Java 如何每x秒绘制一次位图?
我正在尝试每x秒生成一个新位图(3个可以)。我已经试过了,但都没有用,因为我需要访问canvas参数(您将在代码中看到)。现在,我可以在游戏开始时产生一个精灵,沿着y轴向下移动,就这样。我尝试了一个新线程、一个可运行线程和一个定时器/定时器任务,但由于我的画布需要访问,所以我无法实现其中任何一个 如何每x秒执行一次渲染(画布) 下面是我在GameView(SurfaceView)下的主要活动:Java 如何每x秒绘制一次位图?,java,android,multithreading,canvas,android-bitmap,Java,Android,Multithreading,Canvas,Android Bitmap,我正在尝试每x秒生成一个新位图(3个可以)。我已经试过了,但都没有用,因为我需要访问canvas参数(您将在代码中看到)。现在,我可以在游戏开始时产生一个精灵,沿着y轴向下移动,就这样。我尝试了一个新线程、一个可运行线程和一个定时器/定时器任务,但由于我的画布需要访问,所以我无法实现其中任何一个 如何每x秒执行一次渲染(画布) 下面是我在GameView(SurfaceView)下的主要活动: import android.app.Activity; import android.content
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Point;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import java.util.Random;
public class MainActivity extends Activity {
//public static AssetManager assets;
//public static final int GAME_WIDTH = 800;
//public static final int GAME_HEIGHT = 450;
GameView gameView;
FrameLayout game;
RelativeLayout widgets;
ImageButton leftButton;
ImageButton rightButton;
ImageButton leftFireButton;
ImageButton rightFireButton;
ImageView ship;
float shipX;
MediaPlayer mp;
static final int leftButtonID = 1;
static final int rightButtonID = 2;
static final int leftFireButtonID = 3;
static final int rightFireButtonID = 4;
//static final int laserId = 5;
SoundPool soundPool;
int soundID;
AsteroidController asteroidController;
BulletController bulletController;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ship = new ImageView(this);
gameView = new GameView(this);
game = new FrameLayout(this);
widgets = new RelativeLayout(this);
leftButton = new ImageButton(this);
rightButton = new ImageButton(this);
leftFireButton = new ImageButton(this);
rightFireButton = new ImageButton(this);
asteroidController = new AsteroidController(this);
bulletController = new BulletController(this);
leftButton.setId(leftButtonID);
rightButton.setId(rightButtonID);
leftFireButton.setId(leftFireButtonID);
rightFireButton.setId(rightFireButtonID);
//laser.setId(laserId);
leftButton.setImageResource(R.drawable.left_arrow);
rightButton.setImageResource(R.drawable.right_arrow);
leftFireButton.setImageResource(R.drawable.red_button);
rightFireButton.setImageResource(R.drawable.red_button);
ship.setImageResource(R.drawable.spaceship_1_80x70);
//add views to screen
game.addView(gameView);
game.addView(widgets);
widgets.addView(leftButton);
widgets.addView(rightButton);
widgets.addView(leftFireButton);
widgets.addView(rightFireButton);
widgets.addView(ship);
leftButton.setBackgroundColor(Color.TRANSPARENT);
rightButton.setBackgroundColor(Color.TRANSPARENT);
leftFireButton.setBackgroundColor(Color.TRANSPARENT);
rightFireButton.setBackgroundColor(Color.TRANSPARENT);
mp = MediaPlayer.create(this, R.raw.bass_loop);
mp.setLooping(true);
mp.start();
loadSounds(this);
leftButton.setOnTouchListener(new View.OnTouchListener() {
private Handler handler;
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
if(handler != null) return true;
handler = new Handler();
handler.postDelayed(action,50);
break;
case MotionEvent.ACTION_UP:
if(handler == null) return true;
handler.removeCallbacks(action);
handler = null;
break;
}
return true;
}
Runnable action = new Runnable() {
@Override public void run() {
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
//int width = size.x;
shipX = ship.getX() - 25;
//PREVENT SHIP FROM GOING OFF SCREEN
if(shipX <= 0) {
leftButton.setClickable(false);
} else {
leftButton.setClickable(true);
ship.setX(shipX);
handler.postDelayed(this, 50);
}
}
};
});
rightButton.setOnTouchListener(new View.OnTouchListener() {
private Handler handler;
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
if(handler != null) return true;
handler = new Handler();
handler.postDelayed(action,50);
break;
case MotionEvent.ACTION_UP:
if(handler == null) return true;
handler.removeCallbacks(action);
handler = null;
break;
}
return true;
}
Runnable action = new Runnable() {
@Override public void run() {
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x;
shipX = ship.getX() + 25;
//PREVENT SHIP FROM GOING OFF SCREEN
if(shipX >= width - 200) {
rightButton.setClickable(false);
} else {
rightButton.setClickable(true);
ship.setX(shipX);
handler.postDelayed(this, 50);
}
}
};
});
leftFireButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
//TODO FIRE BULLET....
leftFireButton.setClickable(true);
bulletController.addBullet(new Bullet((ship.getX() + ship.getWidth() / 2) - 15, ship.getY() + ship.getHeight() / 2, getApplicationContext()));
leftFireButton.setBackgroundResource(R.drawable.red_button_pressed);
soundPool.play(soundID, 1.0f, 0.5f, 1, 0, 1.0f);
return true;
case MotionEvent.ACTION_UP:
leftFireButton.setBackgroundResource(R.drawable.red_button);
//widgets.removeView(laser);
return true;
}
return false;
}
});
rightFireButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
//TODO FIRE BULLET
bulletController.addBullet(new Bullet((ship.getX() + ship.getWidth() / 2) - 15, ship.getY() + ship.getHeight() / 2, getApplicationContext()));
rightFireButton.setBackgroundResource(R.drawable.red_button_pressed);
soundPool.play(soundID, 1.0f, 0.5f, 1, 0, 1.0f);
return true;
case MotionEvent.ACTION_UP:
rightFireButton.setBackgroundResource(R.drawable.red_button);
//widgets.removeView(laser);
return true;
}
return false;
}
});
//Setup ship
RelativeLayout.LayoutParams shipParams = new RelativeLayout.LayoutParams(250, 250);
//Setup a 200 x 200 ImageView for Left Button
RelativeLayout.LayoutParams leftBtn = new RelativeLayout.LayoutParams(200,200);
//Setup a 200 x 200 ImageView for Right Button
RelativeLayout.LayoutParams rightBtn = new RelativeLayout.LayoutParams(200,200);
//Setup a 200 x 200 ImageView for Left Fire Button
RelativeLayout.LayoutParams leftFireBtn = new RelativeLayout.LayoutParams(200,200);
//Setup a 200 x 200 ImageView for Right Fire Button
RelativeLayout.LayoutParams rightFireBtn = new RelativeLayout.LayoutParams(200,200);
//Add rules to align the left button programmatically
leftBtn.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
leftBtn.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
//Add rules to align the right button programmatically
rightBtn.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
rightBtn.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
//Add rules to align left and right fire buttons
leftFireBtn.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
rightFireBtn.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
leftFireBtn.addRule(RelativeLayout.ABOVE,leftButton.getId());
rightFireBtn.addRule(RelativeLayout.ABOVE, rightButton.getId());
leftFireBtn.topMargin = 850;
rightFireBtn.topMargin = 850;
shipParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
shipParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
shipParams.bottomMargin = 100;
//Now set the params
leftButton.setLayoutParams(leftBtn);
rightButton.setLayoutParams(rightBtn);
leftFireButton.setLayoutParams(leftFireBtn);
rightFireButton.setLayoutParams(rightFireBtn);
ship.setLayoutParams(shipParams);
//Set the content view of the game
//this.setContentView(new GameView(this));
this.setContentView(game);
}
public void loadSounds(Context context) {
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
soundPool = new SoundPool.Builder().setMaxStreams(10).build();
}
else {
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
}
soundID = soundPool.load(context,R.raw.laser,1);
}
@Override
protected void onPause() {
super.onPause();
mp.pause();
gameView.pause();
}
@Override
protected void onResume() {
super.onResume();
mp.start();
gameView.resume();
}
public class GameView extends SurfaceView implements Runnable {
Thread gameViewThread = null;
SurfaceHolder surfaceHolder;
boolean okToRun = true;
//boolean isAlive = true;
Bitmap star;
Bitmap three_pixel_star;
Bitmap stars;
Asteroid asteroid0;
public GameView(Context context) {
super(context);
//initialize holder
surfaceHolder = this.getHolder();
bulletController = new BulletController(context);
asteroidController = new AsteroidController(context);
//asteroid_0 = BitmapFactory.decodeResource(getResources(), R.drawable.asteroid_0);
//asteroid_1 = BitmapFactory.decodeResource(getResources(), R.drawable.asteroid_1);
//asteroid_2 = BitmapFactory.decodeResource(getResources(),R.drawable.asteroid_2);
//asteroid0 = new Asteroid(500, -25, context);
//asteroid1 = new Asteroid(700, -50, context);
//asteroid2 = new Asteroid(250, -75, context);
}
@Override
public void run() {
while(okToRun) {
if(!surfaceHolder.getSurface().isValid()) {
continue;
}
Canvas gameCanvas = surfaceHolder.lockCanvas();
customOnDraw(gameCanvas);
bulletController.tick();
asteroidController.tick();
surfaceHolder.unlockCanvasAndPost(gameCanvas);
}
}
protected void customOnDraw(Canvas canvas) {
Random random = new Random();
Random random1 = new Random();
canvas.drawColor(Color.BLACK);
stars = BitmapFactory.decodeResource(getResources(), R.drawable.stars);
star = BitmapFactory.decodeResource(getResources(), R.drawable.single_pixel_star);
three_pixel_star = BitmapFactory.decodeResource(getResources(),R.drawable.three_pixel_star);
canvas.drawBitmap(star, random1.nextInt(canvas.getWidth()-star.getWidth()),random1.nextInt(canvas.getHeight()-star.getHeight()), null);
canvas.drawBitmap(three_pixel_star, random.nextInt(canvas.getWidth()-three_pixel_star.getWidth()),random.nextInt(canvas.getHeight()-three_pixel_star.getHeight()), null);
bulletController.render(canvas);
asteroid0.render(canvas);
}
public void pause() {
okToRun = false;
while(true) {
try {
gameViewThread.join();
} catch(InterruptedException e) {
Log.v("ERROR", e.getMessage());
}
break;
}
gameViewThread = null;
}
public void resume() {
okToRun = true;
gameViewThread = new Thread(this);
gameViewThread.start();
}
}
}
导入android.app.Activity;
导入android.content.Context;
导入android.graphics.Bitmap;
导入android.graphics.BitmapFactory;
导入android.graphics.Canvas;
导入android.graphics.Color;
导入android.graphics.Point;
导入android.media.AudioManager;
导入android.media.MediaPlayer;
导入android.media.SoundPool;
导入android.os.Build;
导入android.os.Bundle;
导入android.os.Handler;
导入android.util.Log;
导入android.view.Display;
导入android.view.MotionEvent;
导入android.view.SurfaceHolder;
导入android.view.SurfaceView;
导入android.view.view;
导入android.widget.FrameLayout;
导入android.widget.ImageButton;
导入android.widget.ImageView;
导入android.widget.RelativeLayout;
导入java.util.Random;
公共类MainActivity扩展了活动{
//公共静态资产管理者资产;
//公共静态最终整数游戏宽度=800;
//公共静态最终整数游戏高度=450;
GameView GameView;
框架布局游戏;
相对性窗口小部件;
图像按钮左按钮;
图像按钮右按钮;
ImageButtonLeftFireButton;
ImageButtonRightFireButton;
影像船;
浮船;
MediaPlayer mp;
静态final int leftButtonID=1;
静态最终int rightbutonid=2;
静态final int leftFireButtonID=3;
静态最终int rightFireButtonID=4;
//静态最终int laserId=5;
声池声池;
内部声音ID;
小行星控制器;
子弹控制器子弹控制器;
@凌驾
创建时受保护的void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
ship=新的图像视图(本);
gameView=新gameView(此);
游戏=新框架布局(本);
widgets=新的RelativeLayout(此);
leftButton=新建图像按钮(此按钮);
rightButton=新图像按钮(此按钮);
leftFireButton=新图像按钮(此按钮);
rightFireButton=新图像按钮(此按钮);
asteroidController=新的asteroidController(此);
bulletController=新的bulletController(此);
leftButton.setId(leftButtonID);
rightButton.setId(rightButtonID);
leftFireButton.setId(leftFireButtonID);
rightFireButton.setId(rightFireButtonID);
//激光setId(laserId);
leftButton.setImageResource(R.drawable.left_箭头);
rightButton.setImageResource(R.drawable.right_箭头);
leftFireButton.setImageResource(R.drawable.red_按钮);
rightFireButton.setImageResource(R.drawable.red_按钮);
ship.setImageResource(R.drawable.spaceship_1_80x70);
//将视图添加到屏幕
game.addView(gameView);
addView(小部件);
addView(leftButton);
addView(右按钮);
addView(leftFireButton);
addView(rightFireButton);
addView(ship);
leftButton.setBackgroundColor(颜色.透明);
右按钮。setBackgroundColor(颜色。透明);
leftFireButton.setBackgroundColor(Color.TRANSPARENT);
rightFireButton.setBackgroundColor(颜色.透明);
mp=MediaPlayer.create(这个,R.raw.bass\u循环);
mp.setLooping(真);
mp.start();
装载声音(本);
leftButton.setOnTouchListener(新视图.OnTouchListener(){
私人经办人;
@凌驾
公共布尔onTouch(视图、运动事件、运动事件){
开关(motionEvent.getAction()){
case MotionEvent.ACTION\u DOWN:
if(handler!=null)返回true;
handler=新的handler();
处理程序。后延迟(操作,50);
打破
case MotionEvent.ACTION\u UP:
if(handler==null)返回true;
handler.removeCallbacks(操作);
handler=null;
打破
}
返回true;
}
Runnable action=new Runnable(){
@重写公共无效运行(){
Display Display=getWindowManager().getDefaultDisplay();
点大小=新点();
display.getSize(size);
//int width=size.x;
shipX=ship.getX()-25;
//防止船舶脱离屏幕
如果(shipX=宽度-200){
右按钮。可设置可点击(错误);
}否则{
右按钮。可设置可点击(真);
ship.setX(shipX);
handler.postDelayed(这是50);
}
}
};
});
leftFireButton.setOnTouchListener(新视图.OnTouchListener(){
@凌驾
公共布尔onTouch(视图、运动事件、运动事件){
开关(motionEvent.getAction()){
case MotionEvent.ACTION\u DOWN:
//待办事项射击子弹。。。。
leftFireButton.setClickable(真);
bulletController.addBullet(新项目符号((ship.getX()+ship.getWidth()/2)-15,ship.getY()+ship.getHeight()/2,getApplicationContext());
leftFireButton.setBa
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
public class Asteroid {
private float x, y;
private Bitmap asteroid0;
public Asteroid(float x, float y, Context context) {
this.x = x;
this.y = y;
asteroid0 = BitmapFactory.decodeResource(context.getResources(),R.drawable.asteroid_0);
//asteroid1 = BitmapFactory.decodeResource(context.getResources(),R.drawable.asteroid_1);
//asteroid2 = BitmapFactory.decodeResource(context.getResources(),R.drawable.asteroid_2);
}
public void tick() {
//MOVE DOWN Y AXIS
y += 15;
}
public void render(Canvas canvas) { //<-- PARAMETER THAT NEEDS ACCESSED
canvas.drawBitmap(asteroid0, x, y, null); //<-- BECAUSE OF THIS
this.tick();
}
public float getY() {
return y;
}
public float getX() {
return x;
}
}
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import java.util.LinkedList;
public class AsteroidController {
private LinkedList<Asteroid> a = new LinkedList<>();
Asteroid tempAsteroid;
Context context;
float x;
float y;
public AsteroidController(Context context) {
this.context = context;
this.x = x;
this.y = y;
addAsteroid(new Asteroid(x, y, context));
}
public void tick() {
for (int i = 0; i < a.size(); i++) {
tempAsteroid = a.get(i);
if (tempAsteroid.getY() > getScreenHeight()) {
removeAsteroid(tempAsteroid);
}
tempAsteroid.tick();
}
}
public static int getScreenHeight() {
return Resources.getSystem().getDisplayMetrics().heightPixels;
}
public static float getScreenWidth() {
//System.out.println(Resources.getSystem().getDisplayMetrics().widthPixels);
return Resources.getSystem().getDisplayMetrics().widthPixels;
}
//NOT BEING USED AT THE MOMENT
public void render(Canvas canvas) {
for(int i = 0; i < a.size(); i++) {
tempAsteroid = a.get(i);
//tempAsteroid.render(canvas);
}
}
public void addAsteroid(Asteroid asteroid) {
a.add(asteroid);
}
public void removeAsteroid(Asteroid asteroid) {
a.remove(asteroid);
}
}