Flash CS5.5:在iPhone上使用CameraUI拍摄照片时,照片会旋转

Flash CS5.5:在iPhone上使用CameraUI拍摄照片时,照片会旋转,iphone,ios,actionscript-3,flash,flash-cs5,Iphone,Ios,Actionscript 3,Flash,Flash Cs5,请帮忙,我已经成功地通过iphone的摄像头访问并拍摄了一张照片。但问题是,当我通过“loadFilePromise”加载它时,一张照片的旋转方向是错误的 import flash.media.CameraUI; import flash.media.MediaType; import flash.media.MediaPromise; import flash.events.MediaEvent; import flash.events.Event; import flash.events.M

请帮忙,我已经成功地通过iphone的摄像头访问并拍摄了一张照片。但问题是,当我通过“loadFilePromise”加载它时,一张照片的旋转方向是错误的

import flash.media.CameraUI;
import flash.media.MediaType;
import flash.media.MediaPromise;
import flash.events.MediaEvent;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Loader;
import flash.display.Bitmap;
import flash.media.CameraRoll;
import flash.display.StageOrientation;
import flash.events.StageOrientationEvent;
import flash.media.Camera;
import flash.media.Video;

var currentOrientation:String = "";

var cam:CameraUI = new CameraUI();
cam.addEventListener(MediaEvent.COMPLETE, captured);
cam.addEventListener(Event.CANCEL, cancelled);

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, photoLoaded);
addChild(loader);

captureBtn.addEventListener(MouseEvent.MOUSE_UP, pressed);

function pressed(e:MouseEvent){
    if(CameraUI.isSupported){
        cam.launch(MediaType.IMAGE);
    }
}

function captured(e:MediaEvent){
    var mediaPromise:MediaPromise = e.data;
    if(mediaPromise != null)
    {
        output.text = "Photo captured.";
        loader.loadFilePromise(mediaPromise);
    }
}

function cancelled(e:Event):void {
    output.text = "Cancelled.";
}

stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING,orientationChanging);
stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, orientationChanged);

function orientationChanging(e:StageOrientationEvent){
    currentOrientation = e.afterOrientation;
    trace(currentOrientation);
    switch(currentOrientation)
    {
        case StageOrientation.DEFAULT :
            currentOrientation = "DEFAULT";
            //set rotation value here
            stage.rotation = 0;
            break;

        case StageOrientation.ROTATED_RIGHT :
            currentOrientation = "ROTATED_RIGHT";
            //set rotation value here
            stage.rotation = -90;
            break;

        case StageOrientation.ROTATED_LEFT :
            currentOrientation = "ROTATED_LEFT";
            //set rotation value here
            stage.rotation = 90;
            break;

        case StageOrientation.UPSIDE_DOWN :
            currentOrientation = "UPSIDE_DOWN";
            //set rotation value here
            stage.rotation = 180;
            break;
    }
}

function orientationChanged(e:StageOrientationEvent){

}

function photoLoaded(e:Event){
    var img:Bitmap = e.currentTarget.content as Bitmap;
    img.smoothing = true;
    img.width = 350
    img.scaleY = img.scaleX;

    /* TRY THIS TO FIX BUT IT DIDN'T WORK:
        switch(currentOrientation){

        case "rotatedLeft":
            img.rotation = 90;
        break;

        case "rotatedRight":
            img.rotation = 90;
        break;

        case "upsideDown":

        break;

    }*/

    /* THESE LINE ARE JUST USED TO SAVE PHOTO IN CAMERA ROLL:
        if(CameraRoll.supportsAddBitmapData)
    {
        cameraRoll.addBitmapData(img.bitmapData);
    }*/
}

function camRollSaved(e:Event){
    output.text = "Your photo is saved to a camera roll."
}
我已经取消了“发布设置”中的“自动定向”,尝试更正StageOrientation,但仍然不起作用

stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING,orientationChanging);
stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, orientationChanged);
只有当我将iphone旋转到lanscape(相机的位置在右上角)然后拍照时才正确

有没有人有同样的问题或知道如何解决


非常感谢,

这为我在Android上解决了这个问题:


我认为iOS的库存在问题,因此它可能无法解决您的问题,但也许您可以从中获得所需的灵感。祝你好运

这为我在Android上解决了这个问题:


我认为iOS的库存在问题,因此它可能无法解决您的问题,但也许您可以从中获得所需的灵感。祝你好运

这是一个已知的错误。请访问并投票,也许Adobe会修复它。这是一个已知的错误。请访问并投票表决,也许Adobe会修复它。