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在java上用GUI界面做Tic Tac Toe游戏,加入新方法后面临运行时错误_Java_Runtime_Infinite Sequence - Fatal编程技术网

在java上用GUI界面做Tic Tac Toe游戏,加入新方法后面临运行时错误

在java上用GUI界面做Tic Tac Toe游戏,加入新方法后面临运行时错误,java,runtime,infinite-sequence,Java,Runtime,Infinite Sequence,因此,我正在制作一个具有用户友好GUI界面的井字游戏。我几乎完成了游戏,但我的checkWin功能似乎有问题。到目前为止,一切正常,直到我添加了checkWin函数及其相关参数。在我实现checkWin功能之前,你会按下一个按钮,它会被标记为X,然后会有一个自动的计算机移动,会在没有X的板上随机放置一个O。下面是代码。当我运行代码时,您按下一个按钮,小程序就会冻结,您甚至无法在没有结束任务、ctrl-alt-del。。。同样,在使用checkWin函数之前,一切正常,现在我面临一个运行时错误 i

因此,我正在制作一个具有用户友好GUI界面的井字游戏。我几乎完成了游戏,但我的checkWin功能似乎有问题。到目前为止,一切正常,直到我添加了checkWin函数及其相关参数。在我实现checkWin功能之前,你会按下一个按钮,它会被标记为X,然后会有一个自动的计算机移动,会在没有X的板上随机放置一个O。下面是代码。当我运行代码时,您按下一个按钮,小程序就会冻结,您甚至无法在没有结束任务、ctrl-alt-del。。。同样,在使用checkWin函数之前,一切正常,现在我面临一个运行时错误

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;

public class TicGUI extends JFrame 
    {

  JFrame frame = new JFrame("TicTacToe");                    //Global frame and grid button variables 
  JButton[][] buttons = new JButton[3][3];
  JButton start = new JButton("Start");              //Create start/reset buttons for game
  JButton reset = new JButton("Reset");
  JOptionPane turn;
  int moveCounter = 9;
  boolean gameWon = false;


 public TicGUI()                                        //Tic tac default constructor which adds and dimensions Jframe
   {
     super();
     frame.setSize(350, 450);
     frame.setDefaultCloseOperation(EXIT_ON_CLOSE);        //Setting dimension of Jframe and setting parameters
     frame.setVisible(true);
     frame.setResizable(false);

   }

  private void checkWin(int row, int col)
    {
      if(buttons[row][0].getText()==buttons[row][1].getText()&& buttons[row][1].getText()==buttons[row][2].getText())
        {
          gameWon = true;
          System.out.println(buttons[row][0].getText()+ " wins!!!");         
        }
    else  if(buttons[0][col].getText()==buttons[1][col].getText()&& buttons[1][col].getText()==buttons[2][col].getText())
       {
          gameWon = true;
          System.out.println(buttons[row][0].getText()+ " wins!!!");
       }
    }
  private void compTurn(int count)
   { 
    int randomMove=count;
    Random num = new Random();
    randomMove = num.nextInt(randomMove)+1;

     while(gameWon ==false)
      {
       for(int i = 0; i < 3; i++)                      //Create grid of buttons for tic tac toe game
        {
         for(int j = 0; j < 3; j++) 
          {                 
           if(buttons[i][j].isEnabled()==true)
            {
               randomMove--;

             if(randomMove==0 )
              {
                buttons[i][j].setText("O");
                buttons[i][j].setEnabled(false);
                moveCounter--;
                checkWin(i, j);
              }
             } 

            }
          }
        }
      }

private void initialize()             //Initialize tic tac toe game board
   {
      JPanel mainPanel = new JPanel(new BorderLayout());         //create main panel container to put layer others on top
      JPanel menu = new JPanel(new BorderLayout());
      JPanel game = new JPanel(new GridLayout(3,3));                     //Create two more panels with layouts for buttons

      frame.add(mainPanel);                                         //add main container panel to frame

      mainPanel.setPreferredSize(new Dimension(325,425));
      menu.setPreferredSize(new Dimension(300,50));                     //Setting dimensions of panels
      game.setPreferredSize(new Dimension(300,300));

      mainPanel.add(menu, BorderLayout.NORTH);                   //Add two panels to the main container panel             
      mainPanel.add(game, BorderLayout.SOUTH);

      menu.add(start, BorderLayout.WEST);                //Add both start/reset buttons to menu container panel
      menu.add(reset, BorderLayout.EAST);

      start.addActionListener(new myActionListener());
      reset.addActionListener(new myActionListener());

   for(int i = 0; i < 3; i++)                      //Create grid of buttons for tic tac toe game
     {
      for(int j = 0; j < 3; j++) 
        {

         buttons[i][j] = new JButton();                //Instantiating buttons 
         buttons[i][j].setText("");
         buttons[i][j].setVisible(true);

         game.add(buttons[i][j]); 
         buttons[i][j].addActionListener(new myActionListener());        //Adding response event to buttons
        }
     }

  }

 private class myActionListener implements ActionListener
   {      //Implementing action listener for buttons
     public void actionPerformed(ActionEvent a) 
      {
       //Display X's or O's on the buttons  
       if(a.getSource() == buttons[0][0])                  //Checking which button is pressed
         {
           buttons[0][0].setText("X");
           buttons[0][0].setEnabled(false);
           moveCounter--;
           compTurn(moveCounter);
           checkWin(0,0);
         } 
       else if(a.getSource() == buttons[0][1])
         {
           buttons[0][1].setText("X");
           buttons[0][1].setEnabled(false);
           moveCounter--;
           compTurn(moveCounter);
           checkWin(0,1);
         } 
       else if(a.getSource() == buttons[1][0])
        {
          buttons[1][0].setText("X");  
          buttons[1][0].setEnabled(false);
          moveCounter--;
          compTurn(moveCounter);
          checkWin(1,0);
        } 
       else if(a.getSource() == buttons[1][1])
        {
          buttons[1][1].setText("X");
          buttons[1][1].setEnabled(false);
          moveCounter--;
          compTurn(moveCounter);
          checkWin(1,1);
        }
       else if(a.getSource() == buttons[1][2])
        {
          buttons[1][2].setText("X");
          buttons[1][2].setEnabled(false);
          moveCounter--;
          compTurn(moveCounter); 
          checkWin(1,2);
        } 
       else if(a.getSource() == buttons[2][2])
        {
         buttons[2][2].setText("X");
         buttons[2][2].setEnabled(false);
         moveCounter--;
         compTurn(moveCounter);
         checkWin(2,2);
        } 
       else if(a.getSource() == buttons[0][2])
        {
         buttons[0][2].setText("X");
         buttons[0][2].setEnabled(false);
         moveCounter--;
         compTurn(moveCounter);
         checkWin(0,2);
        }
       else if(a.getSource() == buttons[2][1])
        {
         buttons[2][1].setText("X");
         buttons[2][1].setEnabled(false);
         moveCounter--;
         compTurn(moveCounter);
         checkWin(2,1);
        }
       else if(a.getSource() == buttons[2][0])
        {
         buttons[2][0].setText("X");
         buttons[2][0].setEnabled(false);
         moveCounter--;
         compTurn(moveCounter);
         checkWin(2,0);
        }
       else if(a.getSource() == start)
         {
           turn = new JOptionPane("Do you want to go first?\n",JOptionPane.QUESTION_MESSAGE, JOptionPane.YES_NO_OPTION);
           start.setEnabled(false);
         }
       else if(a.getSource() == reset)
         {
            for(int i = 0; i < 3; i++)
             { 
               for(int j = 0; j < 3; j++)
                {
                   buttons[i][j].setText(""); 
                   buttons[i][j].setEnabled(true);
                   gameWon = false;
                }
             }
           }
       }
     }

 public static void main(String[] args)
    {
      TicGUI game = new TicGUI();         //main method and instantiating tic tac object and calling initialize function
      game.initialize();
    }
 }
import javax.swing.*;
导入java.awt.*;
导入java.awt.event.*;
导入java.util.*;
公共类TicGUI扩展了JFrame
{
JFrame frame=newjframe(“TicTacToe”);//全局帧和网格按钮变量
JButton[][]按钮=新JButton[3][3];
JButton start=newjbutton(“start”);//为游戏创建开始/重置按钮
JButton reset=新JButton(“reset”);
JOptionPane-turn;
int moveCounter=9;
布尔gameWon=false;
public TicGUI()//Tic tac默认构造函数,用于添加和标注Jframe
{
超级();
框架。设置尺寸(350450);
frame.setDefaultCloseOperation(在关闭时退出);//设置Jframe的维度和设置参数
frame.setVisible(true);
frame.setresizeable(false);
}
私有void checkWin(整数行,整数列)
{
如果(按钮[行][0]。getText()==按钮[行][1]。getText()&&按钮[行][1]。getText()==按钮[行][2]。getText())
{
gameWon=true;
System.out.println(按钮[行][0].getText()+“wins!!!”;
}
else if(按钮[0][col].getText()==按钮[1][col].getText()&&buttons[1][col].getText()==按钮[2][col].getText())
{
gameWon=true;
System.out.println(按钮[行][0].getText()+“wins!!!”;
}
}
私用空密码(整数计数)
{ 
int随机移动=计数;
随机数=新随机数();
随机移动=num.nextInt(随机移动)+1;
while(gameWon==false)
{
for(inti=0;i<3;i++)//为井字游戏创建按钮网格
{
对于(int j=0;j<3;j++)
{                 
如果(按钮[i][j].isEnabled()==true)
{
随机移动--;
如果(随机移动==0)
{
按钮[i][j].setText(“O”);
按钮[i][j].setEnabled(假);
移动计数器--;
checkWin(i,j);
}
} 
}
}
}
}
私有void initialize()//初始化tic tac toe游戏板
{
JPanel mainPanel=new JPanel(new BorderLayout());//创建主面板容器以将其他层放在顶部
JPanel菜单=新建JPanel(新建边框布局());
JPanel game=newjpanel(newgridlayout(3,3));//再创建两个带有按钮布局的面板
frame.add(mainPanel);//将主容器面板添加到frame
主面板。设置首选尺寸(新尺寸(325425));
menu.setPreferredSize(新尺寸(300,50));//设置面板尺寸
game.setPreferredSize(新维度(300300));
mainPanel.add(menu,BorderLayout.NORTH);//向主容器面板添加两个面板
主面板。添加(游戏,边界布局。南);
menu.add(start,BorderLayout.WEST);//将两个开始/重置按钮添加到菜单容器面板
菜单。添加(重置,边界布局。东);
start.addActionListener(新的myActionListener());
reset.addActionListener(新的myActionListener());
for(inti=0;i<3;i++)//为井字游戏创建按钮网格
{
对于(int j=0;j<3;j++)
{
按钮[i][j]=新的JButton();//实例化按钮
按钮[i][j].setText(“”);
按钮[i][j]。设置可见(真);
添加(按钮[i][j]);
按钮[i][j].addActionListener(新的myActionListener());//向按钮添加响应事件
}
}
}
私有类myActionListener实现ActionListener
{//实现按钮的操作侦听器
已执行的公共无效操作(操作事件a)
{
//在按钮上显示X或O
if(a.getSource()==按钮[0][0])//检查按下了哪个按钮
{
按钮[0][0].setText(“X”);
按钮[0][0]。设置已启用(false);
移动计数器--;
compTurn(移动计数器);
checkWin(0,0);
} 
else if(a.getSource()==按钮[0][1])
{
按钮[0][1].setText(“X”);
按钮[0][1]。设置已启用(false);
移动计数器--;
compTurn(移动计数器);
checkWin(0,1);
} 
else if(a.getSource()==按钮[1][0])
{
按钮[1][0].setText(“X”);
按钮[1][0]。设置已启用(false);
移动计数器--;
compTurn(移动计数器);
checkWin(1,0);
} 
else if(a.getSource()==按钮[1][1])
{
按钮[1][1].setText(“X”);
按钮[1][1]。设置启用(false);
移动计数器--;
compTurn(移动计数器);
checkWin(1,1);
}
else if(a.getSource()==按钮[1][2])
{
按钮[1][2].setText(“X”);
按钮[1][2]。设置启用(false);
移动计数器--;
compTurn(移动计数器);
checkWin(1,2);
} 
其他的
buttons[row][0].getText().equals(buttons[row][1].getText())
buttons[row][0].getText()==buttons[row][1].getText()
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.JOptionPane;

class TicGUI extends JFrame 
{

JButton[][] buttons = new JButton[3][3];
JFrame frame = new JFrame("TicTacToe");                    //Global frame and grid button variables
JButton reset = new JButton("Reset");             //Create reset button for game
JOptionPane turn;
int moveCounter = 9;
boolean gameWon = false;
int WhoseTurn = 1;

public TicGUI()                                        //Tic tac default constructor which adds and dimensions Jframe
{
 super();
 frame.setSize(350, 355);
 frame.setDefaultCloseOperation(EXIT_ON_CLOSE);        //Setting dimension of Jframe and setting parameters
 frame.setVisible(true);
 frame.setResizable(false);
 JButton[][] buttons = new JButton[3][3];
 JFrame frame = new JFrame("TicTacToe");                    //Global frame and grid button variables 
 JButton reset = new JButton("Reset");             //Create reset button for game
 JOptionPane turn;

}

private void checkWin(int row, int col)
{
    try {
    if (buttons[0][2].getText()==buttons[1][2].getText()&& buttons[1][2].getText()==buttons[2][2].getText()&& buttons[2][2].getText()==buttons[0][2].getText()&& buttons[1][2].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[1][2].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[1][2].getText()+ " wins!!!");
   }
    if (buttons[0][1].getText()==buttons[1][1].getText()&& buttons[1][1].getText()==buttons[2][1].getText()&& buttons[2][1].getText()==buttons[0][1].getText()&& buttons[1][1].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[1][1].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[1][1].getText()+ " wins!!!");
   }
    if (buttons[0][0].getText()==buttons[1][0].getText()&& buttons[1][0].getText()==buttons[2][0].getText()&& buttons[2][0].getText()==buttons[0][0].getText()&& buttons[1][0].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[1][0].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[1][0].getText()+ " wins!!!");
   }
    if (buttons[2][0].getText()==buttons[2][1].getText()&& buttons[2][1].getText()==buttons[2][2].getText()&& buttons[2][2].getText()==buttons[2][0].getText()&& buttons[2][1].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[2][1].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[2][1].getText()+ " wins!!!");
   }
    if (buttons[1][0].getText()==buttons[1][1].getText()&& buttons[1][1].getText()==buttons[1][2].getText()&& buttons[1][2].getText()==buttons[1][0].getText()&& buttons[1][1].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[1][1].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[1][1].getText()+ " wins!!!");
   }
    if (buttons[0][0].getText()==buttons[0][1].getText()&& buttons[0][1].getText()==buttons[0][2].getText()&& buttons[0][2].getText()==buttons[0][0].getText()&& buttons[0][1].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[0][1].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[0][1].getText()+ " wins!!!");
   }
   if (buttons[0][0].getText()==buttons[1][1].getText()&& buttons[1][1].getText()==buttons[2][2].getText()&& buttons[2][2].getText()==buttons[0][0].getText()&& buttons[1][1].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[1][1].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[1][1].getText()+ " wins!!!");
   }
   if (buttons[0][2].getText()==buttons[1][1].getText()&& buttons[1][1].getText()==buttons[2][0].getText()&& buttons[2][0].getText()==buttons[0][2].getText()&& buttons[1][1].getText()!="")
   {
      gameWon = true;
      WhoseTurn = 0;
      System.out.println(buttons[1][1].getText()+ " wins!!!");
      JOptionPane.showMessageDialog(frame, buttons[1][1].getText()+ " wins!!!");
   }
    }catch(Exception e) {
        gameWon = true;
      WhoseTurn = 0;
      System.out.println("Stalemate");
      JOptionPane.showMessageDialog(frame, "Stalemate");
    }
}

private void compTurn(int count)
{ 
int randomMove=count;
Random num = new Random();
randomMove = num.nextInt(randomMove)+1;

 while(gameWon ==false & WhoseTurn ==2)
  {
   for(int i = 0; i < 3; i++)                      //Create grid of buttons for tic tac toe game
    {
     for(int j = 0; j < 3; j++) 
      {                 
       if(buttons[i][j].isEnabled()==true)
        {
           randomMove--;

         if(randomMove==0 )
          {
            buttons[i][j].setText("O");
            buttons[i][j].setEnabled(false);
            moveCounter--;
            checkWin(i, j);
            WhoseTurn = 1;
          }
         } 

        }
      }
    }
  }

private void initialize()             //Initialize tic tac toe game board
{
  JPanel mainPanel = new JPanel(new BorderLayout());         //create main panel container to put layer others on top
  JPanel menu = new JPanel(new BorderLayout());
  JPanel game = new JPanel(new GridLayout(3,3));                     //Create two more panels with layouts for buttons

  frame.add(mainPanel);                                         //add main container panel to frame

  mainPanel.setPreferredSize(new Dimension(325,425));
  menu.setPreferredSize(new Dimension(300,50));                     //Setting dimensions of panels
  game.setPreferredSize(new Dimension(300,300));

  mainPanel.add(menu, BorderLayout.NORTH);                   //Add two panels to the main container panel             
  mainPanel.add(game, BorderLayout.SOUTH);

  //Add both start/reset buttons to menu container panel
  menu.add(reset, BorderLayout.NORTH);

  reset.addActionListener(new myActionListener());

for(int i = 0; i < 3; i++)                      //Create grid of buttons for tic tac toe game
 {
  for(int j = 0; j < 3; j++) 
    {

     buttons[i][j] = new JButton();                //Instantiating buttons 
     buttons[i][j].setText("");
     buttons[i][j].setVisible(true);

     game.add(buttons[i][j]); 
     buttons[i][j].addActionListener(new myActionListener());        //Adding response event to buttons
    }
 }

}

private class myActionListener implements ActionListener
{      //Implementing action listener for buttons
 public void actionPerformed(ActionEvent a) 
  {
   //Display X's or O's on the buttons
   if(gameWon == false)
   {
   if(a.getSource() == buttons[0][0])                  //Checking which button is pressed
     {
       buttons[0][0].setText("X");
       buttons[0][0].setEnabled(false);
       WhoseTurn = 2;
       moveCounter--;
       compTurn(moveCounter);
       checkWin(0,0);
     } 
   else if(a.getSource() == buttons[0][1])
     {
       buttons[0][1].setText("X");
       buttons[0][1].setEnabled(false);
       WhoseTurn = 2;
       moveCounter--;
       compTurn(moveCounter);
       checkWin(0,1);
     } 
   else if(a.getSource() == buttons[1][0])
    {
      buttons[1][0].setText("X");  
      buttons[1][0].setEnabled(false);
      WhoseTurn = 2;
      moveCounter--;
      compTurn(moveCounter);
      checkWin(1,0);
    } 
   else if(a.getSource() == buttons[1][1])
    {
      buttons[1][1].setText("X");
      buttons[1][1].setEnabled(false);
      WhoseTurn = 2;
      moveCounter--;
      compTurn(moveCounter);
      checkWin(1,1);
    }
   else if(a.getSource() == buttons[1][2])
    {
      buttons[1][2].setText("X");
      buttons[1][2].setEnabled(false);
      WhoseTurn = 2;
      moveCounter--;
      compTurn(moveCounter); 
      checkWin(1,2);
    } 
   else if(a.getSource() == buttons[2][2])
    {
     buttons[2][2].setText("X");
     buttons[2][2].setEnabled(false);
     WhoseTurn = 2;
     moveCounter--;
     compTurn(moveCounter);
     checkWin(2,2);
    } 
   else if(a.getSource() == buttons[0][2])
    {
     buttons[0][2].setText("X");
     buttons[0][2].setEnabled(false);
     WhoseTurn = 2;
     moveCounter--;
     compTurn(moveCounter);
     checkWin(0,2);
    }
   else if(a.getSource() == buttons[2][1])
    {
     buttons[2][1].setText("X");
     buttons[2][1].setEnabled(false);
     WhoseTurn = 2;
     moveCounter--;
     compTurn(moveCounter);
     checkWin(2,1);
    }
   else if(a.getSource() == buttons[2][0])
    {
     buttons[2][0].setText("X");
     buttons[2][0].setEnabled(false);
     WhoseTurn = 2;
     moveCounter--;
     compTurn(moveCounter);
     checkWin(2,0);
    }
   }
   if(a.getSource() == reset)
     {
        for(int i = 0; i < 3; i++)
         { 
           for(int j = 0; j < 3; j++)
            {
                gameWon = false;
               buttons[i][j].setText(""); 
               buttons[i][j].setEnabled(true);
               moveCounter = 9;
               WhoseTurn = 1;

            }
         }
       }
  }
 }

public static void main(String[] args)
{
  TicGUI game = new TicGUI();         //main method and instantiating tic tac object and calling initialize function
  game.initialize();
 }
}