多人Java游戏,分裂问题
我有一个多人java游戏(四个客户端和一个服务器),所有类都在一个文件中。我决定重写主类,并将代码保存在多个较短的类中。一切似乎都很好(没有语法错误或运行时错误),从服务器端看似乎很好,但从客户端看不好 我决定使用Print语句来解决这个bug,客户端似乎无法处理以下代码:多人Java游戏,分裂问题,java,networking,client-server,Java,Networking,Client Server,我有一个多人java游戏(四个客户端和一个服务器),所有类都在一个文件中。我决定重写主类,并将代码保存在多个较短的类中。一切似乎都很好(没有语法错误或运行时错误),从服务器端看似乎很好,但从客户端看不好 我决定使用Print语句来解决这个bug,客户端似乎无法处理以下代码: public class ServerManager implements Runnable { public static BufferedReader in; public static PrintWriter o
public class ServerManager implements Runnable {
public static BufferedReader in;
public static PrintWriter out;
private Socket socket;
@Override
public void run() {
try
{
socket = Connection.connectToServer(GameStatus.serverIP, GameStatus.serverPort);
if(socket != null) {
return;
} else {
}
in = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
此特定区域的应用程序工作版本如下所示
BufferedReader in;
PrintWriter out;
public static void main(String[] args) {
....
....
....
private class startClient implements Runnable {
private Socket socket;
@Override
public void run() {
try
{
try {
socket = new Socket(serverIP, serverPort);
} catch (Exception ex) {
return;
}
in = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
我的代码有什么问题吗?好吧,我在套接字连接的开头尝试了一下,在类的末尾捕获了异常,只是尝试了一下,并在套接字连接之后保留了捕获,结果成功了
try
{
try{
socket = Connection.connectToServer(GameStatus.serverIP, GameStatus.serverPort);
//if(socket != null) {
//return;
//} else {
// }
} catch (Exception ex){
JOptionPane.showMessageDialog(null, "Can not connect to server!");
if(ex.toString().trim().equals("java.net.SocketException: Connection reset"))
{
JOptionPane.showMessageDialog(null, "Server is down!\nThe game will now exit...");
System.exit(0);
}
//else
}
//}
in = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);