使用JavaSound(JavaSE7)播放音序器
这是我第一次尝试编写一个程序,而不是在书中做练习。当我完成时,它将是一个钢琴卷编辑器MIDI音序器。用户键入一组歌词。该程序将单词转换为钢琴滚动编辑器上的音符,用户可以在其中移动并构建旋律。我有歌词提交的GUI和一个基本的钢琴滚动面板。我的笔记出现在面板上,上面印有歌词。现在我正在尝试构建一个音序器/合成器来播放这些音符。在这一点上,复杂性有点让人难以承受,所以我试着以一步一步的方式来处理这个问题。我学习了《头先Java》一书中的音乐节拍盒,以及《杀手游戏编程》一书中的MIDI章节。我在JavaSound上一遍又一遍地使用JavaAPI。考虑到所有这些,我构建了一个包含sequencer和synth的类,我试图简单地创建一系列注释并播放它们(甚至不用担心将它们连接到屏幕上的图形注释形状)。但现在还没有任何进展。我现在有四个类(一个用于GUI,一个用于钢琴滚动面板,一个用于图形注释对象,一个用于音乐引擎)。我将尝试在下面发布一些代码。如果有人能帮我弄清楚为什么什么都没有,我会很感激的 这是音乐引擎课程。希望我在这里正确地发布了代码:使用JavaSound(JavaSE7)播放音序器,java,javasound,Java,Javasound,这是我第一次尝试编写一个程序,而不是在书中做练习。当我完成时,它将是一个钢琴卷编辑器MIDI音序器。用户键入一组歌词。该程序将单词转换为钢琴滚动编辑器上的音符,用户可以在其中移动并构建旋律。我有歌词提交的GUI和一个基本的钢琴滚动面板。我的笔记出现在面板上,上面印有歌词。现在我正在尝试构建一个音序器/合成器来播放这些音符。在这一点上,复杂性有点让人难以承受,所以我试着以一步一步的方式来处理这个问题。我学习了《头先Java》一书中的音乐节拍盒,以及《杀手游戏编程》一书中的MIDI章节。我在Java
import javax.sound.midi.*;
public class MusicEngine {
private Sequencer sequencer;
private Sequence sequence;
private Synthesizer synthesizer;
private Track track;
MidiEvent event;
// Constructor
public MusicEngine() {
createMidi();
}
// Get sequencer and sequence and track
public void createMidi() {
try {
sequencer = MidiSystem.getSequencer();
if (sequencer == null) {
System.out.println("Cannot get a sequencer");
System.exit(0);
}
sequencer.open();
// If sequencer is not the same as synthesizer, link the two
// (required in J2SE 5.0)
if (!(sequencer instanceof Synthesizer)) {
System.out.println("Linking the sequencer to the synthesizer");
synthesizer = MidiSystem.getSynthesizer();
synthesizer.open();
Receiver synthReceiver = synthesizer.getReceiver();
Transmitter seqTransmitter = sequencer.getTransmitter();
seqTransmitter.setReceiver(synthReceiver);
} else
synthesizer = (Synthesizer)sequencer;
sequence = new Sequence(Sequence.PPQ, 4);
track = sequence.createTrack();
sequencer.setTempoInBPM(120);
} catch(MidiUnavailableException e) {
System.out.println("No sequencer available");
System.exit(0);
} catch(Exception e) {
e.printStackTrace();
System.exit(0);
}
}
// Create an individual MIDI event
public MidiEvent createEvent(int command, int channel, int one, int two, int tick) {
event = null;
try {
ShortMessage a = new ShortMessage();
a.setMessage(command, channel, one, two);
event = new MidiEvent(a, tick);
} catch(InvalidMidiDataException e) {
e.printStackTrace();
}
return event;
}
public void add(MidiEvent event) {
track.add(event);
}
public void playSong(int tempo) {
try {
sequencer.setSequence(sequence);
}
catch (InvalidMidiDataException e) {
e.printStackTrace();
}
sequencer.start();
}
}
这是钢琴滚动面板,它试图演奏一些音符:
import javax.sound.midi.ShortMessage;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
public class MelodyPanel extends JPanel {
private String[] lyricList;
private ArrayList<MovableNote> noteList = new ArrayList<>();
private int xCoord = 1;
private int yCoord = 50;
private int startX, startY, stopX, stopY, diffX, diffY;
private int lyricPosition;
private int noteWidth = 40;
private static final int DEFAULT_NOTE_HEIGHT = 15;
private static final int SIXTEENTH_BEAT_WIDTH = 50;
private MusicEngine musicEngine;
private String[] noteNames = {"C1","C#1/Db1","D1","D#1/Eb1","E1","F1","F#1/Gb1","G1","G#/Ab1","A1","A#1/Bb1","B1",
"C2","C#2/Db2","D2","D#2/Eb2","E2","F2","F#2/Gb2","G2","G#2/Ab2","A2","A#2/Bb2","B2",
"C3","C#3/Db3","D3","D#3/Eb3","E3","F3","F#3/Gb3","G3","G#3/Ab3","A3","A#3/Bb3","B3",
"C4","C#4/Db4","D4","D#4/Eb4","E4","F4","F#4/Gb4","G4","G#4/Ab4","A4","A#4/Bb4","B4",
"C5","C#5/Db5","D5","D#5/Eb5","E5","F5","F#5/Gb5","G5","G#5/Ab5","A5","A#5/Bb5","B5",
"C6","C#6/Db6","D6","D#6/Eb6","E6","F6","F#6/Gb6","G6","G#6/Ab6","A6","A#6/Bb6","B6",
"C7","C#7/Db7","D7","D#7/Eb7","E7","F7","F#7/Gb7","G7","G#7/Ab7","A7","A#7/Bb7","B7"};
// Measure length = default note length x number of beats
private static final int FOUR_FOUR_MEASURE_LENGTH = SIXTEENTH_BEAT_WIDTH * 16;
private static final int THREE_FOUR_MEASURE_LENGTH = SIXTEENTH_BEAT_WIDTH * 12;
private static final int SIX_EIGHT_MEASURE_LENGTH = SIXTEENTH_BEAT_WIDTH * 24;
private Font f = new Font("SansSerif", Font.BOLD, 14);
private MovableNote mNote;
private MovableNote selectedNote = null;
private boolean dragging = false;
// Create an INITIAL MelodyPanel with lyrics, RESET to flatline melody
public void showMelodyPanel(String[] lyricList) {
setBackground(Color.BLACK);
this.lyricList = lyricList;
// Create the MusicEngine sequencer and synth
musicEngine = new MusicEngine();
// For every syllable in the lyricList, create a MovableNote and put it in the ArrayList
for (int i = 0; i < lyricList.length; i++) {
lyricPosition = i;
mNote = new MovableNote((SIXTEENTH_BEAT_WIDTH * lyricPosition) + 2, DEFAULT_NOTE_HEIGHT * 10, noteWidth, DEFAULT_NOTE_HEIGHT, lyricList[i]);
noteList.add(mNote);
// try adding a musical note to the track
musicEngine.add(musicEngine.createEvent(ShortMessage.NOTE_ON, 0, 60, 100, i * 16));
musicEngine.add(musicEngine.createEvent(ShortMessage.NOTE_OFF, 0, 60, 100, i * 16 + 4));
}
// try to play the song
musicEngine.playSong(120);
// The panel responds when you click on it
addMouseListener(new NoteListener());
// The panel responds when you drag the mouse on it
addMouseMotionListener(new NoteListener());
}
@Override /** Paint the melodyPanel */
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Draw the note rows, iterating backwards through the noteNames array
int counter1 = 1;
int counter2 = 6;
NoteRow row;
for (int i = 83; i >= 0; i--) {
row = new NoteRow(0, i * DEFAULT_NOTE_HEIGHT, SIXTEENTH_BEAT_WIDTH * 16 * lyricList.length, DEFAULT_NOTE_HEIGHT, noteNames[i]);
row.draw(g);
// Place horizontal lines to separate rows representing adjacent white piano keys
if (counter1 % 12 == 0 || counter2 % 12 == 0)
g.setColor(Color.DARK_GRAY);
g.drawLine(0, i * DEFAULT_NOTE_HEIGHT, this.getWidth(), i * DEFAULT_NOTE_HEIGHT);
counter1++;
counter2++;
}
// Draw the sixteenth note lines
for (int i = 0; i < this.getWidth(); i += FOUR_FOUR_MEASURE_LENGTH / 16) {
g.setColor(new Color(112,128,144));
g.drawLine(i, 0, i, this.getHeight());
}
// Draw the eighth note lines
for (int i = 0; i < this.getWidth(); i += FOUR_FOUR_MEASURE_LENGTH / 8) {
g.setColor(new Color(95,158,160));
g.drawLine(i, 0, i, this.getHeight());
}
// Draw the quarter note lines
for (int i = 0; i < this.getWidth(); i += FOUR_FOUR_MEASURE_LENGTH / 4) {
g.setColor(new Color(70,130,180));
g.drawLine(i, 0, i, this.getHeight());
}
// Draw the measure lines
for (int i = 0; i < this.getWidth(); i += FOUR_FOUR_MEASURE_LENGTH) {
g.setColor(Color.WHITE);
g.drawLine(i, 0, i, this.getHeight());
}
// For every MovableNote in the ArrayList draw a note on the MelodyPanel
for (int i = 0; i < noteList.size(); i++) {
if (noteList != null) {
noteList.get(i).draw(g);
// Paint the current syllable or word onto the current note
g.setColor(Color.BLACK);
g.setFont(f);
g.drawString(noteList.get(i).getSyllable(), (int)noteList.get(i).getX() + 2, (int)noteList.get(i).getY() + 13);
} else {
// Code that informs user they need to submit some lyrics
// Or something else if the user wishes to not use lyrics
}
}
}
private class NoteListener extends MouseInputAdapter {
@Override
public void mousePressed(MouseEvent e) {
startX = e.getX();
startY = e.getY();
dragging = true;
for (MovableNote n: noteList) {
if (n.isHit(startX, startY)) {
if (selectedNote != null) {
selectedNote = n;
System.out.println("You have selected a note");
selectedNote.setNoteColor(Color.BLACK);
repaint();
} else {
selectedNote.setNoteColor(Color.YELLOW);
repaint();
selectedNote = null;
}
}
}
testPress(e.getX(), e.getY());
}
@Override public void mouseReleased(MouseEvent e) {
dragging = false;
}
@Override
public void mouseDragged(MouseEvent e) {
stopX = e.getX();
stopY = e.getY();
for (MovableNote n: noteList) {
if (n.isHit(e.getX(), e.getY())) {
System.out.println("You tried to drag a note");
diffX = stopX - startX;
diffY = stopY - startY;
n.translate(diffX, diffY);
repaint();
}
}
// code to reset the the old x, y values
startX += diffX;
startY += diffY;
testDrag(e.getX(), e.getY());
}
}
// When mouse is pressed on panel, a note is created without any connection to a lyric
private void testPress(int x, int y) {
// Test to see if mouse listener works
System.out.println("The mouse was clicked on coordinates " + x + ", " + y);
}
// When mouse drags a note, the note moves
private void testDrag(int x, int y) {
// Test to see if mouse listener works
System.out.println("The mouse dragged to this location: " + x + ", " + y);
}
// Individual row that represents a single pitch horizontally
private class NoteRow extends Rectangle {
Color color = (Color.GRAY);
private String pitch;
// Constructor
public NoteRow(int x, int y, int width, int height, String pitch) {
super(x, y, width, height);
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.pitch = pitch;
// Set color of the row according to if it's a black keyboard key or a white keyboard key
if (pitch.startsWith("C#") || pitch.startsWith("Db") || pitch.startsWith("D#") ||
pitch.startsWith("Eb") || pitch.startsWith("F#") || pitch.startsWith("Gb") || pitch.startsWith("G#") ||
pitch.startsWith("Ab") || pitch.startsWith("A#") || pitch.startsWith("Bb")) {
this.color = (Color.DARK_GRAY);
} else {
this.color = (Color.LIGHT_GRAY);
}
}
// Method for the note to draw itself
void draw(Graphics gr) {
Graphics2D g = (Graphics2D)gr;
g.setColor(color);
g.fill(this);
}
}
}
导入javax.sound.midi.ShortMessage;
导入javax.swing.*;
导入javax.swing.event.MouseInputAdapter;
导入javax.swing.border.*;
导入java.awt.*;
导入java.awt.event.*;
导入java.util.ArrayList;
公共类MelodyPanel扩展了JPanel{
私有字符串[]歌词列表;
private ArrayList noteList=新建ArrayList();
私有int xCoord=1;
私人国际合作=50;
私人int startX、startY、stopX、stopY、diffX、diffY;
私人位置;
私有int noteWidth=40;
专用静态最终整数默认值注释高度=15;
私人静态最终整数十六拍宽=50;
私人音乐引擎;
私有字符串[]noteNames={“C1”、“C#1/Db1”、“D1”、“D#1/Eb1”、“E1”、“F1”、“F#1/Gb1”、“G1”、“G#/Ab1”、“A1”、“A#1/Bb1”、“B1”,
“C2”、“C#2/Db2”、“D2”、“D#2/Eb2”、“E2”、“F2”、“F#2/Gb2”、“G2”、“G#2/Ab2”、“A2”、“A#2/Bb2”、“B2”,
“C3”、“C#3/Db3”、“D3”、“D#3/Eb3”、“E3”、“F3”、“F#3/Gb3”、“G3”、“G#3/Ab3”、“A3”、“A#3/Bb3”、“B3”,
“C4”、“C#4/Db4”、“D4”、“D#4/Eb4”、“E4”、“F4”、“F#4/Gb4”、“G4”、“G#4/Ab4”、“A4”、“A#4/Bb4”、“B4”,
“C5”、“C#5/Db5”、“D5”、“D#5/Eb5”、“E5”、“F5”、“F#5/Gb5”、“G5”、“G#5/Ab5”、“A5”、“A#5/Bb5”、“B5”,
“C6”、“C#6/Db6”、“D6”、“D#6/Eb6”、“E6”、“F6”、“F#6/Gb6”、“G6”、“G#6/Ab6”、“A6”、“A#6/Bb6”、“B6”,
“C7”、“C#7/Db7”、“D7”、“D#7/Eb7”、“E7”、“F7”、“F#7/Gb7”、“G7”、“G#7/Ab7”、“A7”、“A#7/Bb7”、“B7”};
//测量长度=默认音符长度x拍数
私有静态最终int-FOUR\u-FOUR-MEASURE\u-LENGTH=第十六拍\u-WIDTH*16;
私有静态最终整数三个四个度量长度=第十六拍宽度*12;
私有静态最终整数六个八个度量长度=第十六拍宽度*24;
私有字体f=新字体(“SansSerif”,Font.BOLD,14);
私人动产票据;
private MovableNote selectedNote=null;
私有布尔值=false;
//创建带有歌词的初始旋律面板,重置为平面旋律
公共void showMelodyPanel(字符串[]歌词列表){
挫折背景(颜色:黑色);
this.lyricList=lyricList;
//创建MusicEngine sequencer和synth
musicEngine=新的musicEngine();
//对于歌词列表中的每个音节,创建一个可移动音符并将其放入ArrayList
for(int i=0;i=0;i--){
行=新注释行(0,i*默认注释高度,第十六拍宽度*16*歌词列表。长度,默认注释高度,注释名称[i]);
世界其他地区(g);
//将水平线放置到表示相邻白色钢琴键的分隔行
如果(计数器1%12==0 | |计数器2%12==0)
g、 setColor(颜色:深灰色);
g、 绘图线(0,i*默认注释高度,this.getWidth(),i*默认注释高度);
计数器1++;
计数器2++;
}
//画第十六个音符线
for(int i=0;i