Java 自定义绘制和Z顺序:查询重新绘制顺序
因此,我想对Java 自定义绘制和Z顺序:查询重新绘制顺序,java,swing,paintcomponent,z-order,custom-painting,Java,Swing,Paintcomponent,Z Order,Custom Painting,因此,我想对JFrame中的一些组件进行Z排序 组成部分: 框架: 将组件添加到框架/主类中: 然后,我想使用repaint()调用渲染这些组件 渲染器: 应在顶部/底部渲染的内容应与框架中组件的Z索引相对应。 (例如,索引1处的组件应在组件顶部呈现索引0) 但是,当渲染器(JPanel)被添加到窗口(JFrame)上并且调用了paintComponent)时,不会发生任何事情。事实上,没有什么东西可以画画 注释掉main类中的Z顺序代码,这样至少有一些东西确实在绘制,但红色在蓝色的上面绘制(因
JFrame
中的一些组件进行Z排序
组成部分:
框架:
将组件添加到框架/主类中:
然后,我想使用repaint()
调用渲染这些组件
渲染器:
应在顶部/底部渲染的内容应与框架中组件的Z索引相对应。
(例如,索引1处的组件应在组件顶部呈现索引0)
但是,当渲染器(JPanel
)被添加到窗口(JFrame
)上并且调用了paintComponent
)时,不会发生任何事情。事实上,没有什么东西可以画画
注释掉main类中的Z顺序代码,这样至少有一些东西确实在绘制,但红色在蓝色的上面绘制(因为在PaintComponent方法中,红色最后绘制,因此在顶部),这不是我想要的
//window.setComponentZOrder(BLUEBox, 0);
//window.setComponentZOrder(REDBox, 0); //puts red on 0, moving blue up to 1.
为什么组件在paintComponent
中按调用顺序显示,而在JFrame
中不按设置顺序显示
MRE/SSCCE
好的,不。这显然不是你应该如何进行自定义绘制或使用自定义组件。您不负责组件的呈现,因此您的
PanelRenderer
毫无意义,您也不应该真正使用static
这种方式,它只是懒惰和容易出错
要么100%定制绘制,要么100%组件定向,而不是两者兼而有之
为什么组件在PaintComponent中按调用顺序显示,而在JFrame中不按设置顺序显示
因为你不负责给组件上漆,你在搞乱系统
组件/ZOrder示例
风俗画
导入java.awt.BorderLayout;
导入java.awt.Color;
导入java.awt.Dimension;
导入java.awt.EventQueue;
导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.util.ArrayList;
导入java.util.Collections;
导入java.util.List;
导入javax.swing.JButton;
导入javax.swing.JFrame;
导入javax.swing.JPanel;
公开课考试{
公共静态void main(字符串[]args){
新测试();
}
公开考试(){
invokeLater(新的Runnable(){
@凌驾
公开募捐{
JFrame=新JFrame();
frame.add(newtestpane());
frame.pack();
frame.setLocationRelativeTo(空);
frame.setVisible(true);
}
});
}
公共类TestPane扩展了JPanel{
私有列表框=新的ArrayList(2);
公共测试窗格(){
添加(新框(颜色:蓝色,0,0));
框。添加(新框(颜色为红色,50,50));
setLayout(新的BorderLayout());
JButton flip=新JButton(“flip”);
flip.addActionListener(新ActionListener(){
@凌驾
已执行的公共无效操作(操作事件e){
//好吧,这是个骗局,因为我只需要盒子,
//如果你有更多,你需要移动你想要的盒子
//渲染顺序越高,距离终点越近
//名单上的
收藏。反面(盒子);
重新油漆();
}
});
添加(翻转,边界布局。南);
}
@凌驾
公共维度getPreferredSize(){
返回新尺寸(150、150);
}
@凌驾
受保护组件(图形g){
超级组件(g);
//作弊,我应该在盒子数组上循环以计算
//框实际占用的区域
intx=(getWidth()-150)/2;
int y=(getHeight()-150)/2;
Graphics2D g2d=(Graphics2D)g.create();
g2d.平移(x,y);
用于(盒子:盒子){
盒子。油漆(g2d);
x+=50;
y+=50;
}
g2d.dispose();
}
}
公共类箱{
私人色彩;
私有整数x,y;
公共框(彩色,整数x,整数y){
这个颜色=颜色;
这个.x=x;
这个。y=y;
}
公共空隙涂料(Graphics2D g2d){
g2d.setColor(彩色);
g2d.fillRect(x,y,100100);
}
}
}
好的,不。这显然不是您尝试执行自定义绘制或使用自定义组件的方式。您不负责组件的呈现,因此您的PanelRenderer
毫无意义,您不应该真正使用static
这种方式,它只是懒惰和容易出错。要么是100%自定义绘制,要么是100%面向组件,而不是两者。问题底部的编辑标记为MRE/SSCCE,是否显示原始代码中的问题?@AndrewThompson是的。好的,感谢您澄清它必须是面向组件的,或者只是自定义绘制。一个框架内的组件Z顺序无法与自定义绘制的这些组件的绘制执行顺序相关联,对吗?如果是这样,很高兴知道。谢谢你看了这个。你的例子帮助很大。
public class CreateWindow extends JFrame{
CreateWindow(){
this.setTitle("Layering Test");
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setSize(1920/2,1080/2);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setVisible(true);
}
}
public class LayerMain {
CreateWindow window;
static aBLUEBox BLUEBox;
static aREDBox REDBox; //A Different Component just like aBLUEBox, but with an altered PaintBox() method which paints a red box instead of a blue one.
PanelRenderer RendererP;
LayerMain(){
BLUEBox = new aBLUEBox();
REDBox = new aREDBox();
RendererP = new PanelRenderer(); //holds the PaintComponent Method. Class for this is shown below.
window = new CreateWindow();
window.add(BLUEBox);
window.add(REDBox);
window.setComponentZOrder(BLUEBox, 0);
window.setComponentZOrder(REDBox, 0); //puts red on 0, moving blue up to 1.
//So now, BLUEBox's Z-order is 1, thus BLUEBox is on top of REDBox.
System.out.println("Z-order of blue = " + window.getComponentZOrder(BLUEBox)); //Prints 1
System.out.println("Z-order of Red = " + window.getComponentZOrder(REDBox)); //Prints 0
window.add(RendererP);
RendererP.repaint(); //Should Paint both box's.
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new LayerMain();
}
});
}
}
public class PanelRenderer extends JPanel{
public void paintComponent(Graphics g){
super.paintComponent(g);
//JPanels:
LayerMain.BLUEBox.paintBox(g); //Paints Blue first, not that it should matter.
LayerMain.REDBox.paintBox(g); //Paints Red Second, not that it should matter.
System.out.println("PaintComponent invoked.");
}
}
//window.setComponentZOrder(BLUEBox, 0);
//window.setComponentZOrder(REDBox, 0); //puts red on 0, moving blue up to 1.
import java.awt.*;
import javax.swing.*;
public class LayerMain {
CreateWindow window;
static ColoredBox blueBox;
//A Different Component just like aBLUEBox, but with an altered
// PaintBox() method which paints a red box instead of a blue one.
static ColoredBox redBox;
PanelRenderer rendererP;
LayerMain(){
blueBox = new ColoredBox(Color.BLUE);
redBox = new ColoredBox(Color.RED);
//holds the PaintComponent Method. Class for this is shown below.
rendererP = new PanelRenderer();
window = new CreateWindow();
window.add(blueBox);
window.add(redBox);
window.setComponentZOrder(blueBox, 0);
window.setComponentZOrder(redBox, 0); //puts red on 0, moving blue up to 1.
//So now, blueBox's Z-order is 1, thus blueBox is on top of redBox.
System.out.println("Z-order of blue = " + window.getComponentZOrder(blueBox)); //Prints 1
System.out.println("Z-order of Red = " + window.getComponentZOrder(redBox)); //Prints 0
window.add(rendererP);
rendererP.repaint(); //Should Paint both box's.
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
new LayerMain();
});
}
}
class PanelRenderer extends JPanel{
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
//JPanels:
LayerMain.blueBox.paintBox(g); //Paints Blue first, not that it should matter.
LayerMain.redBox.paintBox(g); //Paints Red Second, not that it should matter.
System.out.println("PaintComponent invoked.");
}
}
class CreateWindow extends JFrame{
CreateWindow(){
this.setTitle("Layering Test");
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setSize(1920/2,1080/2);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setVisible(true);
}
}
class ColoredBox extends JPanel {
int xPos = 19;
int yPos = 20;
int width = 10;
int height = 80;
Color color;
ColoredBox(Color color) {
super();
this.color = color;
}
public void paintBox(Graphics g){
g.setColor(color);
g.fillRect(xPos,yPos,width,height);
}
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JPanel blueBox;
private JPanel redBox;
private JPanel top, bottom;
public TestPane() {
blueBox = makeBox(Color.BLUE);
redBox = makeBox(Color.RED);
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
// Filler
add(emptyBox(), gbc);
gbc.gridwidth = 2;
gbc.gridheight = 2;
gbc.fill = GridBagConstraints.BOTH;
add(blueBox, gbc);
gbc.gridx++;
gbc.gridy++;
add(redBox, gbc);
// Filler
gbc.gridx++;
gbc.gridy++;
gbc.gridwidth = 1;
gbc.gridheight = 1;
gbc.fill = GridBagConstraints.NONE;
add(emptyBox(), gbc);
JButton flip = new JButton("Flip");
flip.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
setComponentZOrder(bottom, 0);
JPanel temp = top;
top = bottom;
bottom = temp;
repaint();
}
});
gbc.gridx = 0;
gbc.gridy = 4;
gbc.gridwidth = GridBagConstraints.REMAINDER;
add(flip, gbc);
top = blueBox;
bottom = redBox;
}
protected JPanel emptyBox() {
JPanel box = new JPanel() {
@Override
public Dimension getPreferredSize() {
return new Dimension(50, 50);
}
};
box.setOpaque(false);
return box;
}
protected JPanel makeBox(Color color) {
JPanel box = new JPanel() {
@Override
public Dimension getPreferredSize() {
return new Dimension(100, 100);
}
};
box.setBackground(color);
return box;
}
}
}
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<Box> boxes = new ArrayList<Box>(2);
public TestPane() {
boxes.add(new Box(Color.BLUE, 0, 0));
boxes.add(new Box(Color.RED, 50, 50));
setLayout(new BorderLayout());
JButton flip = new JButton("Flip");
flip.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// Ok, this is a cheat as I only have to boxes,
// if you had more, you'd need to move the box you
// higher in the rendering order closer to the end
// of the list
Collections.reverse(boxes);
repaint();
}
});
add(flip, BorderLayout.SOUTH);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(150, 150);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Cheat, I should looping over the box array to calculate the
// area the boxes actuall occupy
int x = (getWidth() - 150) / 2;
int y = (getHeight() - 150) / 2;
Graphics2D g2d = (Graphics2D) g.create();
g2d.translate(x, y);
for (Box box : boxes) {
box.paint(g2d);
x += 50;
y += 50;
}
g2d.dispose();
}
}
public class Box {
private Color color;
private int x, y;
public Box(Color color, int x, int y) {
this.color = color;
this.x = x;
this.y = y;
}
public void paint(Graphics2D g2d) {
g2d.setColor(color);
g2d.fillRect(x, y, 100, 100);
}
}
}