms = CGAffineTransform(rotationAngle: rotationAngel)
        let scaleTransform: CGAffineTransform = transforms.scaledBy(x: scale, y: scale)
        self.transform = scaleTransform
        updateOverlay(xFromCenter)
        break;

    case .ended:
        afterSwipeAction()
        break;

    case .possible:break
    case .cancelled:break
    case .failed:break
    }
}