Ios 按单元格而不是屏幕分页UICollectionView

Ios 按单元格而不是屏幕分页UICollectionView,ios,objective-c,uicollectionview,uicollectionviewlayout,Ios,Objective C,Uicollectionview,Uicollectionviewlayout,我有水平滚动的UICollectionView,在整个屏幕上总是有两个单元格并排出现。我需要在单元格开始时停止滚动。启用分页后,集合视图将滚动整个页面(一次滚动两个单元格),然后停止 我需要启用单个单元格的滚动,或在单元格边缘停止的多个单元格的滚动 我试图将UICollectionViewFlowLayout子类化,并实现方法targetContentOffsetForProposedContentOffset,但到目前为止,我只能中断我的集合视图,它停止了滚动。有没有更简单的方法来实现这一点以

我有水平滚动的
UICollectionView
,在整个屏幕上总是有两个单元格并排出现。我需要在单元格开始时停止滚动。启用分页后,集合视图将滚动整个页面(一次滚动两个单元格),然后停止

我需要启用单个单元格的滚动,或在单元格边缘停止的多个单元格的滚动


我试图将
UICollectionViewFlowLayout
子类化,并实现方法
targetContentOffsetForProposedContentOffset
,但到目前为止,我只能中断我的集合视图,它停止了滚动。有没有更简单的方法来实现这一点以及如何实现,或者我真的需要实现
UICollectionViewFlowLayout
子类的所有方法?谢谢。

好的,我在这里找到了解决方案:


我应该在开头搜索
targetContentOffsetForProposedContentOffset

只需覆盖该方法:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
    *targetContentOffset = scrollView.contentOffset; // set acceleration to 0.0
    float pageWidth = (float)self.articlesCollectionView.bounds.size.width;
    int minSpace = 10;

    int cellToSwipe = (scrollView.contentOffset.x)/(pageWidth + minSpace) + 0.5; // cell width + min spacing for lines
    if (cellToSwipe < 0) {
        cellToSwipe = 0;
    } else if (cellToSwipe >= self.articles.count) {
        cellToSwipe = self.articles.count - 1;
    }
    [self.articlesCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:cellToSwipe inSection:0] atScrollPosition:UICollectionViewScrollPositionLeft animated:YES];
}
-(void)ScrollViewWillendDraging:(UIScrollView*)带速度的scrollView:(CGPoint)速度targetContentOffset:(inout CGPoint*)targetContentOffset{
*targetContentOffset=scrollView.contentOffset;//将加速度设置为0.0
float pageWidth=(float)self.articlesCollectionView.bounds.size.width;
int minSpace=10;
int cellToSwipe=(scrollView.contentOffset.x)/(pageWidth+minSpace)+0.5;//单元格宽度+行的最小间距
if(cellToSwipe<0){
cellToSwipe=0;
}else if(cellToSwipe>=self.articles.count){
cellToSwipe=self.articles.count-1;
}
[self.articlesCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:CellToSweep-inSection:0]在ScrollPosition:UICollectionViewScrollPositionLeft动画:是];
}
方法1:收集视图
flowLayout
UICollectionViewFlowLayout
属性

override func scrollViewWillEndDragging(scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {

    if let collectionView = collectionView {

        targetContentOffset.memory = scrollView.contentOffset
        let pageWidth = CGRectGetWidth(scrollView.frame) + flowLayout.minimumInteritemSpacing

        var assistanceOffset : CGFloat = pageWidth / 3.0

        if velocity.x < 0 {
            assistanceOffset = -assistanceOffset
        }

        let assistedScrollPosition = (scrollView.contentOffset.x + assistanceOffset) / pageWidth

        var targetIndex = Int(round(assistedScrollPosition))


        if targetIndex < 0 {
            targetIndex = 0
        }
        else if targetIndex >= collectionView.numberOfItemsInSection(0) {
            targetIndex = collectionView.numberOfItemsInSection(0) - 1
        }

        print("targetIndex = \(targetIndex)")

        let indexPath = NSIndexPath(forItem: targetIndex, inSection: 0)

        collectionView.scrollToItemAtIndexPath(indexPath, atScrollPosition: .Left, animated: true)
    }
}
override func ScrollViewWillendDraging(scrollView:UIScrollView,withVelocity:CGPoint,targetContentOffset:UnsafemeutablePointer){
如果让collectionView=collectionView{
targetContentOffset.memory=scrollView.contentOffset
让pageWidth=CGRectGetWidth(scrollView.frame)+flowLayout.MinimumineItemSpacing
var assistanceOffset:CGFloat=pageWidth/3.0
如果速度.x<0{
assistanceOffset=-assistanceOffset
}
让assistedScrollPosition=(scrollView.contentOffset.x+assistanceOffset)/pageWidth
var targetIndex=Int(圆形(辅助CrollPosition))
如果targetIndex<0{
targetIndex=0
}
如果targetIndex>=collectionView.numberOfItemsInSection(0),则为else{
targetIndex=collectionView.numberOfItemsInSection(0)-1
}
打印(“targetIndex=\(targetIndex)”)
让indexPath=NSIndexPath(forItem:targetIndex,第0节)
collectionView.scrollToItemAtIndexPath(indexPath,atScrollPosition:。左侧,动画:true)
}
}
方法2:页面视图控制器
您可以使用
UIPageViewController
,如果它满足您的要求,则每个页面都将有一个单独的视图控制器。

有点像evya的答案,但更平滑一些,因为它没有将targetContentOffset设置为零

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
    if ([scrollView isKindOfClass:[UICollectionView class]]) {
        UICollectionView* collectionView = (UICollectionView*)scrollView;
        if ([collectionView.collectionViewLayout isKindOfClass:[UICollectionViewFlowLayout class]]) {
            UICollectionViewFlowLayout* layout = (UICollectionViewFlowLayout*)collectionView.collectionViewLayout;

            CGFloat pageWidth = layout.itemSize.width + layout.minimumInteritemSpacing;
            CGFloat usualSideOverhang = (scrollView.bounds.size.width - pageWidth)/2.0;
            // k*pageWidth - usualSideOverhang = contentOffset for page at index k if k >= 1, 0 if k = 0
            // -> (contentOffset + usualSideOverhang)/pageWidth = k at page stops

            NSInteger targetPage = 0;
            CGFloat currentOffsetInPages = (scrollView.contentOffset.x + usualSideOverhang)/pageWidth;
            targetPage = velocity.x < 0 ? floor(currentOffsetInPages) : ceil(currentOffsetInPages);
            targetPage = MAX(0,MIN(self.projects.count - 1,targetPage));

            *targetContentOffset = CGPointMake(MAX(targetPage*pageWidth - usualSideOverhang,0), 0);
        }
    }
}
-(void)ScrollViewWillendDraging:(UIScrollView*)带速度的scrollView:(CGPoint)速度targetContentOffset:(inout CGPoint*)targetContentOffset{
if([scrollView是类:[UICollectionView类]]){
UICollectionView*collectionView=(UICollectionView*)滚动视图;
如果([collectionView.collectionViewLayout是类的种类:[UICollectionViewFlowLayout类]]){
UICollectionViewFlowLayout*布局=(UICollectionViewFlowLayout*)collectionView.collectionViewLayout;
CGFloat pageWidth=layout.itemSize.width+layout.minimuminetemspacing;
CGFloat usualSideOverhang=(scrollView.bounds.size.width-pageWidth)/2.0;
//k*pageWidth-usualSideOverhang=索引k处的页面的内容偏移量(如果k>=1),如果k=0,则为0
//->(contentOffset+usualSideOverhang)/pageWidth=k在页面停止处
NSInteger targetPage=0;
CGFloat currentOffsetingPages=(scrollView.contentOffset.x+usualSideOverhang)/pageWidth;
targetPage=velocity.x<0?楼层(currentOffsetInPages):ceil(currentOffsetInPages);
targetPage=MAX(0,MIN(self.projects.count-1,targetPage));
*targetContentOffset=CGPointMake(最大值(targetPage*pageWidth-usualSideOverhang,0),0);
}
}
}

这是我在Swift 3中的版本。滚动结束后计算偏移量,并使用动画调整偏移量

collectionLayout
是一个
UICollectionViewFlowLayout()


Evya答案的Swift 3版本:

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
  targetContentOffset.pointee = scrollView.contentOffset
    let pageWidth:Float = Float(self.view.bounds.width)
    let minSpace:Float = 10.0
    var cellToSwipe:Double = Double(Float((scrollView.contentOffset.x))/Float((pageWidth+minSpace))) + Double(0.5)
    if cellToSwipe < 0 {
        cellToSwipe = 0
    } else if cellToSwipe >= Double(self.articles.count) {
        cellToSwipe = Double(self.articles.count) - Double(1)
    }
    let indexPath:IndexPath = IndexPath(row: Int(cellToSwipe), section:0)
    self.collectionView.scrollToItem(at:indexPath, at: UICollectionViewScrollPosition.left, animated: true)


}
func-scrollViewWillendDraging(scrollView:UIScrollView,withVelocity:CGPoint,targetContentOffset:UnsafemeutablePointer){
targetContentOffset.pointee=scrollView.contentOffset
let pageWidth:Float=Float(self.view.bounds.width)
让minSpace:Float=10.0
var cellToSwipe:Double=Double(Float((scrollView.contentOffset.x))/Float((pageWidth+minSpace))+Double(0.5)
如果cellToSwipe<0{
cellToSwipe=0
}如果cellToSwipe>=Double(self.articles.count){
cellToSwipe=Double(self.articles.count)-Double(1)
}
让indexPath:indexPath=indexPath(行:Int(cellToSwipe),节:0)
self.collectionView.scrollToItem(at:indexPath,at:UICollectionViewScrollPosition.left,动画:true)
}

部分基于StevenOjo的回答。 我已经使用水平滚动和无反弹UICollectionView对此进行了测试。cellSize是CollectionViewCell大小。您可以调整系数以修改滚动敏感度

override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    targetContentOffset.pointee = scrollView.contentOffset
    var factor: CGFloat = 0.5
    if velocity.x < 0 {
        factor = -factor
    }
    let indexPath = IndexPath(row: (scrollView.contentOffset.x/cellSize.width + factor).int, section: 0)
    collectionView?.scrollToItem(at: indexPath, at: .left, animated: true)
}
override func scrollView willenddragging(uscrollview:UIScrollView,带速度:CGPoint,targetContentO
override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    targetContentOffset.pointee = scrollView.contentOffset
    var factor: CGFloat = 0.5
    if velocity.x < 0 {
        factor = -factor
    }
    let indexPath = IndexPath(row: (scrollView.contentOffset.x/cellSize.width + factor).int, section: 0)
    collectionView?.scrollToItem(at: indexPath, at: .left, animated: true)
}
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

    guard let collectionView = self.collectionView else {
        let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
        return latestOffset
    }

    // Page height used for estimating and calculating paging.
    let pageHeight = self.itemSize.height + self.minimumLineSpacing

    // Make an estimation of the current page position.
    let approximatePage = collectionView.contentOffset.y/pageHeight

    // Determine the current page based on velocity.
    let currentPage = velocity.y == 0 ? round(approximatePage) : (velocity.y < 0.0 ? floor(approximatePage) : ceil(approximatePage))

    // Create custom flickVelocity.
    let flickVelocity = velocity.y * 0.3

    // Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
    let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)

    let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - collectionView.contentInset.top

    return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
}
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

    guard let collectionView = self.collectionView else {
        let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
        return latestOffset
    }

    // Page width used for estimating and calculating paging.
    let pageWidth = self.itemSize.width + self.minimumInteritemSpacing

    // Make an estimation of the current page position.
    let approximatePage = collectionView.contentOffset.x/pageWidth

    // Determine the current page based on velocity.
    let currentPage = velocity.x == 0 ? round(approximatePage) : (velocity.x < 0.0 ? floor(approximatePage) : ceil(approximatePage))

    // Create custom flickVelocity.
    let flickVelocity = velocity.x * 0.3

    // Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
    let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)

    // Calculate newHorizontalOffset.
    let newHorizontalOffset = ((currentPage + flickedPages) * pageWidth) - collectionView.contentInset.left

    return CGPoint(x: newHorizontalOffset, y: proposedContentOffset.y)
}
var itemCellSize: CGSize = <your cell size>
var itemCellsGap: CGFloat = <gap in between>

override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    let pageWidth = (itemCellSize.width + itemCellsGap)
    let itemIndex = (targetContentOffset.pointee.x) / pageWidth
    targetContentOffset.pointee.x = round(itemIndex) * pageWidth - (itemCellsGap / 2)
}

// CollectionViewFlowLayoutDelegate

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
    return itemCellSize
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
    return itemCellsGap
}
// === Defaults ===
let bannerSize = CGSize(width: 280, height: 170)
let pageWidth: CGFloat = 290 // ^ + paging
let insetLeft: CGFloat = 20
let insetRight: CGFloat = 20
// ================

var pageScrollView: UIScrollView!

override func viewDidLoad() {
    super.viewDidLoad()

    // Create fake scrollview to properly handle paging
    pageScrollView = UIScrollView(frame: CGRect(origin: .zero, size: CGSize(width: pageWidth, height: 100)))
    pageScrollView.isPagingEnabled = true
    pageScrollView.alwaysBounceHorizontal = true
    pageScrollView.showsVerticalScrollIndicator = false
    pageScrollView.showsHorizontalScrollIndicator = false
    pageScrollView.delegate = self
    pageScrollView.isHidden = true
    view.insertSubview(pageScrollView, belowSubview: collectionView)

    // Set desired gesture recognizers to the collection view
    for gr in pageScrollView.gestureRecognizers! {
        collectionView.addGestureRecognizer(gr)
    }
}

func scrollViewDidScroll(_ scrollView: UIScrollView) {
    if scrollView == pageScrollView {
        // Return scrolling back to the collection view
        collectionView.contentOffset.x = pageScrollView.contentOffset.x
    }
}

func refreshData() {
    ...

    refreshScroll()
}

override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()

    refreshScroll()
}

/// Refresh fake scrolling view content size if content changes
func refreshScroll() {
    let w = collectionView.width - bannerSize.width - insetLeft - insetRight
    pageScrollView.contentSize = CGSize(width: pageWidth * CGFloat(banners.count) - w, height: 100)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
    let pageWidth = // The width your page should have (plus a possible margin)
    let proportionalOffset = collectionView.contentOffset.x / pageWidth
    indexOfCellBeforeDragging = Int(round(proportionalOffset))
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    // Stop scrolling
    targetContentOffset.pointee = scrollView.contentOffset

    // Calculate conditions
    let pageWidth = // The width your page should have (plus a possible margin)
    let collectionViewItemCount = // The number of items in this section
    let proportionalOffset = collectionView.contentOffset.x / pageWidth
    let indexOfMajorCell = Int(round(proportionalOffset))
    let swipeVelocityThreshold: CGFloat = 0.5
    let hasEnoughVelocityToSlideToTheNextCell = indexOfCellBeforeDragging + 1 < collectionViewItemCount && velocity.x > swipeVelocityThreshold
    let hasEnoughVelocityToSlideToThePreviousCell = indexOfCellBeforeDragging - 1 >= 0 && velocity.x < -swipeVelocityThreshold
    let majorCellIsTheCellBeforeDragging = indexOfMajorCell == indexOfCellBeforeDragging
    let didUseSwipeToSkipCell = majorCellIsTheCellBeforeDragging && (hasEnoughVelocityToSlideToTheNextCell || hasEnoughVelocityToSlideToThePreviousCell)

    if didUseSwipeToSkipCell {
        // Animate so that swipe is just continued
        let snapToIndex = indexOfCellBeforeDragging + (hasEnoughVelocityToSlideToTheNextCell ? 1 : -1)
        let toValue = pageWidth * CGFloat(snapToIndex)
        UIView.animate(
            withDuration: 0.3,
            delay: 0,
            usingSpringWithDamping: 1,
            initialSpringVelocity: velocity.x,
            options: .allowUserInteraction,
            animations: {
                scrollView.contentOffset = CGPoint(x: toValue, y: 0)
                scrollView.layoutIfNeeded()
            },
            completion: nil
        )
    } else {
        // Pop back (against velocity)
        let indexPath = IndexPath(row: indexOfMajorCell, section: 0)
        collectionView.scrollToItem(at: indexPath, at: .left, animated: true)
    }
}
/**
 A UICollectionViewFlowLayout with...
 - paged horizontal scrolling
 - itemSize is the same as the collectionView bounds.size
 */
class PagedFlowLayout: UICollectionViewFlowLayout {

  override init() {
    super.init()
    self.scrollDirection = .horizontal
    self.minimumLineSpacing = 8 // line spacing is the horizontal spacing in horizontal scrollDirection
    self.minimumInteritemSpacing = 0
    if #available(iOS 11.0, *) {
      self.sectionInsetReference = .fromSafeArea // for iPhone X
    }
  }

  required init?(coder aDecoder: NSCoder) {
    fatalError("not implemented")
  }

  // Note: Setting `minimumInteritemSpacing` here will be too late. Don't do it here.
  override func prepare() {
    super.prepare()
    guard let collectionView = collectionView else { return }
    collectionView.decelerationRate = UIScrollViewDecelerationRateFast // mostly you want it fast!

    let insetedBounds = UIEdgeInsetsInsetRect(collectionView.bounds, self.sectionInset)
    self.itemSize = insetedBounds.size
  }

  // Table: Possible cases of targetContentOffset calculation
  // -------------------------
  // start |          |
  // near  | velocity | end
  // page  |          | page
  // -------------------------
  //   0   | forward  |  1
  //   0   | still    |  0
  //   0   | backward |  0
  //   1   | forward  |  1
  //   1   | still    |  1
  //   1   | backward |  0
  // -------------------------
  override func targetContentOffset( //swiftlint:disable:this cyclomatic_complexity
    forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

    guard let collectionView = collectionView else { return proposedContentOffset }

    let pageWidth = itemSize.width + minimumLineSpacing
    let currentPage: CGFloat = collectionView.contentOffset.x / pageWidth
    let nearestPage: CGFloat = round(currentPage)
    let isNearPreviousPage = nearestPage < currentPage

    var pageDiff: CGFloat = 0
    let velocityThreshold: CGFloat = 0.5 // can customize this threshold
    if isNearPreviousPage {
      if velocity.x > velocityThreshold {
        pageDiff = 1
      }
    } else {
      if velocity.x < -velocityThreshold {
        pageDiff = -1
      }
    }

    let x = (nearestPage + pageDiff) * pageWidth
    let cappedX = max(0, x) // cap to avoid targeting beyond content
    //print("x:", x, "velocity:", velocity)
    return CGPoint(x: cappedX, y: proposedContentOffset.y)
  }

}
   var pagesSizes = [CGSize]()
   func scrollViewDidScroll(_ scrollView: UIScrollView) {
        defer {
            lastOffsetY = scrollView.contentOffset.y
        }
        if collectionView.isDecelerating {
            var currentPage = 0
            var currentPageBottom = CGFloat(0)
            for pagesSize in pagesSizes {
                currentPageBottom += pagesSize.height
                if currentPageBottom > collectionView!.contentOffset.y {
                    break
                }
                currentPage += 1
            }
            if collectionView.contentOffset.y > currentPageBottom - pagesSizes[currentPage].height, collectionView.contentOffset.y + collectionView.frame.height < currentPageBottom {
                return // 100% of view within bounds
            }
            if lastOffsetY < collectionView.contentOffset.y {
                if currentPage + 1 != pagesSizes.count {
                    collectionView.setContentOffset(CGPoint(x: 0, y: currentPageBottom), animated: true)
                }
            } else {
                collectionView.setContentOffset(CGPoint(x: 0, y: currentPageBottom - pagesSizes[currentPage].height), animated: true)
            }
        }
    }
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    targetContentOffset.pointee = scrollView.contentOffset
    var indexes = self.collectionView.indexPathsForVisibleItems
    indexes.sort()
    var index = indexes.first!
    let cell = self.collectionView.cellForItem(at: index)!
    let position = self.collectionView.contentOffset.x - cell.frame.origin.x
    if position > cell.frame.size.width/2{
       index.row = index.row+1
    }
    self.collectionView.scrollToItem(at: index, at: .left, animated: true )
}
let layout = PagingCollectionViewLayout()

layout.itemSize = 
layout.minimumLineSpacing = 
layout.scrollDirection = 
final class PagingFlowLayout: UICollectionViewFlowLayout {
    private var currentIndex = 0

    override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
        let count = collectionView!.numberOfItems(inSection: 0)
        let currentAttribute = layoutAttributesForItem(
            at: IndexPath(item: currentIndex, section: 0)
            ) ?? UICollectionViewLayoutAttributes()

        let direction = proposedContentOffset.x > currentAttribute.frame.minX
        if collectionView!.contentOffset.x + collectionView!.bounds.width < collectionView!.contentSize.width || currentIndex < count - 1 {
            currentIndex += direction ? 1 : -1
            currentIndex = max(min(currentIndex, count - 1), 0)
        }

        let indexPath = IndexPath(item: currentIndex, section: 0)
        let closestAttribute = layoutAttributesForItem(at: indexPath) ?? UICollectionViewLayoutAttributes()

        let centerOffset = collectionView!.bounds.size.width / 2
        return CGPoint(x: closestAttribute.center.x - centerOffset, y: 0)
    }
}
var offsetScroll1 : CGFloat = 0
var offsetScroll2 : CGFloat = 0
let flowLayout = UICollectionViewFlowLayout()
let screenSize : CGSize = UIScreen.main.bounds.size
var items = ["1", "2", "3", "4", "5"]

override func viewDidLoad() {
    super.viewDidLoad()
    flowLayout.scrollDirection = .horizontal
    flowLayout.minimumLineSpacing = 7
    let collectionView = UICollectionView(frame: CGRect(x: 0, y: 590, width: screenSize.width, height: 200), collectionViewLayout: flowLayout)
    collectionView.register(collectionViewCell1.self, forCellWithReuseIdentifier: cellReuseIdentifier)
    collectionView.delegate = self
    collectionView.dataSource = self
    collectionView.backgroundColor = UIColor.clear
    collectionView.showsHorizontalScrollIndicator = false
    self.view.addSubview(collectionView)
}

func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
    offsetScroll1 = offsetScroll2
}

func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
    offsetScroll1 = offsetScroll2
}

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>){
    let indexOfMajorCell = self.desiredIndex()
    let indexPath = IndexPath(row: indexOfMajorCell, section: 0)
    flowLayout.collectionView!.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
    targetContentOffset.pointee = scrollView.contentOffset
}

private func desiredIndex() -> Int {
    var integerIndex = 0
    print(flowLayout.collectionView!.contentOffset.x)
    offsetScroll2 = flowLayout.collectionView!.contentOffset.x
    if offsetScroll2 > offsetScroll1 {
        integerIndex += 1
        let offset = flowLayout.collectionView!.contentOffset.x / screenSize.width
        integerIndex = Int(round(offset))
        if integerIndex < (items.count - 1) {
            integerIndex += 1
        }
    }
    if offsetScroll2 < offsetScroll1 {
        let offset = flowLayout.collectionView!.contentOffset.x / screenSize.width
        integerIndex = Int(offset.rounded(.towardZero))
    }
    let targetIndex = integerIndex
    return targetIndex
}
func scrollViewWillEndDragging(
    _ scrollView: UIScrollView,
    withVelocity velocity: CGPoint,
    targetContentOffset: UnsafeMutablePointer<CGPoint>
) {
    targetContentOffset.pointee = scrollView.contentOffset
    var indexes = collection.indexPathsForVisibleItems
    indexes.sort()
    var index = indexes.first!
    if velocity.x > 0 {
       index.row += 1
    } else if velocity.x == 0 {
        let cell = self.collection.cellForItem(at: index)!
        let position = self.collection.contentOffset.x - cell.frame.origin.x
        if position > cell.frame.size.width / 2 {
           index.row += 1
        }
    }

    self.collection.scrollToItem(at: index, at: .centeredHorizontally, animated: true )
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    targetContentOffset.pointee = scrollView.contentOffset
    var indexes = yourCollectionView.indexPathsForVisibleItems
    indexes.sort()
    var index = indexes.first!
    // if velocity.x > 0 && (Get the number of items from your data) > index.row + 1 {
    if velocity.x > 0 && yourCollectionView.numberOfItems(inSection: 0) > index.row + 1 {
       index.row += 1
    } else if velocity.x == 0 {
        let cell = yourCollectionView.cellForItem(at: index)!
        let position = yourCollectionView.contentOffset.x - cell.frame.origin.x
        if position > cell.frame.size.width / 2 {
           index.row += 1
        }
    }
    
    yourCollectionView.scrollToItem(at: index, at: .centeredHorizontally, animated: true )
}
    func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
        
        targetContentOffset.pointee = scrollView.contentOffset
        
        //M: Get the first visiable item's indexPath from visibaleItems.
        var indexPaths = *YOURCOLLECTIONVIEW*.indexPathsForVisibleItems
        indexPaths.sort()
        var indexPath = indexPaths.first!

        //M: Use the velocity to detect the paging control movement.
        //M: If the movement is forward, then increase the indexPath.
        if velocity.x > 0{
            indexPath.row += 1
            
            //M: If the movement is in the next section, which means the indexPath's row is out range. We set the indexPath to the first row of the next section.
            if indexPath.row == *YOURCOLLECTIONVIEW*.numberOfItems(inSection: indexPath.section){
                indexPath.row = 0
                indexPath.section += 1
            }
        }
        else{
            //M: If the movement is backward, the indexPath will be automatically changed to the first visiable item which is indexPath.row - 1. So there is no need to write the logic.
        }
        
        //M: Tell the collection view to scroll to the next item.
        *YOURCOLLECTIONVIEW*.scrollToItem(at: indexPath, at: .left, animated: true )
 }
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity 
velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    targetContentOffset.pointee = scrollView.contentOffset
    var indexes = self.collectionHome.indexPathsForVisibleItems
    indexes.sort()
    var index = indexes.first!
    let cell = self.collectionHome.cellForItem(at: index)!
    let position = self.collectionHome.contentOffset.x - cell.frame.origin.x
    if position > cell.frame.size.width/2{
        index.row = index.row+1
    }
    self.collectionHome.scrollToItem(at: index, at: .left, animated: true )
}