Iphone 只画直线,不画平滑线
} 我正在用这个代码画线。但我希望这条线保持直线。这意味着当我移动我的触摸时,线条不应变得平滑。线条将保持笔直 我想我必须做一些类似的事情Iphone 只画直线,不画平滑线,iphone,objective-c,ios,draw,Iphone,Objective C,Ios,Draw,} 我正在用这个代码画线。但我希望这条线保持直线。这意味着当我移动我的触摸时,线条不应变得平滑。线条将保持笔直 我想我必须做一些类似的事情 -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:scrollV
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:scrollView];
//[self drawLine:lastPoint.x :lastPoint.y :currentPoint.x :currentPoint.y];
tempShapeLayer = nil;
CGMutablePathRef linePath = nil;
linePath = CGPathCreateMutable();
tempShapeLayer = [CAShapeLayer layer];
tempShapeLayer.lineWidth = 4.0f;
tempShapeLayer.lineCap = kCALineJoinMiter;
tempShapeLayer.strokeColor = [[UIColor redColor] CGColor];
CGPathMoveToPoint(linePath, NULL, lastPoint.x, lastPoint.y);
CGPathAddLineToPoint(linePath, NULL, currentPoint.x, currentPoint.y);
tempShapeLayer.path = linePath;
CGPathRelease(linePath);
[scrollView.layer addSublayer:tempShapeLayer];
lastPoint = currentPoint;
if(currentPoint.x>lastPoint.x){
currentPoint.y=lastPoint.y;
}
else if(currentPoint.x
如果移动子像素,将得到不需要的抗锯齿效果。我建议地板/天花板为非浮式。与非视网膜相比,使用视网膜时,这显然变得更复杂。实际上,我必须限制触摸,这意味着如果我使用垂直或水平触摸,我必须根据它设置点。我不能从这个答案中得到答案,但这有助于我更详细地理解它。
if (currentPoint.x > lastPoint.x){
currentPoint.y = lastPoint.y;
}
else if (currentPoint.x < lastPoint.x) {
currentPoint.x = lastPoint.x;
}