带持续时间的iOS zoomToRect
可能重复:带持续时间的iOS zoomToRect,ios,scrollview,Ios,Scrollview,可能重复: 是否有任何方法可以复制[UIScrollView zoomToRect:zoomRect animated:YES]的行为,从而使动画持续给定的时间?如何使用: [UIView beginAnimations:@"" context:nil]; [UIView setAnimationDuration:2.0]; //Or any other duration [theScroll setContentOffset:offsetPoint]; //offsetPoint is a
是否有任何方法可以复制[UIScrollView zoomToRect:zoomRect animated:YES]的行为,从而使动画持续给定的时间?如何使用:
[UIView beginAnimations:@"" context:nil];
[UIView setAnimationDuration:2.0]; //Or any other duration
[theScroll setContentOffset:offsetPoint]; //offsetPoint is a CGPoint that defines the point you want your scroller to show
[UIView commitAnimations];
缺点是您需要计算精确的CGPoint以获得您想要达到的正确偏移量。我使用一些CA3DTransforms实现了zoomToRect。如果有人感兴趣,我会把代码贴在这里 我必须保留对scrollView原始框架的引用,这样才能工作
rect.origin.x = ((int)rect.origin.x) % (int)self.initialFrame.size.width;
float scale = MIN(self.initialFrame.size.width / rect.size.width,self.initialFrame.size.height / rect.size.height);
CGSize scaledFrameSize = CGSizeMake(self.initialFrame.size.width / scale, self.initialFrame.size.height / scale);
CGPoint middleOfFrame = CGPointMake(self.initialFrame.size.width / 2 ,self.initialFrame.size.height / 2);
CGPoint transformPoint = CGPointMake(rect.origin.x + scaledFrameSize.width / 2,rect.origin.y + scaledFrameSize.height/2);
CGPoint offsetToCenter = CGPointMake((scaledFrameSize.width - rect.size.width) / 2 * scale,( scaledFrameSize.height - rect.size.height)/ 2 * scale);
[UIView animateWithDuration:1 animations:^ {
self.layer.transform = CATransform3DConcat(CATransform3DConcat(CATransform3DConcat(CATransform3DMakeTranslation(middleOfFrame.x,middleOfFrame.y, 0),
CATransform3DMakeTranslation(-transformPoint.x, -transformPoint.y,0)),
CATransform3DMakeScale(scale, scale, 1)),
CATransform3DMakeTranslation(offsetToCenter.x, offsetToCenter.y, 0));
}];
您可以将其放入
UIScrollView
子类中:
- (void)zoomToRect:(CGRect)rect animated:(BOOL)animated
{
[UIView animateWithDuration:(animated?0.3f:0.0f)
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
[super zoomToRect:rect animated:NO];
}
completion:nil];
}
我尝试了这一方法,您还必须设置缩放级别,并且生成的动画与zoomToRect不同。