Java Swing:在按键时执行某些操作

Java Swing:在按键时执行某些操作,java,swing,keyboard,key-bindings,onkeypress,Java,Swing,Keyboard,Key Bindings,Onkeypress,我使用一个KeyAdpater来获取事件和方法addkeylister,效果很好。问题是,当a按下键时,动作只会发生一次,而不是在按下时,按住键3-4秒后,动作会一直发生,这正是我想要的 我想知道是否有一种好方法可以让按键从一开始就被按下,而不是在按住3-4秒后,一直都执行该操作 我考虑了下一个解决方案,但可能已经有了一种实现方法: public abstract class MyKeyAdapter extends KeyAdapter{ private boolean isPress

我使用一个
KeyAdpater
来获取事件和方法
addkeylister
,效果很好。问题是,当a按下键时,动作只会发生一次,而不是在按下时,按住键3-4秒后,动作会一直发生,这正是我想要的

我想知道是否有一种好方法可以让按键从一开始就被按下,而不是在按住3-4秒后,一直都执行该操作

我考虑了下一个解决方案,但可能已经有了一种实现方法:

public abstract class MyKeyAdapter extends KeyAdapter{
    private boolean isPressed = false;
    private int pressedKey = 0;
    Thread t = new Thread(new Runnable() {
        @Override
        public void run() {
            while(isPressed)
                keyPressedAction(pressedKey);
        }
    });    

    @Override
    public void keyPressed(KeyEvent e) {
            if(!isPressed){
                pressedKey = e.getKeyCode();
                t.start();
            }
    }
    @Override
    public void keyReleased(KeyEvent e) {
         if(isPressed && e.getKeyCode()==pressedKey)}
             isPressed = false;
    }

    public abstract void keyPressedAction(int key);
}

通过使用,而不是使用KeyListener,在按下键时启动,然后在Swing释放时停止计时器,我在这方面取得了很好的成功。通过使用
KeyStroke.getKeyStroke(int-keyCode,int-modifiers,boolean-onkeyrease)
方法将正确的击键对象传递到绑定组件中,可以区分按键按下和释放。如果布尔参数为false,输入将响应按键,如果参数为true,输入将响应按键

举一个快速而不雅的例子:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;

import javax.swing.*;

@SuppressWarnings("serial")
public class KeyBindingEg extends JPanel {
   private static final String UP_KEY_PRESSED = "up key pressed";
   private static final String UP_KEY_RELEASED = "up key released";
   private static final int UP_TIMER_DELAY = 200;
   private static final Color FLASH_COLOR = Color.red;

   private Timer upTimer;
   private JLabel label = new JLabel();

   public KeyBindingEg() {
      label.setFont(label.getFont().deriveFont(Font.BOLD, 32));
      label.setOpaque(true);
      add(label);

      setPreferredSize(new Dimension(400, 300));

      int condition = WHEN_IN_FOCUSED_WINDOW;
      InputMap inputMap = getInputMap(condition);
      ActionMap actionMap = getActionMap();
      KeyStroke upKeyPressed = KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0, false);
      KeyStroke upKeyReleased = KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0, true);

      inputMap.put(upKeyPressed, UP_KEY_PRESSED);
      inputMap.put(upKeyReleased, UP_KEY_RELEASED);

      actionMap.put(UP_KEY_PRESSED, new UpAction(false));
      actionMap.put(UP_KEY_RELEASED, new UpAction(true));

   }

   private class UpAction extends AbstractAction {
      private boolean onKeyRelease;

      public UpAction(boolean onKeyRelease) {
         this.onKeyRelease = onKeyRelease;
      }

      @Override
      public void actionPerformed(ActionEvent evt) {
         if (!onKeyRelease) {
            if (upTimer != null && upTimer.isRunning()) {
               return;
            }
            System.out.println("key pressed");
            label.setText(UP_KEY_PRESSED);

            upTimer = new Timer(UP_TIMER_DELAY, new ActionListener() {

               @Override
               public void actionPerformed(ActionEvent e) {
                  Color c = label.getBackground();
                  if (FLASH_COLOR.equals(c)) {
                     label.setBackground(null);
                     label.setForeground(Color.black);
                  } else {
                     label.setBackground(FLASH_COLOR);
                     label.setForeground(Color.white);
                  }
               }
            });
            upTimer.start();
         } else {
            System.out.println("Key released");
            if (upTimer != null && upTimer.isRunning()) {
               upTimer.stop();
               upTimer = null;
            }
            label.setText("");
         }
      }

   }

   private static void createAndShowGui() {
      KeyBindingEg mainPanel = new KeyBindingEg();

      JFrame frame = new JFrame("KeyBindingEg");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.getContentPane().add(mainPanel);
      frame.pack();
      frame.setLocationByPlatform(true);
      frame.setVisible(true);
   }

   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }
}

@Pete我从下到上试过这个代码,反之亦然,我在比较中找不到单词…,直到你的小巷,啊哈