Ios 如何识别四个方向的刷卡
我需要使用滑动来识别向下然后向右滑动的手势。但在swift上,手势识别器已经预先确定了正确的方向。。我不知道如何将其用于其他方向。每个方向都需要一个Ios 如何识别四个方向的刷卡,ios,swift,swipe,direction,uiswipegesturerecognizer,Ios,Swift,Swipe,Direction,Uiswipegesturerecognizer,我需要使用滑动来识别向下然后向右滑动的手势。但在swift上,手势识别器已经预先确定了正确的方向。。我不知道如何将其用于其他方向。每个方向都需要一个UISweepGestureRecognitor。这有点奇怪,因为uisweegesturecognizer.direction属性是一个选项样式的位掩码,但每个识别器只能处理一个方向。如果需要,您可以将它们全部发送到同一个处理程序,并在那里进行排序,或者将它们发送到不同的处理程序。下面是一个实现: override func viewDidLoad
UISweepGestureRecognitor
。这有点奇怪,因为uisweegesturecognizer.direction
属性是一个选项样式的位掩码,但每个识别器只能处理一个方向。如果需要,您可以将它们全部发送到同一个处理程序,并在那里进行排序,或者将它们发送到不同的处理程序。下面是一个实现:
override func viewDidLoad() {
super.viewDidLoad()
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(respondToSwipeGesture))
swipeRight.direction = .right
self.view.addGestureRecognizer(swipeRight)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(respondToSwipeGesture))
swipeDown.direction = .down
self.view.addGestureRecognizer(swipeDown)
}
@objc func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case .right:
print("Swiped right")
case .down:
print("Swiped down")
case .left:
print("Swiped left")
case .up:
print("Swiped up")
default:
break
}
}
}
Swift 3:
override func viewDidLoad() {
super.viewDidLoad()
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeRight.direction = UISwipeGestureRecognizerDirection.right
self.view.addGestureRecognizer(swipeRight)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeDown.direction = UISwipeGestureRecognizerDirection.down
self.view.addGestureRecognizer(swipeDown)
}
func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right:
print("Swiped right")
case UISwipeGestureRecognizerDirection.down:
print("Swiped down")
case UISwipeGestureRecognizerDirection.left:
print("Swiped left")
case UISwipeGestureRecognizerDirection.up:
print("Swiped up")
default:
break
}
}
}
从故事板:
@IBAction func rightGesture(sender: UISwipeGestureRecognizer) {
print("Right")
}
@IBAction func leftGesture(sender: UISwipeGestureRecognizer) {
print("Left")
}
@IBAction func upGesture(sender: UISwipeGestureRecognizer) {
print("Up")
}
@IBAction func downGesture(sender: UISwipeGestureRecognizer) {
print("Down")
}
我只是想贡献这个,最后看起来更优雅:
func addSwipe() {
let directions: [UISwipeGestureRecognizerDirection] = [.Right, .Left, .Up, .Down]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: Selector("handleSwipe:"))
gesture.direction = direction
self.addGestureRecognizer(gesture)
}
}
func handleSwipe(sender: UISwipeGestureRecognizer) {
print(sender.direction)
}
看起来最近情况有所改变。在XCode 7.2中,以下方法起作用:
override func viewDidLoad() {
super.viewDidLoad()
let swipeGesture = UISwipeGestureRecognizer(target: self, action: "handleSwipe:")
swipeGesture.direction = [.Down, .Up]
self.view.addGestureRecognizer(swipeGesture)
}
func handleSwipe(sender: UISwipeGestureRecognizer) {
print(sender.direction)
}
在iOS 8.4和9.2上的模拟器上进行测试,并在9.2上的实际设备上进行测试
或者,使用mlcollard的便捷扩展:
UISwipeGestureRecognizer
具有具有以下定义的属性:
var direction: UISwipeGestureRecognizerDirection
此手势识别器允许的滑动方向
Swift 3.0.1(及以下版本)的问题在于,即使
UISWIPgestureRecognitizerDirection
符合,以下代码段仍将编译,但不会产生任何积极的预期结果:
// This compiles but does not work
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(gestureHandler))
gesture.direction = [.right, .left, .up, .down]
self.addGestureRecognizer(gesture)
作为一种解决方法,您必须为每个所需的方向创建uisweegestureerecognizer
以下代码显示了如何使用数组的map
方法为相同的UIView
和相同的selector
实现多个uisweegesturecognizer
:
import UIKit
import PlaygroundSupport
class SwipeableView: UIView {
convenience init() {
self.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
backgroundColor = .red
[UISwipeGestureRecognizerDirection.right, .left, .up, .down].map({
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(gestureHandler))
gesture.direction = $0
self.addGestureRecognizer(gesture)
})
}
func gestureHandler(sender: UISwipeGestureRecognizer) {
switch sender.direction {
case [.left]: frame.origin.x -= 10
case [.right]: frame.origin.x += 10
case [.up]: frame.origin.y -= 10
case [.down]: frame.origin.y += 10
default: break
}
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(SwipeableView())
}
}
let controller = ViewController()
PlaygroundPage.current.liveView = controller
Apple Swift 3.1版-Xcode 8.3版(8E162)
从
只需声明一个函数即可完成,该函数将处理您的所有滑动UISweepGestureRecognitor方向。这是我的密码:
let swipeGestureRight = UISwipeGestureRecognizer(target: self, action:#selector(ViewController.respondToSwipeGesture(_:)) )
swipeGestureRight.direction = UISwipeGestureRecognizerDirection.right
self.view .addGestureRecognizer(swipeGestureRight)
let swipeGestureLeft = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.respondToSwipeGesture(_:)))
swipeGestureLeft.direction = UISwipeGestureRecognizerDirection.left
self.view.addGestureRecognizer(swipeGestureLeft)
let swipeGestureUp = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.respondToSwipeGesture(_:)))
swipeGestureUp.direction = UISwipeGestureRecognizerDirection.up
self.view.addGestureRecognizer(swipeGestureUp)
let swipeGestureDown = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.respondToSwipeGesture(_:)))
swipeGestureDown.direction = UISwipeGestureRecognizerDirection.down
self.view.addGestureRecognizer(swipeGestureDown)
以下是处理swipedirection功能的函数:
func respondToSwipeGesture(_ sender: UIGestureRecognizer) {
if let swipeGesture = sender as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right:
print("right swipe")
case UISwipeGestureRecognizerDirection.left:
print("leftSwipe")
case UISwipeGestureRecognizerDirection.up:
print("upSwipe")
case UISwipeGestureRecognizerDirection.down:
print("downSwipe")
default:
break
}
}
}
对于Nate的回答,只是一个更酷的快速语法:
[UISwipeGestureRecognizerDirection.right,
UISwipeGestureRecognizerDirection.left,
UISwipeGestureRecognizerDirection.up,
UISwipeGestureRecognizerDirection.down].forEach({ direction in
let swipe = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipe.direction = direction
self.view.addGestureRecognizer(swipe)
})
简单。只需按照下面的代码进行操作即可享受
//SwipeGestureMethodUsing
func SwipeGestureMethodUsing ()
{
//AddSwipeGesture
[UISwipeGestureRecognizerDirection.right,
UISwipeGestureRecognizerDirection.left,
UISwipeGestureRecognizerDirection.up,
UISwipeGestureRecognizerDirection.down].forEach({ direction in
let swipe = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipe.direction = direction
window?.addGestureRecognizer(swipe)
})
}
//respondToSwipeGesture
func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer
{
switch swipeGesture.direction
{
case UISwipeGestureRecognizerDirection.right:
print("Swiped right")
case UISwipeGestureRecognizerDirection.down:
print("Swiped down")
case UISwipeGestureRecognizerDirection.left:
print("Swiped left")
case UISwipeGestureRecognizerDirection.up:
print("Swiped up")
default:
break
}
}
}
在Swift 4.2和Xcode 9.4.1中
将动画代理,CAAnimationDelegate添加到您的类中
//Swipe gesture for left and right
let swipeFromRight = UISwipeGestureRecognizer(target: self, action: #selector(didSwipeLeft))
swipeFromRight.direction = UISwipeGestureRecognizerDirection.left
menuTransparentView.addGestureRecognizer(swipeFromRight)
let swipeFromLeft = UISwipeGestureRecognizer(target: self, action: #selector(didSwipeRight))
swipeFromLeft.direction = UISwipeGestureRecognizerDirection.right
menuTransparentView.addGestureRecognizer(swipeFromLeft)
//Swipe gesture selector function
@objc func didSwipeLeft(gesture: UIGestureRecognizer) {
//We can add some animation also
DispatchQueue.main.async(execute: {
let animation = CATransition()
animation.type = kCATransitionReveal
animation.subtype = kCATransitionFromRight
animation.duration = 0.5
animation.delegate = self
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
//Add this animation to your view
self.transparentView.layer.add(animation, forKey: nil)
self.transparentView.removeFromSuperview()//Remove or hide your view if requirement.
})
}
//Swipe gesture selector function
@objc func didSwipeRight(gesture: UIGestureRecognizer) {
// Add animation here
DispatchQueue.main.async(execute: {
let animation = CATransition()
animation.type = kCATransitionReveal
animation.subtype = kCATransitionFromLeft
animation.duration = 0.5
animation.delegate = self
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
//Add this animation to your view
self.transparentView.layer.add(animation, forKey: nil)
self.transparentView.removeFromSuperview()//Remove or hide yourview if requirement.
})
}
如果要从视图中删除手势,请使用此代码
self.transparentView.removeGestureRecognizer(gesture)
例:
像这样调用这个函数
//Remove swipe gesture
self.willMoveFromView(view: self.transparentView)
这样,您可以写下剩余的方向,请注意是否从下到上滚动视图,反之亦然
如果您有滚动视图,您将获得从上到下的冲突,并查看相反的手势。首先创建baseViewController
并添加viewDidLoad
此代码“swift4”:
就像那样:(Swift 4.2.1)
uisweegesturecognizer.Direction.init(
rawValue:UISweepGestureRecognitor.Direction.left.rawValue|
UISweepGestureRecognitor.Direction.right.rawValue|
UISweepGestureRecognitor.Direction.up.rawValue|
UISweepGestureRecognitor.Direction.down.rawValue
)
在Swift 5中滑动手势
override func viewDidLoad() {
super.viewDidLoad()
let swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeLeft.direction = .left
self.view!.addGestureRecognizer(swipeLeft)
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeRight.direction = .right
self.view!.addGestureRecognizer(swipeRight)
let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeUp.direction = .up
self.view!.addGestureRecognizer(swipeUp)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeDown.direction = .down
self.view!.addGestureRecognizer(swipeDown)
}
@objc func handleGesture(gesture: UISwipeGestureRecognizer) -> Void {
if gesture.direction == UISwipeGestureRecognizer.Direction.right {
print("Swipe Right")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.left {
print("Swipe Left")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.up {
print("Swipe Up")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.down {
print("Swipe Down")
}
}
对于Swift 5,它已更新
//Add in ViewDidLoad
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.handleSwipe))
gesture.direction = .right
self.view.addGestureRecognizer(gesture)
//Add New Method
@objc func handleSwipe(sender: UISwipeGestureRecognizer) {
print("swipe direction is",sender.direction)
}
挖了一段时间后:
向所有四个方向添加滑动的最短路径是:
override func viewDidLoad() {
super.viewDidLoad()
for direction in [UISwipeGestureRecognizer.Direction.down, .up, .left, .right]{
let swipeGest = UISwipeGestureRecognizer(target: self, action: #selector(swipeAction(_:)))
swipeGest.direction = direction
self.view.addGestureRecognizer(swipeGest)
}
}
@objc func swipeAction(_ gesture: UISwipeGestureRecognizer){
switch gesture.direction {
case UISwipeGestureRecognizer.Direction.right:
print("Swiped right")
case UISwipeGestureRecognizer.Direction.down:
print("Swiped down")
case UISwipeGestureRecognizer.Direction.left:
print("Swiped left")
case UISwipeGestureRecognizer.Direction.up:
print("Swiped up")
default: break
}
将手势滑动到所需的视图,或在Swift 5和XCode 11中基于
在Swift 5中
let swipeGesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe))
swipeGesture.direction = [.left, .right, .up, .down]
view.addGestureRecognizer(swipeGesture)
“每个识别器只能处理一个方向”-这不是真的。请参阅“每个识别器只能处理一个方向”-具体而言,Swift中为真,Objective-C中为假。您不必在.Down
前面添加UIWipegestureRecognizerDirection
。如果足够的话,只需使用swipeDown.direction=.Down
。只需提示=)我们可以将同一个手势识别器对象添加到多个视图中吗?我已经尝试过,但没有成功。如果您在swift中使用@Sergey Skoblikovs的方法,(通过执行swipe.direction=[.Right、.Down、.Up、.Left]
),识别器甚至不会被调用,也许这是swift的问题,但是到目前为止还不起作用。根据这个答案,你不需要写很多代码,但是你可以使用故事板以及故事板和代码之间的连接。如果开发人员更喜欢以这种方式工作,这个答案可能会更简单,但是如果开发人员更喜欢在编码方面工作,那么第一个答案肯定是最好的。我使用了4个滑动手势而不是一个,并且大量的工作负载在情节提要中而不是编码。self.addgestureRecognitizer(手势)
为我造成了一个错误。修正它的是self.view.addgestureRecognitizer(手势)
@ahitt6345我在UIView
子类中使用我的代码,但是如果您在UIViewController
中,那么您是绝对正确的!干净,对我来说是最好的答案。可能会调用选择器,但发送器上的方向不正确。换句话说,如果你不需要知道刷卡的方向,这种方法很好,但不需要知道其他的。不再有效。在Swift 3中,必须将上下文提供给第一个值:[uisweegestureRecognitizerDirection.right、.left、.up、.down]
同样的问题仍然存在于xcode 8.3中-已编译但不起作用-我只得到了左和右返回的uisweegestureRecognitizerDirection(rawValue:15)
对于此特定版本,您需要运行默认值write com.apple.dt.xcode ideplaygrounddisablesimulator alternateframebuffer-
class YourViewController: BaseViewController {
// its done. Swipe successful
//Now you can use all the Controller you have created without writing any code.
}
override func viewDidLoad() {
super.viewDidLoad()
let swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeLeft.direction = .left
self.view!.addGestureRecognizer(swipeLeft)
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeRight.direction = .right
self.view!.addGestureRecognizer(swipeRight)
let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeUp.direction = .up
self.view!.addGestureRecognizer(swipeUp)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeDown.direction = .down
self.view!.addGestureRecognizer(swipeDown)
}
@objc func handleGesture(gesture: UISwipeGestureRecognizer) -> Void {
if gesture.direction == UISwipeGestureRecognizer.Direction.right {
print("Swipe Right")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.left {
print("Swipe Left")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.up {
print("Swipe Up")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.down {
print("Swipe Down")
}
}
//Add in ViewDidLoad
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.handleSwipe))
gesture.direction = .right
self.view.addGestureRecognizer(gesture)
//Add New Method
@objc func handleSwipe(sender: UISwipeGestureRecognizer) {
print("swipe direction is",sender.direction)
}
override func viewDidLoad() {
super.viewDidLoad()
for direction in [UISwipeGestureRecognizer.Direction.down, .up, .left, .right]{
let swipeGest = UISwipeGestureRecognizer(target: self, action: #selector(swipeAction(_:)))
swipeGest.direction = direction
self.view.addGestureRecognizer(swipeGest)
}
}
@objc func swipeAction(_ gesture: UISwipeGestureRecognizer){
switch gesture.direction {
case UISwipeGestureRecognizer.Direction.right:
print("Swiped right")
case UISwipeGestureRecognizer.Direction.down:
print("Swiped down")
case UISwipeGestureRecognizer.Direction.left:
print("Swiped left")
case UISwipeGestureRecognizer.Direction.up:
print("Swiped up")
default: break
}
override func viewDidLoad() {
super.viewDidLoad()
addSwipe()
}
func addSwipe() {
let directions: [UISwipeGestureRecognizer.Direction] = [.right, .left, .up, .down]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe))
gesture.direction = direction
self.myView.addGestureRecognizer(gesture)// self.view
}
}
@objc func handleSwipe(sender: UISwipeGestureRecognizer) {
let direction = sender.direction
switch direction {
case .right:
print("Gesture direction: Right")
case .left:
print("Gesture direction: Left")
case .up:
print("Gesture direction: Up")
case .down:
print("Gesture direction: Down")
default:
print("Unrecognized Gesture Direction")
}
}
let swipeGesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe))
swipeGesture.direction = [.left, .right, .up, .down]
view.addGestureRecognizer(swipeGesture)