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Java 将图像/图形转换为形状_Java_Image_Image Processing_Awt_Shape - Fatal编程技术网

Java 将图像/图形转换为形状

Java 将图像/图形转换为形状,java,image,image-processing,awt,shape,Java,Image,Image Processing,Awt,Shape,我想知道是否有办法将图像/图形转换为形状?例如,我可以将摩托车形状的轮廓转换为形状,以便在Java中使用它吗?我知道你可以用普通的正方形,圆角,多边形等来做,但是有没有办法做一个自定义的形状呢 摩托车.jpg 摩托车-03.png ImageOutline.java 这段代码需要一些耐心(运行时) import java.awt.*; 导入java.awt.image.buffereImage; 导入java.awt.geom.Area; 导入javax.imageio.imageio; 导

我想知道是否有办法将图像/图形转换为
形状
?例如,我可以将摩托车形状的轮廓转换为
形状
,以便在Java中使用它吗?我知道你可以用普通的正方形,圆角,多边形等来做,但是有没有办法做一个自定义的形状呢

摩托车.jpg

摩托车-03.png

ImageOutline.java 这段代码需要一些耐心(运行时)

import java.awt.*;
导入java.awt.image.buffereImage;
导入java.awt.geom.Area;
导入javax.imageio.imageio;
导入java.io.File;
导入java.util.Date;
导入javax.swing.*;
/*ShutterStock提供的摩托车图像
http://www.shutterstock.com/pic-13585165/stock-vector-travel-motorcycle-silhouette.html */
课堂教学大纲{
公共静态区域getOutline(BuffereImage图像、颜色、布尔包含、整数容差){
面积=新面积();

for(intx=0;x函数
getArea\u FastHack
是基于Andrew Thompsons的工作构建的,这非常有帮助。 但是,我的速度应该更快: (//编辑:还有sloppier)

import java.awt.*;
导入java.awt.geom.Area;
导入java.awt.image.buffereImage;
导入javax.imageio.imageio;
导入java.io.File;
导入java.io.IOException;
/**
*自定义形状
*基于安德鲁·汤普森的课程*
*资料来源:http://stackoverflow.com/questions/7052422/image-graphic-into-a-shape-in-java/7059497#7059497
*@作者塞缪尔·施耐德、安德鲁·汤普森
* 
*
*/
类自定义形状{
私有缓冲区映像=空;
/**
*创建具有像素完美精度的区域
*@param color用于绘制自定义形状的颜色
*@param公差颜色公差
*@返回区
*/
公共区域getArea(颜色、整数公差){
if(image==null)返回null;
面积=新面积();

对于(intx=0;x,这里有一些更快但不太准确的东西,对碰撞检查或2D物理很有用

    Point[] MakePoly(BufferedImage spr,int d,int angle){

//creates an outline of a transparent image, points are stored in an array
//arg0 - BufferedImage source image 
//arg1 - Int detail (lower = better)
//arg2 - Int angle threshold in degrees (will remove points with angle differences below this level; 15 is a good value)
//      making this larger will make the body faster but less accurate;


    int w= spr.getWidth(null);  int h= spr.getHeight(null);

    // increase array size from 255 if needed
    int[] vertex_x=new int[255], vertex_y=new int[255], vertex_k=new int[255]; 

    int numPoints=0, tx=0,ty=0,fy=-1,lx=0,ly=0; vertex_x[0]=0; vertex_y[0]=0; vertex_k[0]=1; 
    for (tx=0;tx<w;tx+=d)  for (ty=0;ty<h;ty+=1)       if((spr.getRGB(tx,ty)>>24) != 0x00 ) 
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints++; if (fy<0) fy=ty; lx=tx; ly=ty; break;  }      
    for (ty=0;ty<h;ty+=d)  for (tx=w-1;tx>=0;tx-=1)    if((spr.getRGB(tx,ty)>>24)  != 0x00 && ty > ly)
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints++; lx=tx; ly=ty; break;  }     
    for (tx=w-1;tx>=0;tx-=d)  for (ty=h-1;ty>=0;ty-=1) if((spr.getRGB(tx,ty)>>24) != 0x00 && tx < lx)
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints ++; lx=tx; ly=ty; break; }     
    for (ty=h-1;ty>=0;ty-=d)  for (tx=0;tx<w;tx+=1)    if((spr.getRGB(tx,ty)>>24) != 0x00 && ty < ly && ty > fy)
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints ++; lx=tx; ly=ty; break; }      
    double ang1,ang2;       for (int i=0;i<numPoints-2;i++) {
        ang1 = PointDirection(vertex_x[i],vertex_y[i], vertex_x[i+1],vertex_y[i+1]);
        ang2 = PointDirection(vertex_x[i+1],vertex_y[i+1], vertex_x[i+2],vertex_y[i+2]);
         if (Math.abs(ang1-ang2) <= angle)   vertex_k[i+1] = 0;         }
    ang1 = PointDirection(vertex_x[numPoints-2],vertex_y[numPoints-2], vertex_x[numPoints-1],vertex_y[numPoints-1]);
    ang2 = PointDirection(vertex_x[numPoints-1],vertex_y[numPoints-1], vertex_x[0],vertex_y[0]);
     if (Math.abs(ang1-ang2) <= angle)      vertex_k[numPoints-1] = 0; 
    ang1 = PointDirection(vertex_x[numPoints-1],vertex_y[numPoints-1], vertex_x[0],vertex_y[0]);
    ang2 = PointDirection(vertex_x[0],vertex_y[0], vertex_x[1],vertex_y[1]);
     if (Math.abs(ang1-ang2) <= angle)      vertex_k[0] = 0;
     int n=0;for (int i=0;i<numPoints;i++)if(vertex_k[i]==1)n++;
    Point[] poly= new Point[n]; n=0; for (int i=0;i<numPoints;i++) if (vertex_k[i]==1)
    { poly[n]=new Point(); poly[n].x=vertex_x[i]; poly[n].y=h-vertex_y[i];n++;} return poly;
}

double PointDirection(double xfrom,double yfrom,double xto,double yto){
    return  Math.atan2(yto-yfrom,xto-xfrom)*180/Math.PI ;
}
Point[]MakePoly(buffereImage spr、int d、int angle){
//创建透明图像的轮廓,点存储在阵列中
//arg0-缓冲区映像源映像
//arg1-整数详细信息(较低=较好)
//arg2-整数角度阈值(以度为单位)(将删除角度差低于此级别的点;15是一个好值)
//把这个变大会使身体更快,但精确度更低;
int w=spr.getWidth(null);int h=spr.getHeight(null);
//如果需要,将数组大小从255增加
int[]顶点x=new int[255],顶点y=new int[255],顶点k=new int[255];
int numPoints=0,tx=0,ty=0,fy=-1,lx=0,ly=0;顶点x[0]=0;顶点y[0]=0;顶点k[0]=1;
对于(tx=0;tx24)!=0x00)
{vertex_x[numPoints]=tx;vertex_y[numPoints]=h-ty;vertex_k[numPoints]=1;numPoints++;if(fy>24)!=0x00&&ty>ly)
{vertex_x[numPoints]=tx;vertex_y[numPoints]=h-ty;vertex_k[numPoints]=1;numPoints++;lx=tx;ly=ty;break;}
对于(tx=w-1;tx>=0;tx-=d)对于(ty=h-1;ty>=0;ty-=1)如果((spr.getRGB(tx,ty)>>24)!=0x00&&tx=0;ty-=d)对于(tx=0;tx>24)!=0x00&&tyfy)
{vertex_x[numPoints]=tx;vertex_y[numPoints]=h-ty;vertex_k[numPoints]=1;numPoints++;lx=tx;ly=ty;break;}

双ang1,ang2;用于(int i=0;我能上传一个示例图像并告诉我们在哪里可以看到它吗?最好不要太大的字节或像素大小。如中所示。你是说从光栅位图转换为矢量图形吗?如果你在谷歌搜索“光栅矢量转换算法”,它会给你一些指示。这不容易。你可以uld通过指定几何路径,使用java.awt.geom.Path2D创建您自己的形状,但您的摩托车最终可能看起来像猫或水壶。事实上,我找到了一个。我认为这与我上面描述的相同,但至少您可以看到您在做什么。您可能还可以对程序进行黑客攻击,使其背景更清晰你可以追踪的图像。+1:很酷的解决方案。你提到运行时需要耐心。你知道运行缓慢的主要原因吗?如果是由于创建的区域数量,可以通过采用“扫描线”方法创建更少的矩形来优化它(每个矩形都是包含像素的水平线)?@Adamski上有一个改进(更快)的版本。试试看,看看你的表现如何。
import java.awt.*;
import java.awt.geom.Area;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import java.io.File;
import java.io.IOException;
/**
 * CustomShape
 * based on a Class from Andrew Thompson * 
 * Source: http://stackoverflow.com/questions/7052422/image-graphic-into-a-shape-in-java/7059497#7059497
 * @author Samuel Schneider, Andrew Thompson
 * 
 *
 */
class CustomShape {

    private BufferedImage image=null;

    /**
     * Creates an Area with PixelPerfect precision
     * @param color The color that is draws the Custom Shape
     * @param tolerance The color tolerance
     * @return Area
     */
    public Area getArea(Color color, int tolerance) {
        if(image==null) return null;
        Area area = new Area();
        for (int x=0; x<image.getWidth(); x++) {
            for (int y=0; y<image.getHeight(); y++) {
                Color pixel = new Color(image.getRGB(x,y));
                if (isIncluded(color, pixel, tolerance)) {
                    Rectangle r = new Rectangle(x,y,1,1);
                    area.add(new Area(r));
                }
            }
        }

        return area;
    }

    public Area getArea_FastHack() {
        //Assumes Black as Shape Color
        if(image==null) return null;

        Area area = new Area();
        Rectangle r;
        int y1,y2;

        for (int x=0; x<image.getWidth(); x++) {
            y1=99;
            y2=-1;
            for (int y=0; y<image.getHeight(); y++) {
                Color pixel = new Color(image.getRGB(x,y));
                //-16777216 entspricht RGB(0,0,0)
                if (pixel.getRGB()==-16777216) {
                    if(y1==99) {y1=y;y2=y;}
                    if(y>(y2+1)) {
                        r = new Rectangle(x,y1,1,y2-y1);
                        area.add(new Area(r)); 
                        y1=y;y2=y;
                    }
                    y2=y;
                }               
            }
            if((y2-y1)>=0) {
                r = new Rectangle(x,y1,1,y2-y1);
                area.add(new Area(r)); 
            }
        }

        return area;
    }

    public static boolean isIncluded(Color target, Color pixel, int tolerance) {
        int rT = target.getRed();
        int gT = target.getGreen();
        int bT = target.getBlue();
        int rP = pixel.getRed();
        int gP = pixel.getGreen();
        int bP = pixel.getBlue();
        return(
            (rP-tolerance<=rT) && (rT<=rP+tolerance) &&
            (gP-tolerance<=gT) && (gT<=gP+tolerance) &&
            (bP-tolerance<=bT) && (bT<=bP+tolerance) );
    }

    public CustomShape(String path) {
        try {
            BufferedImage image = ImageIO.read(new File(path));
            this.image = image;
        } catch (IOException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }
}
    Point[] MakePoly(BufferedImage spr,int d,int angle){

//creates an outline of a transparent image, points are stored in an array
//arg0 - BufferedImage source image 
//arg1 - Int detail (lower = better)
//arg2 - Int angle threshold in degrees (will remove points with angle differences below this level; 15 is a good value)
//      making this larger will make the body faster but less accurate;


    int w= spr.getWidth(null);  int h= spr.getHeight(null);

    // increase array size from 255 if needed
    int[] vertex_x=new int[255], vertex_y=new int[255], vertex_k=new int[255]; 

    int numPoints=0, tx=0,ty=0,fy=-1,lx=0,ly=0; vertex_x[0]=0; vertex_y[0]=0; vertex_k[0]=1; 
    for (tx=0;tx<w;tx+=d)  for (ty=0;ty<h;ty+=1)       if((spr.getRGB(tx,ty)>>24) != 0x00 ) 
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints++; if (fy<0) fy=ty; lx=tx; ly=ty; break;  }      
    for (ty=0;ty<h;ty+=d)  for (tx=w-1;tx>=0;tx-=1)    if((spr.getRGB(tx,ty)>>24)  != 0x00 && ty > ly)
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints++; lx=tx; ly=ty; break;  }     
    for (tx=w-1;tx>=0;tx-=d)  for (ty=h-1;ty>=0;ty-=1) if((spr.getRGB(tx,ty)>>24) != 0x00 && tx < lx)
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints ++; lx=tx; ly=ty; break; }     
    for (ty=h-1;ty>=0;ty-=d)  for (tx=0;tx<w;tx+=1)    if((spr.getRGB(tx,ty)>>24) != 0x00 && ty < ly && ty > fy)
        {vertex_x[numPoints]=tx; vertex_y[numPoints]=h-ty; vertex_k[numPoints]=1; numPoints ++; lx=tx; ly=ty; break; }      
    double ang1,ang2;       for (int i=0;i<numPoints-2;i++) {
        ang1 = PointDirection(vertex_x[i],vertex_y[i], vertex_x[i+1],vertex_y[i+1]);
        ang2 = PointDirection(vertex_x[i+1],vertex_y[i+1], vertex_x[i+2],vertex_y[i+2]);
         if (Math.abs(ang1-ang2) <= angle)   vertex_k[i+1] = 0;         }
    ang1 = PointDirection(vertex_x[numPoints-2],vertex_y[numPoints-2], vertex_x[numPoints-1],vertex_y[numPoints-1]);
    ang2 = PointDirection(vertex_x[numPoints-1],vertex_y[numPoints-1], vertex_x[0],vertex_y[0]);
     if (Math.abs(ang1-ang2) <= angle)      vertex_k[numPoints-1] = 0; 
    ang1 = PointDirection(vertex_x[numPoints-1],vertex_y[numPoints-1], vertex_x[0],vertex_y[0]);
    ang2 = PointDirection(vertex_x[0],vertex_y[0], vertex_x[1],vertex_y[1]);
     if (Math.abs(ang1-ang2) <= angle)      vertex_k[0] = 0;
     int n=0;for (int i=0;i<numPoints;i++)if(vertex_k[i]==1)n++;
    Point[] poly= new Point[n]; n=0; for (int i=0;i<numPoints;i++) if (vertex_k[i]==1)
    { poly[n]=new Point(); poly[n].x=vertex_x[i]; poly[n].y=h-vertex_y[i];n++;} return poly;
}

double PointDirection(double xfrom,double yfrom,double xto,double yto){
    return  Math.atan2(yto-yfrom,xto-xfrom)*180/Math.PI ;
}