未收到Firebase iOS推送通知

未收到Firebase iOS推送通知,ios,firebase,push-notification,firebase-cloud-messaging,Ios,Firebase,Push Notification,Firebase Cloud Messaging,我已经按照文档所示设置了项目。当应用程序位于前台时,我会将消息发送到方法applicationReceivedRemoteMessage,但当应用程序位于后台时,我不会收到通知。我尝试从Firebase控制台发送通知 起初我认为证书等可能会有问题,但当我尝试通过它发送消息时,效果很好 所以问题是我配置应用程序的方式。我已经在这里复制了AppDelegate。有人能找出它为什么不起作用吗 还有人可以告诉我如何指定我需要为我的沙盒模式发送通知。无法在Firebase的通知控制台中选择生产/沙箱模式

我已经按照文档所示设置了项目。当应用程序位于前台时,我会将消息发送到方法
applicationReceivedRemoteMessage
,但当应用程序位于后台时,我不会收到通知。我尝试从Firebase控制台发送通知

起初我认为证书等可能会有问题,但当我尝试通过它发送消息时,效果很好

所以问题是我配置应用程序的方式。我已经在这里复制了AppDelegate。有人能找出它为什么不起作用吗

还有人可以告诉我如何指定我需要为我的沙盒模式发送通知。无法在Firebase的通知控制台中选择生产/沙箱模式

//
//  AppDelegate.swift
//  Charity
//
//  Created by Prime on 2/15/17.
//  Copyright © 2017 Prime. All rights reserved.
//

import UIKit
import Firebase
import FirebaseMessaging
import SwiftyJSON
import Alamofire
import UserNotifications

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?
    var stoken = ""
    let gcmMessageIDKey = "gcm.message_id"


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        let navigationBarAppearace = UINavigationBar.appearance()
        navigationBarAppearace.titleTextAttributes = [NSForegroundColorAttributeName:UIColor.white]


        // Override point for customization after application launch.
        if #available(iOS 10.0, *) {
            // For iOS 10 display notification (sent via APNS)
            UNUserNotificationCenter.current().delegate = self

            let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
            UNUserNotificationCenter.current().requestAuthorization(
                options: authOptions,
                completionHandler: {_, _ in })

            // For iOS 10 data message (sent via FCM)
            FIRMessaging.messaging().remoteMessageDelegate = self

        } else {
            let settings: UIUserNotificationSettings =
                UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
            application.registerUserNotificationSettings(settings)
        }

        application.registerForRemoteNotifications()



        FIRApp.configure()

        // [START add_token_refresh_observer]
        // Add observer for InstanceID token refresh callback.
        NotificationCenter.default.addObserver(self,
                                               selector: #selector(self.tokenRefreshNotification),
                                               name: .firInstanceIDTokenRefresh,
                                               object: nil)
        // [END add_token_refresh_observer]        
        return true
    }

    func tokenRefreshNotification(_ notification: Notification) {
        if let refreshedToken = FIRInstanceID.instanceID().token() {
            print("InstanceID token: \(refreshedToken)")
        }

        // Connect to FCM since connection may have failed when attempted before having a token.
        connectToFcm()
    }

    func connectToFcm() {
        // Won't connect since there is no token
        guard FIRInstanceID.instanceID().token() != nil else {
            return
        }

        // Disconnect previous FCM connection if it exists.
        FIRMessaging.messaging().disconnect()

        FIRMessaging.messaging().connect { (error) in
            if error != nil {
                print("Unable to connect with FCM. \(error)")
            } else {
                print("Connected to FCM.")
            }
        }
    }

//    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
//        print(remoteMessage.appData)
//    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
        FIRMessaging.messaging().disconnect()
        print("Disconnected from FCM.")
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
        connectToFcm()
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }
//    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> ()) {
//
//        print("Message ID \(userInfo["gcm.message_id"]!)")
//        print(userInfo)
//    }
    // [START receive_message]
    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification
        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)
    }

    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                     fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification
        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        completionHandler(UIBackgroundFetchResult.newData)
//        completionHandler(.noData)
    }
    // [END receive_message]

    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
        stoken = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
        print("device token is \(stoken)")
        FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.sandbox)
    }

    func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
        print("Unable to register for remote notifications: \(error.localizedDescription)")
    }
}

// [START ios_10_message_handling]
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

    // Receive displayed notifications for iOS 10 devices.
    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                willPresent notification: UNNotification,
                                withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
        let userInfo = notification.request.content.userInfo
        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        // Change this to your preferred presentation option
        completionHandler([])
    }

    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                didReceive response: UNNotificationResponse,
                                withCompletionHandler completionHandler: @escaping () -> Void) {
        let userInfo = response.notification.request.content.userInfo
        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        completionHandler()
    }
}
// [END ios_10_message_handling]

// [START ios_10_data_message_handling]
extension AppDelegate : FIRMessagingDelegate {
    // Receive data message on iOS 10 devices while app is in the foreground.
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
        print(remoteMessage.appData)
    }
}
// [END ios_10_data_message_handling]