Java 如何为我的Tic-Tac-Toe GUI游戏创建一个正确的重启按钮?
我目前有一个重新启动按钮,只有在第一场比赛结束后才能正确重新启动。在第二场游戏结束后,点击重启按钮可以清除棋盘,但当用户去画“O”或“X”时,它们不会被画到棋盘上。我真的想要一个功能齐全的重启按钮,但我不确定如何创建它Java 如何为我的Tic-Tac-Toe GUI游戏创建一个正确的重启按钮?,java,swing,Java,Swing,我目前有一个重新启动按钮,只有在第一场比赛结束后才能正确重新启动。在第二场游戏结束后,点击重启按钮可以清除棋盘,但当用户去画“O”或“X”时,它们不会被画到棋盘上。我真的想要一个功能齐全的重启按钮,但我不确定如何创建它 // JFrame for klTicTacToe board. public class GameClass extends JFrame { // Indicate whose turn it is private char whoseTurn = 'X'; // Cell
// JFrame for klTicTacToe board.
public class GameClass extends JFrame {
// Indicate whose turn it is
private char whoseTurn = 'X';
// Cell grid 9 cells
private Cell[][] cells = new Cell[3][3];
// status label
JLabel introLabel = new JLabel("Welcome to Tic Tac Toe! X Goes First");
// restart button
JButton restart = new JButton("Restart");
// Game constructor
public GameClass() {
// Panel to hold cells
JPanel panel = new JPanel(new GridLayout(3, 3, 0, 0));
for (int i = 0; i < 3; i++)
for (int f = 0; f < 3; f++)
panel.add(cells[i][f] = new Cell());
panel.setBorder(new LineBorder(Color.BLACK, 5));
introLabel.setBorder(new LineBorder(Color.BLACK, 2));
introLabel.setFont(new Font("Times New Roman", Font.PLAIN, 20));
introLabel.setForeground(Color.DARK_GRAY);
restart.setBackground(Color.GREEN);
// Restart button action listener
restart.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (e.getSource() == restart) {
panel.removeAll();
// re establishes cell layout
// Panel to hold cells
JPanel panel = new JPanel(new GridLayout(3, 3, 0, 0));
for (int i = 0; i < 3; i++)
for (int f = 0; f < 3; f++)
panel.add(cells[i][f] = new Cell());
panel.setBorder(new LineBorder(Color.BLACK, 5));
introLabel.setBorder(new LineBorder(Color.BLACK, 2));
introLabel.setFont(new Font("Times New Roman", Font.PLAIN, 20));
introLabel.setForeground(Color.DARK_GRAY);
add(panel, BorderLayout.CENTER);
add(introLabel, BorderLayout.NORTH);
add(restart, BorderLayout.SOUTH);
introLabel.setText("New Game! X goes First");
}
}
});
add(panel, BorderLayout.CENTER);
add(introLabel, BorderLayout.NORTH);
add(restart, BorderLayout.SOUTH);
}
// Determines if True, if game board is full. Otherwise, false.
public boolean isFull() {
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (cells[i][j].getToken() == ' ')
return false;
return true;
}
// Determines if a given token has won.
// Token to test for winning True, if the token has won. Otherwise, false.
public boolean isWon(char gameToken) {
// check rows
for (int i = 0; i < 3; i++)
if ((cells[i][0].getToken() == gameToken) && (cells[i][1].getToken() == gameToken)
&& (cells[i][2].getToken() == gameToken)) {
return true;
}
// check columns
for (int j = 0; j < 3; j++)
if ((cells[0][j].getToken() == gameToken) && (cells[1][j].getToken() == gameToken)
&& (cells[2][j].getToken() == gameToken)) {
return true;
}
// check diagonal
if ((cells[0][0].getToken() == gameToken) && (cells[1][1].getToken() == gameToken)
&& (cells[2][2].getToken() == gameToken)) {
return true;
}
if ((cells[0][2].getToken() == gameToken) && (cells[1][1].getToken() == gameToken)
&& (cells[2][0].getToken() == gameToken)) {
return true;
}
return false;
}
}您正在运行时删除和添加组件。你打电话到哪里?请尝试以下方法:
if (e.getSource() == restart) {
panel.removeAll();
// re establishes cell layout
// Panel to hold cells
JPanel panel = new JPanel(new GridLayout(3, 3, 0, 0));
for (int i = 0; i < 3; i++)
for (int f = 0; f < 3; f++)
panel.add(cells[i][f] = new Cell());
panel.setBorder(new LineBorder(Color.BLACK, 5));
introLabel.setBorder(new LineBorder(Color.BLACK, 2));
introLabel.setFont(new Font("Times New Roman", Font.PLAIN, 20));
introLabel.setForeground(Color.DARK_GRAY);
add(panel, BorderLayout.CENTER);
add(introLabel, BorderLayout.NORTH);
add(restart, BorderLayout.SOUTH);
introLabel.setText("New Game! X goes First");
revalidate(); // <-- add this
}
if(例如getSource()==重新启动){
panel.removeAll();
//重新建立单元布局
//放置电池的面板
JPanel面板=新JPanel(新网格布局(3,3,0,0));
对于(int i=0;i<3;i++)
对于(int f=0;f<3;f++)
添加(单元格[i][f]=新单元格());
面板。设置顺序(新线条边框(颜色为黑色,5));
introLabel.setboorder(新的线条边框(颜色:黑色,2));
introLabel.setFont(新字体(“Times new Roman”,Font.PLAIN,20));
introLabel.setForeground(颜色:深灰色);
添加(面板、边框布局、中心);
添加(introLabel,BorderLayout.NORTH);
添加(重新启动,BorderLayout.SOUTH);
introLabel.setText(“新游戏!X先走”);
重新验证();//尝试重新启动操作仅重置电路板上的9个单元,还重置标签。
如果您有任何其他“状态”变量,也应重新初始化它们。
我会避免调用panel.removeAll();
好的,所以我才想出来。通过在我的构造函数中抛出setUpBoard方法,我能够在其中抛出构建,然后从重新启动按钮中调用它。效果很好。阅读这个问题,我想“你知道,我以前来过这里”。我的意思是,当您的游戏模型直接混合到GUI中时,就像您使用Cell
类一样。根据我的经验,最好从游戏模型开始(所有功能,没有图形)编写一些JUnit测试来测试它,然后构建一个GUI并在1个组件中绘制整个游戏板。这样,在调试和调试GUI之前,你可以调试模型中的大部分错误。代码是否进入了PruttCe组件?你能调试吗?我会认真考虑一下。
if (e.getSource() == restart) {
panel.removeAll();
// re establishes cell layout
// Panel to hold cells
JPanel panel = new JPanel(new GridLayout(3, 3, 0, 0));
for (int i = 0; i < 3; i++)
for (int f = 0; f < 3; f++)
panel.add(cells[i][f] = new Cell());
panel.setBorder(new LineBorder(Color.BLACK, 5));
introLabel.setBorder(new LineBorder(Color.BLACK, 2));
introLabel.setFont(new Font("Times New Roman", Font.PLAIN, 20));
introLabel.setForeground(Color.DARK_GRAY);
add(panel, BorderLayout.CENTER);
add(introLabel, BorderLayout.NORTH);
add(restart, BorderLayout.SOUTH);
introLabel.setText("New Game! X goes First");
revalidate(); // <-- add this
}