Java Tictaoe实施
我已经实现了可能是Tictatcoe游戏最简单的解决方案,我使用了gui来表示它。所以我想问你是否可以给我一些建议和想法,如何使它更优雅。我试图改进的部分是Tictatcoe类以及mousePressed和Mouseented方法。这是代码Java Tictaoe实施,java,swing,Java,Swing,我已经实现了可能是Tictatcoe游戏最简单的解决方案,我使用了gui来表示它。所以我想问你是否可以给我一些建议和想法,如何使它更优雅。我试图改进的部分是Tictatcoe类以及mousePressed和Mouseented方法。这是代码 /**The TicTacToe class with the GUI */ import java.awt.Color; import java.awt.GridLayout; import java.awt.event.ActionEvent; imp
/**The TicTacToe class with the GUI
*/
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.Border;
import javax.swing.border.LineBorder;
public class TicTacToe extends JFrame implements MouseListener
{
JLabel[] jl ={
new JLabel(),
new JLabel(),
new JLabel(),
new JLabel(),
new JLabel(),
new JLabel(),
new JLabel(),
new JLabel(),
new JLabel()} ;
ImageIcon[] ox = {
new ImageIcon("tic/o.gif"),
new ImageIcon("tic/x.gif")
};
static boolean isFirst;
static int counter = 1;
public TicTacToe()
{
JPanel panel = new JPanel(new GridLayout(3,3));
Border border = new LineBorder(Color.red, 2);
Border border2 = new LineBorder(Color.blue, 2);
for(int i=0; i<jl.length; i++)
{
jl[i].setBorder(border2);
jl[i].addMouseListener(this);
panel.add(jl[i] );
}
panel.setBorder(border);
this.add(panel);
}
public static String count()
{
counter++;
if(counter % 2 != 0)
{
isFirst = true;
return "First";
}
isFirst = false;
return "Second";
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent me)
{
int count = 0;
count();
for(int i=0; i<jl.length; i++)
{
if(jl[0].getIcon() == ox[0] && jl[1].getIcon() == ox[0] && jl[2].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won ");
System.exit(0);
}
else if(jl[3].getIcon() == ox[0] && jl[4].getIcon() == ox[0] && jl[5].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won ");
System.exit(0);
}
else if(jl[6].getIcon() == ox[0] && jl[7].getIcon() == ox[0] && jl[8].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won ");
System.exit(0);
}
else if(jl[0].getIcon() == ox[0] && jl[4].getIcon() == ox[0] && jl[8].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won with the major diagonal ");
System.exit(0);
}
else if(jl[2].getIcon() == ox[0] && jl[4].getIcon() == ox[0] && jl[6].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won with the subdiagonal ");
System.exit(0);
}
else if(jl[0].getIcon() == ox[0] && jl[3].getIcon() == ox[0] && jl[6].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won ");
System.exit(0);
}
else if(jl[1].getIcon() == ox[0] && jl[4].getIcon() == ox[0] && jl[7].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won ");
System.exit(0);
}
else if(jl[2].getIcon() == ox[0] && jl[5].getIcon() == ox[0] && jl[8].getIcon() == ox[0] )
{
JOptionPane.showMessageDialog(null,
"Player with 0 won ");
System.exit(0);
}
else if(jl[0].getIcon() == ox[1] && jl[1].getIcon() == ox[1] && jl[2].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won ");
System.exit(0);
}
else if(jl[3].getIcon() == ox[1] && jl[4].getIcon() == ox[1] && jl[5].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won ");
System.exit(0);
}
else if(jl[6].getIcon() == ox[1] && jl[7].getIcon() == ox[1] && jl[8].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won ");
System.exit(0);
}
else if(jl[0].getIcon() == ox[1] && jl[4].getIcon() == ox[1] && jl[8].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won with the major diagonal ");
System.exit(0);
}
else if(jl[2].getIcon() == ox[1] && jl[4].getIcon() == ox[1] && jl[6].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won with the subdiagonal ");
System.exit(0);
}
else if(jl[0].getIcon() == ox[1] && jl[3].getIcon() == ox[1] && jl[6].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won ");
System.exit(0);
}
else if(jl[1].getIcon() == ox[1] && jl[4].getIcon() == ox[1] && jl[7].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won ");
System.exit(0);
}
else if(jl[2].getIcon() == ox[1] && jl[5].getIcon() == ox[1] && jl[8].getIcon() == ox[1] )
{
JOptionPane.showMessageDialog(null,
"Player with X won ");
System.exit(0);
}
if(me.getSource() == jl[i])
{
if(jl[i].getIcon() == ox[0] || jl[i].getIcon() == ox[1])
{
JOptionPane.showMessageDialog(null,
"You can't insert at " + (i + 1) + " the place is already taken ");
break;
}
if(isFirst)
{
jl[i].setIcon(ox[0]);
}
else
{
jl[i].setIcon(ox[1]);
}
}
}
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e)
{
if((jl[0].getIcon() == ox[0] || jl[0].getIcon() == ox[1]) && (jl[1].getIcon() == ox[0] || jl[1].getIcon() == ox[1] ) &&
(jl[2].getIcon() == ox[0] || jl[2].getIcon() == ox[1]) && (jl[3].getIcon() == ox[0] || jl[3].getIcon() == ox[1] ) &&
(jl[4].getIcon() == ox[0] || jl[4].getIcon() == ox[1]) && (jl[5].getIcon() == ox[0] || jl[5].getIcon() == ox[1] ) &&
(jl[6].getIcon() == ox[0] || jl[6].getIcon() == ox[1]) && (jl[7].getIcon() == ox[0] || jl[7].getIcon() == ox[1] )
&& (jl[8].getIcon() == ox[0] || jl[8].getIcon() == ox[1] ))
{
JOptionPane.showMessageDialog(null,
"Draw");
System.exit(0);
}
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
/** The tester class with the main method and the frame
*/
import javax.swing.JFrame;
public class TestTicTacToe
{
public static void main(String[] args)
{
// JFrame application = new JFrame();
TicTacToe frame = new TicTacToe();
frame.setLocationByPlatform(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400,400);
frame.setVisible(true);
}
}
/**带有GUI的TictaToe类
*/
导入java.awt.Color;
导入java.awt.GridLayout;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.event.MouseEvent;
导入java.awt.event.MouseListener;
导入javax.swing.ImageIcon;
导入javax.swing.JFrame;
导入javax.swing.JLabel;
导入javax.swing.JOptionPane;
导入javax.swing.JPanel;
导入javax.swing.border.border;
导入javax.swing.border.LineBorder;
公共类TictaToe扩展JFrame实现MouseStener
{
JLabel[]jl={
新的JLabel(),
新的JLabel(),
新的JLabel(),
新的JLabel(),
新的JLabel(),
新的JLabel(),
新的JLabel(),
新的JLabel(),
新JLabel()};
图像图标[]框={
新图像图标(“tic/o.gif”),
新图像图标(“tic/x.gif”)
};
静态布尔值优先;
静态整数计数器=1;
公共交通
{
JPanel面板=新JPanel(新网格布局(3,3));
Border Border=新的线条边框(颜色:红色,2);
Border border2=新的线条边框(颜色:蓝色,2);
对于(int i=0;i不要使用图标作为状态!为电路板和字段上的标记使用适当的(数字)模型,如
int[] board = new int[3][3];
final static int X_MARK = 1;
final static int O_MARK = -1;
因此,如果一名球员点击一个场地
检查字段是否为空(对应的数组单元格的值为0)
将单元格值更改为1或-1
计算我们是否有赢家或平局(只需计算行、列和对角线的总和,如果总和为3或-3,则我们有赢家,否则,如果没有字段为0,则我们有平局)
然后,使用该模型更新board视图。更适合于我不了解该网站的情况。干杯