Java 随机数误差

Java 随机数误差,java,bluej,Java,Bluej,这段代码有点问题,不确定是什么,我尝试在0.8和1.2之间创建一个随机数,然后可以用它乘以使用这个程序生成的分支的长度 import java.awt.*; import javax.swing.*; import java.util.Random; public class OneFractalTree extends JApplet { final double ONE_DEGREE = Math.PI/180; final double BRANCHANGLE = ONE_

这段代码有点问题,不确定是什么,我尝试在0.8和1.2之间创建一个随机数,然后可以用它乘以使用这个程序生成的分支的长度

import java.awt.*;
import javax.swing.*;
import java.util.Random;


public class OneFractalTree extends JApplet {

final double ONE_DEGREE   = Math.PI/180;  
final double BRANCHANGLE  = ONE_DEGREE*30; 
final double SHRINKFACTOR = .65;           
final int    START_LENGTH = 75;            

//Draws branches
public void drawbranch( Graphics g, 
                        double   startx, //coordinates of branch start
                        double   starty, 
                        double   length, //length of branch
                        double   angle   ) //angle of branch
{
    double endx = startx + Math.sin(angle) * length; //Calculates the end coordinates of the branch
    double endy = starty + Math.cos(angle) * length;

    /** 
     * The loop draws the branches and continues until the length becomes too small 
     * i.e. when length is less than 1, length becomes smaller by shrinkfacter every iteration)
     */
    if( 1 < length ) {      

         Random rand = new Random();
         int randomNum = rand.nextInt((12 - 8) + 1) + 1;
         double randomNumdouble = randomNum / 10;



        g.setColor( length < 5 ? Color.green : Color.black ); //Sets color according to length
        g.drawLine( (int)startx, (int)starty, (int)endx, (int)endy ); //Coordinates to draw line
        drawbranch( g, endx, endy, (length * SHRINKFACTOR) * randomNumdouble, angle - BRANCHANGLE ); //1st branch creation
        drawbranch( g, endx, endy, (length * SHRINKFACTOR) * randomNumdouble, angle + BRANCHANGLE ); //2nd branch creation
        drawbranch( g, endx, endy, (length * SHRINKFACTOR) * randomNumdouble, angle); //3rd branch creation
    }
}


public void paint( Graphics g ) {
    Rectangle r = getBounds(); //Finds height of applet viewer
    drawbranch( g, r.width/2, r.height, START_LENGTH, Math.PI );     //Calls method to draw branch
}

}
正确的公式是

Random.nextDouble() * (max - min) + min;
但要修复您的代码:

int randomNum = rand.nextInt((12 - 8) + 1) + 1;
double randomNumdouble = randomNum / 10.0; // 10 will be interpreted as an `int`, whereas 10.0 will be a `double`
randomNum/10是整数运算,请尝试使用/10.0或/10f来使用浮点运算

/10的问题是,它将把值下限设置为最接近的整数

您声明的int randomNum是一个整数。SorandomNum/10正在生成一个整数值,因为randomNum和10都是整数类型。最后,在不进行任何类型转换的情况下,将int类型结果赋给一个双类型变量。
让它成为双随机数双倍=随机数/10.0

为什么不先告诉我们出了什么问题;请尝试使用/10.0;。也可以使用Math.PI/180而不是Math.toRadians1来获取代表一个角度的弧度值,这可能更容易阅读。使用randomNum/10f而不是randomNum/10