Ios Swift 4.1可解码罐';使用nestedContainer对嵌套数组进行解码
正在尝试使用Codable编写一个简单的Ios Swift 4.1可解码罐';使用nestedContainer对嵌套数组进行解码,ios,swift,codable,Ios,Swift,Codable,正在尝试使用Codable编写一个简单的swift4.1来解析json 我有一个类似这样的结构: struct GameCharacter : Codable { var name : String var weapons : [Weapon] enum CodingKeys : String, CodingKey { case name case weapons } init(from decoder: Decoder) { do {
swift4.1
来解析json
我有一个类似这样的结构:
struct GameCharacter : Codable {
var name : String
var weapons : [Weapon]
enum CodingKeys : String, CodingKey {
case name
case weapons
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
let weaponsContainer = try container.nestedContainer(keyedBy: Weapon.CodingKeys.self, forKey: .weapons)
self.weapons = try weaponsContainer.decode([Weapon].self, forKey: .weapons)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Weapon : Codable {
var name : String
enum CodingKeys : String, CodingKey {
case name
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Game : Codable {
var characters : [GameCharacter]
enum CodingKeys : String, CodingKey { case characters }
}
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
还有另一个类似的例子:
struct GameCharacter : Codable {
var name : String
var weapons : [Weapon]
enum CodingKeys : String, CodingKey {
case name
case weapons
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
let weaponsContainer = try container.nestedContainer(keyedBy: Weapon.CodingKeys.self, forKey: .weapons)
self.weapons = try weaponsContainer.decode([Weapon].self, forKey: .weapons)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Weapon : Codable {
var name : String
enum CodingKeys : String, CodingKey {
case name
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Game : Codable {
var characters : [GameCharacter]
enum CodingKeys : String, CodingKey { case characters }
}
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
我还有一个类似这样的包装器的结构:
struct GameCharacter : Codable {
var name : String
var weapons : [Weapon]
enum CodingKeys : String, CodingKey {
case name
case weapons
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
let weaponsContainer = try container.nestedContainer(keyedBy: Weapon.CodingKeys.self, forKey: .weapons)
self.weapons = try weaponsContainer.decode([Weapon].self, forKey: .weapons)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Weapon : Codable {
var name : String
enum CodingKeys : String, CodingKey {
case name
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Game : Codable {
var characters : [GameCharacter]
enum CodingKeys : String, CodingKey { case characters }
}
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
json数据如下所示:
struct GameCharacter : Codable {
var name : String
var weapons : [Weapon]
enum CodingKeys : String, CodingKey {
case name
case weapons
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
let weaponsContainer = try container.nestedContainer(keyedBy: Weapon.CodingKeys.self, forKey: .weapons)
self.weapons = try weaponsContainer.decode([Weapon].self, forKey: .weapons)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Weapon : Codable {
var name : String
enum CodingKeys : String, CodingKey {
case name
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Game : Codable {
var characters : [GameCharacter]
enum CodingKeys : String, CodingKey { case characters }
}
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
但是,我总是遇到类型不匹配错误:
struct GameCharacter : Codable {
var name : String
var weapons : [Weapon]
enum CodingKeys : String, CodingKey {
case name
case weapons
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
let weaponsContainer = try container.nestedContainer(keyedBy: Weapon.CodingKeys.self, forKey: .weapons)
self.weapons = try weaponsContainer.decode([Weapon].self, forKey: .weapons)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Weapon : Codable {
var name : String
enum CodingKeys : String, CodingKey {
case name
}
init(from decoder: Decoder) {
do {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
} catch let error {
print("error: \(error)")
fatalError("error is \(error)")
}
}
}
struct Game : Codable {
var characters : [GameCharacter]
enum CodingKeys : String, CodingKey { case characters }
}
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
错误:类型不匹配(Swift.Dictionary,
Swift.DecodingError.Context(编码路径:[编码键(stringValue:
“字符”,intValue:nil),_JSONKey(stringValue:Index 0),
intValue:0)],debugDescription:“需要解码
字典,但找到了数组。“,underlineError:
(零)
在这一行:
let weaponsContainer = try container.nestedContainer(keyedBy: Weapon.CodingKeys.self, forKey: .weapons)
我不确定问题是什么,因为我(在我看来)显然是在要求一系列武器,但它认为我无论如何都在寻找一本字典
想知道是否有人知道我遗漏了什么。
nestedContainers
仅当您要将子字典或子数组解码到父结构中时才需要,例如,将武器
对象解码到游戏
结构中,但情况并非如此,因为您声明了所有嵌套结构
要解码JSON,您可以省略所有编码键和初始值设定项,利用Codable
的魔力,这就足够了:
struct Game : Codable {
let characters : [GameCharacter]
}
struct GameCharacter : Codable {
let name : String
let weapons : [Weapon]
}
struct Weapon : Codable {
let name : String
}
叫它
do {
let result = try JSONDecoder().decode(Game.self, from: data)
print(result)
} catch { print(error) }
仅当您要将子字典或子数组解码到父结构中时才需要使用
nestedContainers
,例如,将武器
对象解码到游戏
结构中,情况并非如此,因为您声明了所有嵌套结构
要解码JSON,您可以省略所有编码键和初始值设定项,利用Codable
的魔力,这就足够了:
struct Game : Codable {
let characters : [GameCharacter]
}
struct GameCharacter : Codable {
let name : String
let weapons : [Weapon]
}
struct Weapon : Codable {
let name : String
}
叫它
do {
let result = try JSONDecoder().decode(Game.self, from: data)
print(result)
} catch { print(error) }
将结构替换为以下内容,无需任何自定义初始值设定项
import Foundation
struct Weapon: Codable {
let characters: [Character]
}
struct Character: Codable {
let name: String
let weapons: [WeaponElement]
}
struct WeaponElement: Codable {
let name: String
}
创造
extension Weapon {
init(data: Data) throws {
self = try JSONDecoder().decode(Weapon.self, from: data)
}
现在
let weapon = try Weapon(json)
将结构替换为以下内容,无需任何自定义初始值设定项
import Foundation
struct Weapon: Codable {
let characters: [Character]
}
struct Character: Codable {
let name: String
let weapons: [WeaponElement]
}
struct WeaponElement: Codable {
let name: String
}
创造
extension Weapon {
init(data: Data) throws {
self = try JSONDecoder().decode(Weapon.self, from: data)
}
现在
let weapon = try Weapon(json)
试试这个
let string = """
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
"""
struct GameCharacter: Codable {
let characters: [Character]
}
struct Character: Codable {
let name: String
let weapons: [Weapon]
}
struct Weapon: Codable {
let name: String
}
let jsonData = string.data(using: .utf8)!
let decodr = JSONDecoder()
let result = try! decodr.decode(GameCharacter.self, from: jsonData)
let weapon = result.characters.flatMap {$0.weapons}
for weaponname in weapon {
print(weaponname.name) //Output toothpick
}
试试这个
let string = """
{
"characters" : [{
"name" : "Steve",
"weapons" : [{
"name" : "toothpick"
}]
}]
}
"""
struct GameCharacter: Codable {
let characters: [Character]
}
struct Character: Codable {
let name: String
let weapons: [Weapon]
}
struct Weapon: Codable {
let name: String
}
let jsonData = string.data(using: .utf8)!
let decodr = JSONDecoder()
let result = try! decodr.decode(GameCharacter.self, from: jsonData)
let weapon = result.characters.flatMap {$0.weapons}
for weaponname in weapon {
print(weaponname.name) //Output toothpick
}
我也有同样的问题,
jsondeconder()
只解码我的JSON的第一级,然后我使用从Codable
public class Response<T:Codable> : Codable {
public let data : T?
//commented this two function and my problem Solved <3
// enum CodingKeys: String, CodingKey {
// case data
// }
// required public init(from decoder: Decoder) throws {
// data = try T(from: decoder)
// }
}
公共类响应:可编码{
公共数据:T?
//注释了这两个函数并解决了我的问题我也有同样的问题,jsondeconder()
只解码我的JSON的第一级,然后我用从Codable扩展而来的类体中注释的这些方法解决了这个问题
public class Response<T:Codable> : Codable {
public let data : T?
//commented this two function and my problem Solved <3
// enum CodingKeys: String, CodingKey {
// case data
// }
// required public init(from decoder: Decoder) throws {
// data = try T(from: decoder)
// }
}
公共类响应:可编码{
公共数据:T?
//对这两个函数进行了注释,我的问题得到了解决。感谢@vadian我很早就实现了初始化器,以响应不同的问题。我想我不需要这样做。看起来应该很容易,所以我对增加的复杂度感到恼火,这些复杂度似乎不必要。很高兴它们不是!感谢@vadian I implementted很早就回应了一个不同的问题。我想我不需要这样做。看起来应该很容易,所以我对似乎不必要的额外复杂性感到恼火。很高兴他们没有!