如何执行一段代码而不绕过另一段?JAVA
这个标题可能信息量不大。但事情是这样的 我希望用户在第二次经过时执行代码。我所做的,是做一个if语句,但现在我注意到,有了它,其余的都没有被执行如何执行一段代码而不绕过另一段?JAVA,java,Java,这个标题可能信息量不大。但事情是这样的 我希望用户在第二次经过时执行代码。我所做的,是做一个if语句,但现在我注意到,有了它,其余的都没有被执行 Scanner input = new Scanner(System.in); Random dice = new Random(); int counter = 1; boolean playing = true; boolean firstTimmer = true; boolean got = true; System.out.println(
Scanner input = new Scanner(System.in);
Random dice = new Random();
int counter = 1;
boolean playing = true;
boolean firstTimmer = true;
boolean got = true;
System.out.println("Welcome to numberMind! From 0 to x, you'll try to guess the random number!");
System.out.println("To quit, guess \"-1\".");
System.out.print("Insert x: ");
int x = 1+input.nextInt();
int objective = dice.nextInt(x);
System.out.print("Ok, I'm ready! What's your first guess? ");
int guess = input.nextInt();
while (playing){
if (guess == -1){
playing = false;
break;
}else if (!firstTimmer){
got = true;
System.out.print("Do you want to change the number range? Yes(1) No(2)");
guess = input.nextInt();
if (guess == 1){
System.out.print("Insert the new x: ");
x = 1+input.nextInt();
}else if(guess == 2){
System.out.println("Let's go then!");
}else{
System.out.print("I didn't ask for that number did I? x won't change.");
}
}else{
while(got){
if (objective == guess){
firstTimmer = false;
System.out.println("You guessed it in "+counter+" times!");
counter = 1;
System.out.print("Do you want to paly again? Yes(1) No(2) ");
guess = input.nextInt();
if (guess == 1){
System.out.println("Great! Here we go...");
got = false;
break;
}else if (guess == 2){
System.out.print("Thanks for playing!");
got = false;
playing = false;
}else{
System.out.println("We didn't ask for that. NOW YOU PLAY SOME MORE!");
got = false;
break;
}
break;
}else if (guess == -1){
System.out.println("You quited :(");
break;
}else if (guess == -2){
System.out.println("The correct answer is "+ objective);
}else if (counter >= 5 && (counter -5) % 3 == 0 ){
if (objective % 2 == 0){
System.out.println("The number is pair.");
}else{
System.out.println("The number is odd.");
}
}
System.out.println("You have tryed " + counter++ + " times.");
System.out.print("What's your guess? ");
guess = input.nextInt();
}
}
}
我要运行的代码位于最后一个else之后。我看不出有什么办法解决它。谢谢你我们先问问自己,什么时候才能完成
其他的:什么时候猜猜!=-1
和firstTimmer==true
。您从未设置过firstTimmer
,它需要设置为true才能通过else
块。您还需要删除else if
中的中断
,否则它将永远无法在下一次迭代中到达else
另外,在if
语句中同时包含playing=false
和break
,这是多余的。两者都会各自做同样的事情
while (playing){
if (guess == -1){
playing = false;
break;
}else if (!firstTimmer){
got = true;
System.out.print("Do you want to change the number range? Yes(1) No(2)");
guess = input.nextInt();
if (guess == 1){
System.out.print("Insert the new x: ");
x = 1+input.nextInt();
}else if(guess == 2){
System.out.println("Let's go then!");
}else{
System.out.print("I didn't ask for that number, x won't change.");
}
firstTimmer = true;
//break;
}else{
我们先问问自己,什么时候才能完成else
:什么时候guess!=-1
和firstTimmer==true
。您从未设置过firstTimmer
,它需要设置为true才能通过else
块。您还需要删除else if
中的中断
,否则它将永远无法在下一次迭代中到达else
另外,在if
语句中同时包含playing=false
和break
,这是多余的。两者都会各自做同样的事情
while (playing){
if (guess == -1){
playing = false;
break;
}else if (!firstTimmer){
got = true;
System.out.print("Do you want to change the number range? Yes(1) No(2)");
guess = input.nextInt();
if (guess == 1){
System.out.print("Insert the new x: ");
x = 1+input.nextInt();
}else if(guess == 2){
System.out.println("Let's go then!");
}else{
System.out.print("I didn't ask for that number, x won't change.");
}
firstTimmer = true;
//break;
}else{
(一)这类事情的标准模式是:
boolean firstTime = true;
boolean playing = true;
int guess = 0;
while (playing) {
if (guess == -1) {
playing = false;
// NOTE: break is redundant with playing flag, here
} else if (!firstTime) {
got = true;
System.out.print("Do you want to change the number range? Yes(1) No(2)");
guess = input.nextInt();
if (guess == 1) {
System.out.print("Insert the new x: ");
x = 1+input.nextInt();
} else if(guess == 2) {
System.out.println("Let's go then!");
} else {
System.out.print("I didn't ask for that number, x won't change.");
}
firstTime = false;
} else {
//... do other work here.
}
}
此外,aliteralmind提到的模式是上述模式的更灵活版本,允许您为循环中的每次“访问”提供不同的选项。如有必要,我可以用一个完整的例子进一步描述。(一)这类事情的标准模式是:
boolean firstTime = true;
boolean playing = true;
int guess = 0;
while (playing) {
if (guess == -1) {
playing = false;
// NOTE: break is redundant with playing flag, here
} else if (!firstTime) {
got = true;
System.out.print("Do you want to change the number range? Yes(1) No(2)");
guess = input.nextInt();
if (guess == 1) {
System.out.print("Insert the new x: ");
x = 1+input.nextInt();
} else if(guess == 2) {
System.out.println("Let's go then!");
} else {
System.out.print("I didn't ask for that number, x won't change.");
}
firstTime = false;
} else {
//... do other work here.
}
}
此外,aliteralmind提到的模式是上述模式的更灵活版本,允许您为循环中的每次“访问”提供不同的选项。如果有必要,我可以用一个完整的例子进一步描述。您应该尝试在代码中每次解决一个问题
现在你有很多复杂的代码,很难阅读和使用
关于您第一次访问的问题的答案。只需在循环之前移动它,然后在必要时启动循环
尝试将问题划分为子程序(方法)并一次解决它们
displayWelcomeScreen();
preapreGameContext();
do {
if(doUserWantToChange()) {
changeTheGameContext();
}
int gues = askForGues();
hasUserGuesCorrectly();
} while(isTheGameOn());
最后的代码应该与上面的示例更相似。您应该尝试在代码中每次解决一个问题
现在你有很多复杂的代码,很难阅读和使用
关于您第一次访问的问题的答案。只需在循环之前移动它,然后在必要时启动循环
尝试将问题划分为子程序(方法)并一次解决它们
displayWelcomeScreen();
preapreGameContext();
do {
if(doUserWantToChange()) {
changeTheGameContext();
}
int gues = askForGues();
hasUserGuesCorrectly();
} while(isTheGameOn());
最终的代码应该与上面的示例更相似。的确如此!通过更改布尔值,我可以使用代码。解决了,真的没有想到。如果你的问题解决了,请单击我答案旁边的复选标记并将其标记为已解决。这将确保它不会作为一个未回答的问题出现在未来的搜索中。如果你愿意的话,你也可以投票支持我的答案。我想我已经做了标记。而且还投了赞成票!再次感谢你!通过更改布尔值,我可以使用代码。解决了,真的没有想到。如果你的问题解决了,请单击我答案旁边的复选标记并将其标记为已解决。这将确保它不会作为一个未回答的问题出现在未来的搜索中。如果你愿意的话,你也可以投票支持我的答案。我想我已经做了标记。而且还投了赞成票!再次感谢是的,我知道如何在柜台上使用它。谢谢你的时间是的,我知道怎么在柜台上用。谢谢你的时间