Ios 向自定义按钮添加操作

Ios 向自定义按钮添加操作,ios,swift,swift3,Ios,Swift,Swift3,我有一个自定义按钮动画和它的内部视图。现在我在向按钮添加操作时遇到问题。这是代码LogOut是按钮,我不知道如何在其上添加操作以注销用户 class exampleViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() self.view.backgroundColor = UIColor.white self.addCircleView() //

我有一个自定义按钮动画和它的内部视图。现在我在向按钮添加操作时遇到问题。这是代码
LogOut
是按钮,我不知道如何在其上添加操作以注销用户

class exampleViewController: UIViewController {

override func viewDidLoad() {
    super.viewDidLoad()
    self.view.backgroundColor = UIColor.white
    self.addCircleView()
    // Do any additional setup after loading the view, typically from a nib.
}

func addCircleView() {
    var circleView1 = VMButtonCircleFun(frame: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(60), height: CGFloat(60)))
    circleView1.addCircleLayer(withType: VMMakeLocation.top.rawValue)
    circleView1.strokeColor = UIColor(red: 243/255, green: 106/255, blue: 106/255, alpha: 1.0)
    circleView1.center = CGPoint(x: CGFloat(self.view.bounds.width / 2 - 100), y: CGFloat(self.view.bounds.height / 2))
    circleView1.setIconButton(UIImage(named: "Layer 14.png")!, withType: VMMakeLocation.top.rawValue, with: UIColor(red: 127/255, green: 140/255, blue: 141/255, alpha: 1.0))
    circleView1.setLineWidthValue(1.0)
    self.view.addSubview(circleView1)
    circleView1.buildButton()
    circleView1.addTarget(self, action: #selector(self.logout), forControlEvents: .TouchUpInside)
}

func logout()
{
    //TODO MAKE YOUR LOGOUT STUFFS
}

将VMButtonCircleFun.h和VMButtonCircleFun.m中的所有代码替换为该代码,并检查UIViewController的更新代码

问题是您的自定义类在其自己的类上调用选择器,而不是使用自定义目标,因此我定义了一个方法来添加自定义目标(在本例中是您的ViewController)并在那里调用选择器

更新 VMButtonCircleFun.h
示例ViewController,已更新
我希望这对您有所帮助,现在就像charm一样工作

是否继承自
UIControl
?如果没有,您应该将
isUserInteractionEnabled
设置为
true
,以便它接收触摸事件Shello Reinier Melian,我想知道您是否可以帮我做些其他的事情rmelian2014@gmail.comI给你发了封邮件,我只是想知道你的想法
//
//  VMButtonCircleFun.h
//  VMButtonCircleFun
//
//  Created by Vu Mai on 6/2/15.
//  Copyright (c) 2015 VuMai. All rights reserved.
//

#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, VMMakeLocation) {
    VMMakeLocationTop = 1,
    VMMakeLocationBottom
};

@interface VMButtonCircleFun : UIView
@property(nonatomic) UIColor *strokeColor;
- (void)addCircleLayerWithType:(NSInteger)type;
- (void)setStrokeEnd:(CGFloat)strokeEnd animated:(BOOL)animated;
-(void)buildButton;
-(void)setIconButton:(UIImage *)icon withType:(NSInteger)type withColor:(UIColor*)color;
-(void)setLineWidthValue:(float)lineWidthTemp;
-(void)addAction:(SEL)selector;
-(void)addTarget:(id)target;

@end
//
//  VMButtonCircleFun.m
//  VMButtonCircleFun
//
//  Created by Vu Mai on 6/2/15.
//  Copyright (c) 2015 VuMai. All rights reserved.
//

#import "VMButtonCircleFun.h"

@interface VMButtonCircleFun()

@property(nonatomic) CAShapeLayer *circleLayer;
@property (nonatomic) CAShapeLayer *lineLayerTopToBottom;
@property (nonatomic) CAShapeLayer *lineLayerBottomToHide;

@property (nonatomic, strong) UIImageView *imgIcon;
@property (nonatomic) float lineWidth;
@property (nonatomic, weak) id target;
@end

@implementation VMButtonCircleFun

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        self.lineWidth = 2.0f;
    }
    return self;
}

#pragma mark - Instance Methods

- (void)setStrokeEnd:(CGFloat)strokeEnd animated:(BOOL)animated
{
    self.circleLayer.strokeEnd = strokeEnd;
}

#pragma mark - Property Setters

- (void)setStrokeColor:(UIColor *)strokeColor
{
    self.circleLayer.strokeColor = strokeColor.CGColor;
    self.lineLayerBottomToHide.strokeColor = strokeColor.CGColor;
    self.lineLayerTopToBottom.strokeColor = strokeColor.CGColor;
    _strokeColor = strokeColor;
}

-(void)setLineWidthValue:(float)lineWidthTemp
{
    self.lineWidth = lineWidthTemp;
}

#pragma mark - Private Instance methods

- (void)addCircleLayerWithType:(NSInteger)type
{
    CGFloat radius;
    CGFloat lineWidth = self.lineWidth;
    CGRect screenRect = [[UIScreen mainScreen] bounds];
//    CGFloat screenWidth = screenRect.size.width;
    CGFloat screenHeight = screenRect.size.height;
    CGRect rect;
    UIBezierPath *path1 = [UIBezierPath bezierPath];
    UIBezierPath *path2 = [UIBezierPath bezierPath];
    switch (type) {
        case VMMakeLocationTop:
            radius = CGRectGetWidth(self.bounds)/2 - lineWidth/2;
            rect = CGRectMake(lineWidth/2, lineWidth/2, radius * 2, radius * 2);
            [path1 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, -screenHeight)];
            [path1 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, 1)];

            [path2 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, 1)];
            [path2 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, -screenHeight)];
            break;
            
        case VMMakeLocationBottom:
            radius = CGRectGetWidth(self.bounds)/2 - lineWidth/2;
            rect = CGRectMake(CGRectGetWidth(self.bounds)-lineWidth/2,CGRectGetHeight(self.bounds)-lineWidth/2, radius * -2, radius * -2);
            
            
            [path1 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, +screenHeight)];
            [path1 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)-1)];
            
            [path2 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)-1)];
            [path2 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, +screenHeight)];
            break;
            
        default:
            break;
    }
    
    self.circleLayer = [CAShapeLayer layer];
    self.circleLayer.path = [UIBezierPath bezierPathWithRoundedRect:rect
                                                       cornerRadius:radius].CGPath;
    self.circleLayer.strokeColor = self.tintColor.CGColor;
    self.circleLayer.fillColor = nil;
    self.circleLayer.lineWidth = lineWidth;
    self.circleLayer.lineCap = kCALineCapRound;
    self.circleLayer.lineJoin = kCALineJoinRound;
    [self.circleLayer setStrokeEnd:0.0f];
    [self.layer addSublayer:self.circleLayer];
    
    self.lineLayerTopToBottom = [CAShapeLayer layer];
    
    self.lineLayerTopToBottom.path = path1.CGPath;
    self.lineLayerTopToBottom.lineWidth = self.lineWidth;
    [self.lineLayerTopToBottom setStrokeEnd:1.0f];
    self.lineLayerTopToBottom.strokeColor = [UIColor darkGrayColor].CGColor;
    [self.layer addSublayer:self.lineLayerTopToBottom];\
    
    self.lineLayerBottomToHide = [CAShapeLayer layer];
    self.lineLayerBottomToHide.path = path2.CGPath;
    self.lineLayerBottomToHide.lineWidth = self.lineWidth;
    [self.lineLayerBottomToHide setStrokeEnd:1.0f];
    self.lineLayerBottomToHide.strokeColor = [UIColor darkGrayColor].CGColor;
    [self.lineLayerBottomToHide setOpacity:0];
    [self.layer addSublayer:self.lineLayerBottomToHide];
    
    [UIView setAnimationDelegate:self];
}

-(void)setIconButton:(UIImage *)icon withType:(NSInteger)type withColor:(UIColor*)color
{
    self.imgIcon = [[UIImageView alloc] initWithImage:icon];
    [self.imgIcon setFrame:CGRectMake(0, 0, CGRectGetWidth(self.bounds)-CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)-CGRectGetHeight(self.bounds)/2)];
    
    self.imgIcon.image = [icon imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
    [self.imgIcon setContentMode:UIViewContentModeScaleAspectFit];
    [self.imgIcon setTintColor:color];
    switch (type) {
        case VMMakeLocationTop:
            [self.imgIcon setCenter:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2 -5 )];
            break;
        case VMMakeLocationBottom:
            [self.imgIcon setCenter:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2 +5 )];
            break;
            
        default:
            break;
    }
    
    [self.imgIcon setAlpha:0];
    [self addSubview:self.imgIcon];
}

-(void)addAction:(SEL)selector
{
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self.target action:selector];
    [self addGestureRecognizer:tap];
}

-(void)addTarget:(id)target
{
    self.target = target;
}

-(void)buildButton
{
    CABasicAnimation * swipeLine = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    [swipeLine setValue:@"topToBottom" forKey:@"id"];
    swipeLine.delegate = self;
    swipeLine.duration=1;
    swipeLine.fromValue=[NSNumber numberWithDouble:0.0f];
    swipeLine.toValue=  [NSNumber numberWithDouble:1.0f];
    swipeLine.fillMode = kCAFillModeForwards;
    swipeLine.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    swipeLine.removedOnCompletion=NO;
    self.lineLayerTopToBottom.strokeEnd = 1.0f;
    [self.lineLayerTopToBottom addAnimation:swipeLine forKey:@"topToBottom"];
    
}

-(void)animationLineBottomToHide
{
    
    CABasicAnimation * swipeLine1 = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    [swipeLine1 setValue:@"bottomToHide" forKey:@"id"];
    swipeLine1.duration=1;
    swipeLine1.fromValue=[NSNumber numberWithDouble:1.0f];
    swipeLine1.toValue=  [NSNumber numberWithDouble:0.0f];
    swipeLine1.fillMode = kCAFillModeForwards;
    swipeLine1.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    swipeLine1.removedOnCompletion=YES;
    self.lineLayerBottomToHide.strokeEnd = 0.0f;
    [self.lineLayerBottomToHide addAnimation:swipeLine1 forKey:@"bottomToHide"];
}

-(void)animationLineCircle
{
    CABasicAnimation * swipe = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    [swipe setValue:@"drawCircle" forKey:@"id"];
    swipe.duration=1;
    swipe.fromValue=[NSNumber numberWithDouble:0.0f];
    swipe.toValue=  [NSNumber numberWithDouble:1.0f];
    swipe.fillMode = kCAFillModeForwards;
    swipe.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    swipe.removedOnCompletion=NO;
    self.circleLayer.strokeEnd = 1;
    [self.circleLayer addAnimation:swipe forKey:@"drawCircle"];
    
    [UIView animateWithDuration:0.5 delay:0.5 options:UIViewAnimationOptionCurveEaseIn animations:^{
        [self.imgIcon setAlpha:1];
        [self.imgIcon setCenter:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2)];
    } completion:^(BOOL finished) {
        
    }];
}

-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
    if([[anim valueForKey:@"id"] isEqual:@"topToBottom"]) {
        [self.lineLayerBottomToHide setOpacity:1];
        [self.lineLayerTopToBottom setOpacity:0];
        [self animationLineBottomToHide];
        [self animationLineCircle];
    }
}

@end
import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        var circleView1 = VMButtonCircleFun(frame: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(60), height: CGFloat(60)))
        circleView1.addCircleLayer(withType: VMMakeLocation.top.rawValue)
        circleView1.strokeColor = UIColor(red: 243/255, green: 106/255, blue: 106/255, alpha: 1.0)
        circleView1.center = CGPoint(x: CGFloat(self.view.bounds.width / 2 - 100), y: CGFloat(self.view.bounds.height / 2))
        //circleView1.setIconButton(UIImage(named: "Layer 14.png")!, withType: VMMakeLocation.top.rawValue, with: UIColor(red: 127/255, green: 140/255, blue: 141/255, alpha: 1.0))
        circleView1.setLineWidthValue(1.0)
        self.view.addSubview(circleView1)
        circleView1.buildButton()
        circleView1.addTarget(self)
        circleView1.addAction(#selector(self.logout))
    }
    
    func logout()
    {
        debugPrint("LOGOUT")
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }


}