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Java 安卓开发:“;带未捕获异常的线程退出”;_Java_Android - Fatal编程技术网

Java 安卓开发:“;带未捕获异常的线程退出”;

Java 安卓开发:“;带未捕获异常的线程退出”;,java,android,Java,Android,我正在尝试创建我的第一个Android应用程序(一个游戏),但我在开始时遇到了一些困难 当我运行代码时,会得到以下错误日志: 05-25 02:41:51.022: WARN/dalvikvm(634): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 05-25 02:41:51.040: ERROR/AndroidRuntime(634): FATAL EXCEPTION: main 05-25 02

我正在尝试创建我的第一个Android应用程序(一个游戏),但我在开始时遇到了一些困难

当我运行代码时,会得到以下错误日志:

05-25 02:41:51.022: WARN/dalvikvm(634): threadid=1: thread exiting with uncaught exception (group=0x4001d800)
05-25 02:41:51.040: ERROR/AndroidRuntime(634): FATAL EXCEPTION: main
05-25 02:41:51.040: ERROR/AndroidRuntime(634): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.stickfigs.nmg/com.stickfigs.nmg.NMG}: java.lang.NullPointerException
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.ActivityThread.access$2300(ActivityThread.java:125)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.os.Handler.dispatchMessage(Handler.java:99)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.os.Looper.loop(Looper.java:123)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.ActivityThread.main(ActivityThread.java:4627)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at java.lang.reflect.Method.invokeNative(Native Method)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at java.lang.reflect.Method.invoke(Method.java:521)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at dalvik.system.NativeStart.main(Native Method)
05-25 02:41:51.040: ERROR/AndroidRuntime(634): Caused by: java.lang.NullPointerException
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at com.stickfigs.nmg.NMG.onCreate(NMG.java:32)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
05-25 02:41:51.040: ERROR/AndroidRuntime(634):     ... 11 more
05-25 02:41:51.062: WARN/ActivityManager(59):   Force finishing activity com.stickfigs.nmg/.NMG
我认为问题在于“线程以未捕获的异常退出”部分,我不知道异常可能是什么,也不知道是什么导致了它

这是我的密码:

NMGView.java: 包com.stickfigs.NMG

import android.content.Context;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

class NMGView extends SurfaceView implements SurfaceHolder.Callback {

    class NMGThread extends Thread {
        //State-tracking constants
        public static final int STATE_LOSE = 1;
        public static final int STATE_PAUSE = 2;
        public static final int STATE_READY = 3;
        public static final int STATE_RUNNING = 4;
        public static final int STATE_WIN = 5;

        /** The state of the game. One of READY, RUNNING, PAUSE, LOSE, or WIN */
        private int mode;

        /** Handle to the surface manager object we interact with */
        private SurfaceHolder surfaceHolder;

        public NMGThread(SurfaceHolder surfaceHolderc, Context contextc) {
            // get handles to some important objects
            surfaceHolder = surfaceHolderc;
            context = contextc;

        }

        /**
         * Restores game state from the indicated Bundle. Typically called when
         * the Activity is being restored after having been previously
         * destroyed.
         * 
         * @param savedState Bundle containing the game state
         */
        public synchronized void restoreState(Bundle savedState) {
            synchronized (surfaceHolder) {
                setState(STATE_PAUSE);
                }
        }

        /**
         * Sets the game mode. That is, whether we are running, paused, in the
         * failure state, in the victory state, etc.
         * 
         * @param mode one of the STATE_* constants
         * @param message string to add to screen or null
         */
        public void setState(int modec) {
            synchronized (surfaceHolder) {
                mode = modec;
            }
        }
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,
            int height) {
        // TODO Auto-generated method stub

    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        // TODO Auto-generated method stub

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        // TODO Auto-generated method stub

    }

    /** Handle to the application context, used to e.g. fetch Drawables. */
    private Context context;

    /** The thread that actually draws the animation */
    private NMGThread thread;

    public NMGView(Context context, AttributeSet attrs) {
        super(context, attrs);

        // register our interest in hearing about changes to our surface
        SurfaceHolder holder = getHolder();
        holder.addCallback(this);

        // create thread only; it's started in surfaceCreated()
        thread = new NMGThread(holder, context);

        setFocusable(true); // make sure we get key events
    }

    /**
     * Fetches the animation thread corresponding to this LunarView.
     * 
     * @return the animation thread
     */
    public NMGThread getThread() {
        return thread;
    }
}
NMG.java:

package com.stickfigs.nmg;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.Window;

import com.stickfigs.nmg.NMGView.NMGThread;

public class NMG extends Activity {
    /** Called when the activity is first created. */

    /** A handle to the thread that's actually running the animation. */
    private NMGThread nMGThread;

    /** A handle to the View in which the game is running. */
    private NMGView nMGView;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        //Turn off the window's title bar
        // TODO Turn off the status bar
        requestWindowFeature(Window.FEATURE_NO_TITLE);

        // tell system to use the layout defined in our XML file
        setContentView(R.layout.nmg_layout);

        // get handles to the LunarView from XML, and its LunarThread
        nMGView = (NMGView) findViewById(R.id.nmg);
        nMGThread = nMGView.getThread();

        if (savedInstanceState == null) {
            // we were just launched: set up a new game
            nMGThread.setState(NMGThread.STATE_READY);
            Log.w(this.getClass().getName(), "SIS is null");
        } else {
            // we are being restored: resume a previous game
            nMGThread.restoreState(savedInstanceState);
            Log.w(this.getClass().getName(), "SIS is nonnull");
        }
    }
}
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

    <com.stickfigs.nmg.NMGView
      android:id="@+id/nmg"
      android:layout_width="fill_parent"
      android:layout_height="fill_parent"/>
</FrameLayout>
更新:这是我的R.java和nmg_layout.xml:

R.java: 包com.stickfigs.nmg

public final class R {
    public static final class attr {
    }
    public static final class drawable {
        public static final int icon=0x7f020000;
    }
    public static final class id {
        public static final int nmg=0x7f050000;
    }
    public static final class layout {
        public static final int nmg_layout=0x7f030000;
    }
    public static final class string {
        public static final int app_name=0x7f040001;
        public static final int hello=0x7f040000;
    }
}
nmg\u layout.xml:

package com.stickfigs.nmg;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.Window;

import com.stickfigs.nmg.NMGView.NMGThread;

public class NMG extends Activity {
    /** Called when the activity is first created. */

    /** A handle to the thread that's actually running the animation. */
    private NMGThread nMGThread;

    /** A handle to the View in which the game is running. */
    private NMGView nMGView;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        //Turn off the window's title bar
        // TODO Turn off the status bar
        requestWindowFeature(Window.FEATURE_NO_TITLE);

        // tell system to use the layout defined in our XML file
        setContentView(R.layout.nmg_layout);

        // get handles to the LunarView from XML, and its LunarThread
        nMGView = (NMGView) findViewById(R.id.nmg);
        nMGThread = nMGView.getThread();

        if (savedInstanceState == null) {
            // we were just launched: set up a new game
            nMGThread.setState(NMGThread.STATE_READY);
            Log.w(this.getClass().getName(), "SIS is null");
        } else {
            // we are being restored: resume a previous game
            nMGThread.restoreState(savedInstanceState);
            Log.w(this.getClass().getName(), "SIS is nonnull");
        }
    }
}
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

    <com.stickfigs.nmg.NMGView
      android:id="@+id/nmg"
      android:layout_width="fill_parent"
      android:layout_height="fill_parent"/>
</FrameLayout>

如果查看堆栈跟踪,您将看到一行“由…引起的”(有时不止一行)。最后一个是重要的。它说NMG.java的第32行有一个空指针异常。该行及其前面的行是:

nMGView = (NMGView) findViewById(R.id.nmg);
nMGThread = nMGView.getThread();

显然,布局
R.layout.nmg\u布局中没有id为
R.id.nmg
的视图。这就是造成问题的原因。

在XML文件中,
R.id.nmg
确实存在。 因此,我认为问题是由从资源中膨胀
NMGView
对象引起的。
您应该检查
NMGView
源代码,尤其是其构造函数中的源代码。

发生此问题的原因是,销毁SurfaceView时,SurfaceView onDraw()方法大部分时间都在运行,然后会出现空指针错误,因为此时画布不存在。我已修复了使用NullPointerException捕获所有绘图内容的问题:

@Override
public void onDraw(Canvas canvas) {

    try {
         //Drawing Stuff

   }catch(NullPointerException e){
        Log.e("NULL POINTER EXCEPTION","Canvas NULL POINTER");
    }
}
如果在主活动中实现onPause()、onDestroy()方法,您将获得以下顺序:第一:E/onPause﹕ 暂停时-->下一个E/surfaced行程﹕ 表面损坏-->E/NULL指针异常﹕ 画布空指针-->最终 E/onDestroy﹕ 论毁灭

这是我正在使用的surfaceDestroyed方法:

   @Override
public void surfaceDestroyed(SurfaceHolder arg0) {
    Log.e("surfaceDestroyed", "SURFACE DESTROYED ");


    thread.setRunning(false);
        try {
            //thread.setRunning(false);
            thread.join();
            } catch (InterruptedException e) {
           Log.e("Surface Thread Stopped","SURFACE THREAD STOPPED");
        }

}
如果在“build.gradle(Module:app)”中使用“multiDexEnabled true”,请从“defaultConfig”中删除此行并同步项目。

它在我的情况下工作

这很奇怪,因为它确实存在于布局文件和R中。我将这两者都添加到了我的原始问题中。也许我数错了?如果没有,我建议添加行
assert nMGView!=无效位于这两行之间。看看这是否会导致你的应用程序崩溃,原因是断言失败而不是NPE。尝试了之后,它仍然失败,原因与之前相同。第32行仍然是NPE?你能确认我数的行数正确吗?或者指向生成异常的行。很高兴它能工作。为便于将来参考,请通过选择project>clean。。。从Eclipse菜单中。我不确定通货膨胀是什么意思。你能解释一下你的意思吗?我认为这是不对的。如果问题是由于在扩展nmg_布局时实例化NMGView引起的,则调用
setContentView
将生成异常。稍后会出现异常。嘿,你能告诉我你是如何正确地解决这个错误的,因为我得到了同样的错误,当我评论logcat中提到的行时,它指出了不同的行。有点奇怪???