Ios 我的应用程序在IMGSGX543GLDriver中崩溃

Ios 我的应用程序在IMGSGX543GLDriver中崩溃,ios,objective-c,crash,Ios,Objective C,Crash,我的应用程序在IMGSGX543GLDriver中崩溃,最困难的是崩溃日志中没有我的应用程序的任何代码,我无法复制。这个问题花费了我几天的时间,我仍然不知道。你们提供的任何想法,我都会试试。谢谢你的帮助 Thread 12 name: Dispatch queue: CA::CG::Queue Thread 12 Crashed: 0 IMGSGX543GLDriver 0x31cb4ff0 glrRetainVendCtxPipeProg + 0 1 IM

我的应用程序在IMGSGX543GLDriver中崩溃,最困难的是崩溃日志中没有我的应用程序的任何代码,我无法复制。这个问题花费了我几天的时间,我仍然不知道。你们提供的任何想法,我都会试试。谢谢你的帮助

Thread 12 name:  Dispatch queue: CA::CG::Queue
Thread 12 Crashed:
0   IMGSGX543GLDriver               0x31cb4ff0 glrRetainVendCtxPipeProg + 0
1   IMGSGX543GLDriver               0x31caf8d8 gpusLoadCurrentPipelinePrograms + 1664
2   IMGSGX543GLDriver               0x31cb948c gldUpdateDispatch + 396
3   GLEngine                        0x34184a0a gleDoDrawDispatchCoreES2 + 562
4   GLEngine                        0x3412ef72 glDrawElements_IMM_ES2Exec + 190
5   QuartzCore                      0x331bffc4 CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 272
6   QuartzCore                      0x331bfe7c CA::OGL::Context::array_flush() + 48
7   QuartzCore                      0x331ef8ae CA::OGL::emit_combine_(CA::OGL::Context&, CA::OGL::TextureFunction, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::Shape const*, CA::Vec4<float> const&) + 1114
8   QuartzCore                      0x331ef444 CA::OGL::emit_combine(CA::OGL::Context&, CA::OGL::TextureFunction, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::Shape const*, CA::Vec4<float> const&) + 112
9   QuartzCore                      0x331e3560 CA::CG::DrawOp::render(CA::CG::Renderer&) const + 1940
10  QuartzCore                      0x331e1854 CA::CG::Queue::render_callback(void*) + 116
11  libdispatch.dylib               0x346e4d08 _dispatch_queue_drain + 268
12  libdispatch.dylib               0x346e4b6e _dispatch_queue_invoke$VARIANT$mp + 34
13  libdispatch.dylib               0x346e57e0 _dispatch_worker_thread2 + 204
14  libsystem_c.dylib               0x32f67df4 _pthread_wqthread + 288
15  libsystem_c.dylib               0x32f67cc8 start_wqthread + 0
线程12名称:调度队列:CA::CG::队列
线程12崩溃:
0 IMGSGX543GLDriver 0x31cb4ff0 glrRetainVendCtxPipeProg+0
1 IMGSGX543GLDriver 0x31caf8d8 gpusLoadCurrentPipelinePrograms+1664
2 IMGSGX543GLDriver 0x31cb948c GLDUPDATEDESPATCH+396
3 GLEngine 0x34184a0a GledorDrawDispatchCorees2+562
4 GLEngine 0x3412ef72 GLD仪表元件IMM ES2Exec+190
5个QuartzCore 0x331bffc4 CA::OGL::GLContext::draw_元素(CA::OGL::PrimitiveMode,无符号整数,无符号短常量*,CA::OGL::Vertex常量*,无符号整数,无符号整数,CA::OGL::ClipPlane常量*)+272
6 QuartzCore 0x331bfe7c CA::OGL::Context::array_flush()+48
7 QuartzCore 0x331ef8ae CA::OGL::emit_combine(CA::OGL::Context&,CA::OGL::TextureFunction,CA::OGL::Surface*,int,CA::OGL::Surface*,int,CA::OGL::Surface*,int,CA::Shape const*,CA::Vec4 const&+1114
8 QuartzCore 0x331ef444 CA::OGL::emit_组合(CA::OGL::Context&,CA::OGL::TextureFunction,CA::OGL::Surface*,int,CA::OGL::Surface*,int,CA::OGL::Surface*,int,CA::Shape const*,CA::Vec4 const&+112
9 QuartzCore 0x331e3560 CA::CG::DrawOp::render(CA::CG::Renderer&)常量+1940
10 QuartzCore 0x331e1854 CA::CG::队列::render_回调(void*)+116
11 libdispatch.dylib 0x346e4d08 _dispatch_queue_drain+268
12 libdispatch.dylib 0x346e4b6e _调度_队列_调用$VARIANT$mp+34
13 libdispatch.dylib 0x346e57e0 _dispatch_worker_thread2+204
14 libsystem_c.dylib 0x32f67df4_pthread_wqthread+288
15 libsystem_c.dylib 0x32f67cc8 start_wqthread+0

您是否检查了崩溃时其他线程的状态?崩溃之间可能还有一些其他的相似之处。我有几个崩溃报告,其他线程可能不同,但carsh thead是一样的。这可能与旧设备(iphone4、ipad2)有关吗最近升级到iOS7打开网络视图?我发现最近升级到ios 7的iPad2和开放网络视图出现了这种情况……奇怪的是,为什么?你能找到解决方案吗?