Kotlin-java.lang.IllegalStateException:无法为android执行方法:onClick

Kotlin-java.lang.IllegalStateException:无法为android执行方法:onClick,java,android,android-studio,kotlin,Java,Android,Android Studio,Kotlin,这就是XML布局 因为太长了,我从垃圾桶里走过 我正试图建立一个井字游戏,它的工作非常完美,但当我点击最后一个按钮,它将在该行的应用程序得到粉碎。它的工作很好,但我不知道为什么它会给我这个错误 E/AndroidRuntime: FATAL EXCEPTION: main Process: com.ziadabouelfarah.tictactoy, PID: 6182 java.lang.IllegalStateException: Could not execute meth

这就是XML布局

因为太长了,我从垃圾桶里走过

我正试图建立一个井字游戏,它的工作非常完美,但当我点击最后一个按钮,它将在该行的应用程序得到粉碎。它的工作很好,但我不知道为什么它会给我这个错误

E/AndroidRuntime: FATAL EXCEPTION: main
    Process: com.ziadabouelfarah.tictactoy, PID: 6182
    java.lang.IllegalStateException: Could not execute method for android:onClick
        at android.support.v7.app.AppCompatViewInflater$DeclaredOnClickListener.onClick(AppCompatViewInflater.java:390)
        at android.view.View.performClick(View.java:6256)
        at android.view.View$PerformClick.run(View.java:24701)
        at android.os.Handler.handleCallback(Handler.java:789)
        at android.os.Handler.dispatchMessage(Handler.java:98)
        at android.os.Looper.loop(Looper.java:164)
        at android.app.ActivityThread.main(ActivityThread.java:6541)
        at java.lang.reflect.Method.invoke(Native Method)
        at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:240)
        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:767)
     Caused by: java.lang.reflect.InvocationTargetException
        at java.lang.reflect.Method.invoke(Native Method)
        at android.support.v7.app.AppCompatViewInflater$DeclaredOnClickListener.onClick(AppCompatViewInflater.java:385)
        at android.view.View.performClick(View.java:6256) 
        at android.view.View$PerformClick.run(View.java:24701) 
        at android.os.Handler.handleCallback(Handler.java:789) 
        at android.os.Handler.dispatchMessage(Handler.java:98) 
        at android.os.Looper.loop(Looper.java:164) 
        at android.app.ActivityThread.main(ActivityThread.java:6541) 
        at java.lang.reflect.Method.invoke(Native Method) 
        at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:240) 
        at com.android.internal.os.ZygoteInit.amin(ZygoteInit.java:767) 
     Caused by: java.lang.IllegalArgumentException: bound must be positive
        at java.util.Random.nextInt(Random.java:388)
        at com.agefinder.hell.MainActivity.autoPlay(MainActivity.kt:173)
        at com.agefinder.hell.MainActivity.PlayGame(MainActivity.kt:54)
        at com.agefinder.hell.MainActivity.buSelect(MainActivity.kt:37)
        at java.lang.reflect.Method.invoke(Native Method) 
        at android.support.v7.app.AppCompatViewInflater$DeclaredOnClickListener.onClick(AppCompatViewInflater.java:385) 
        at android.view.View.performClick(View.java:6256) 
        at android.view.View$PerformClick.run(View.java:24701) 
        at android.os.Handler.handleCallback(Handler.java:789) 
        at android.os.Handler.dispatchMessage(Handler.java:98) 
        at android.os.Looper.loop(Looper.java:164) 
        at android.app.ActivityThread.main(ActivityThread.java:6541) 
        at java.lang.reflect.Method.invoke(Native Method) 
        at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:240) 
        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:767) 
我在Kotlin中的代码如下所示:

class MainActivity : AppCompatActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main)
    }


    fun buSelect(view:View){
        val buSelected= view as Button
        var cellID=0
        when(buSelected.id){
            R.id.bt1-> cellID=1
            R.id.bt2-> cellID=2
            R.id.bt3-> cellID=3
            R.id.bt4-> cellID=4
            R.id.bt5-> cellID=5
            R.id.bt6-> cellID=6
            R.id.bt7-> cellID=7
            R.id.bt8-> cellID=8
            R.id.bt9-> cellID=9

        }
        // Toast.makeText(this,"ID:"+ cellID, Toast.LENGTH_LONG).show()

        PlayGame(cellID,buSelected)
        Thread.sleep(500)
    }

    var player1=ArrayList<Int>()
    var player2=ArrayList<Int>()
    var ActivePlayer=1

    fun PlayGame(cellID:Int,buSelected:Button){

        if(ActivePlayer==1){
            buSelected.text="X"
            buSelected.setBackgroundResource(R.color.pink)
            player1.add(cellID)
            ActivePlayer=2
            //Thread.sleep(500)

            autoPlay()
        }else{
            buSelected.text="O"
            buSelected.setBackgroundResource(R.color.colorPrimaryDark)
            player2.add(cellID)
            ActivePlayer=1
        }


        buSelected.isEnabled=false
        CheckWiner()
    }



    fun  CheckWiner(){
        var winer=-1

        // row 1
        if(player1.contains(1) && player1.contains(2) && player1.contains(3)){
            winer=1
        }
        if(player2.contains(1) && player2.contains(2) && player2.contains(3)){
            winer=2
        }


        // row 2
        if(player1.contains(4) && player1.contains(5) && player1.contains(6)){
            winer=1
        }
        if(player2.contains(4) && player2.contains(5) && player2.contains(6)){
            winer=2
        }




        // row 3
        if(player1.contains(7) && player1.contains(8) && player1.contains(9)){
            winer=1
        }
        if(player2.contains(7) && player2.contains(8) && player2.contains(9)){
            winer=2
        }



        // col 1
        if(player1.contains(1) && player1.contains(4) && player1.contains(7)){
            winer=1
        }
        if(player2.contains(1) && player2.contains(4) && player2.contains(7)){
            winer=2
        }



        // col 2
        if(player1.contains(2) && player1.contains(5) && player1.contains(8)){
            winer=1
        }
        if(player2.contains(2) && player2.contains(5) && player2.contains(8)){
            winer=2
        }


        // col 3
        if(player1.contains(3) && player1.contains(6) && player1.contains(9)){
            winer=1
        }
        if(player2.contains(3) && player2.contains(6) && player2.contains(9)){
            winer=2
        }


        if(player1.contains(1) && player1.contains(5) && player1.contains(9)){
            winer=1
        }
        if(player2.contains(1) && player2.contains(5) && player2.contains(9)){
            winer=2
        }

        if(player1.contains(3) && player1.contains(5) && player1.contains(7)){
            winer=1
        }
        if(player2.contains(3) && player2.contains(5) && player2.contains(7)){
            winer=2
        }

        if( winer != -1){

            if (winer==1){
                Toast.makeText(this," Player 1  win the game", Toast.LENGTH_LONG).show()
            }else{
                Toast.makeText(this," Computer  win the game", Toast.LENGTH_LONG).show()

            }

        }

    }

    //var buSelect:Button?=null

    fun autoPlay(){

        var buSelect:Button?=null

        val emptyCells=ArrayList<Int>()
        for ( cellID in 1..9){

            if(!( player1.contains(cellID) || player2.contains(cellID))) {
                emptyCells.add(cellID)
            }
        }


        val r=Random()
        val randIndex=r.nextInt(emptyCells.size-0)+0
        val cellID= emptyCells[randIndex]


        buSelect = when(cellID){
            1-> bt1
            2-> bt2
            3-> bt3
            4-> bt4
            5-> bt5
            6-> bt6
            7-> bt7
            8-> bt8
            9-> bt9
            else->{
                bt1
            }
        }

        //Thread.sleep(500)

        PlayGame(
            cellID,
            buSelect!!
        )

    }


}
class MainActivity:AppCompatActivity(){
重写创建时的乐趣(savedInstanceState:Bundle?){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main)
}
fun buSelect(视图:视图){
val buSelected=查看为按钮
var cellID=0
何时(buSelected.id){
R.id.bt1->cellID=1
R.id.bt2->cellID=2
R.id.bt3->cellID=3
R.id.bt4->cellID=4
R.id.bt5->cellID=5
R.id.bt6->cellID=6
R.id.bt7->cellID=7
R.id.bt8->cellID=8
R.id.bt9->cellID=9
}
//Toast.makeText(这个,“ID:+cellID,Toast.LENGTH\u LONG.show())
游戏(cellID、buSelected)
线程。睡眠(500)
}
var player1=ArrayList()
var player2=ArrayList()
var ActivePlayer=1
有趣的游戏(cellID:Int,buSelected:Button){
如果(ActivePlayer==1){
buSelected.text=“X”
buSelected.setBackgroundResource(R.color.pink)
player1.add(cellID)
ActivePlayer=2
//线程。睡眠(500)
自动播放()
}否则{
buSelected.text=“O”
buSelected.setBackgroundResource(R.color.colorPrimaryDark)
player2.add(cellID)
ActivePlayer=1
}
buSelected.isEnabled=false
CheckWiner()
}
有趣的CheckWiner(){
var-winer=-1
//第1行
if(player1.contains(1)和&player1.contains(2)和&player1.contains(3)){
winer=1
}
if(player2.contains(1)和&player2.contains(2)和&player2.contains(3)){
温纳=2
}
//第2排
if(player1.包含(4)和&player1.包含(5)和&player1.包含(6)){
winer=1
}
if(player2.包含(4)和&player2.包含(5)和&player2.包含(6)){
温纳=2
}
//第3排
if(player1.contains(7)和&player1.contains(8)和&player1.contains(9)){
winer=1
}
if(player2.contains(7)和&player2.contains(8)和&player2.contains(9)){
温纳=2
}
//第1列
if(player1.contains(1)和&player1.contains(4)和&player1.contains(7)){
winer=1
}
if(player2.contains(1)和&player2.contains(4)和&player2.contains(7)){
温纳=2
}
//第2列
if(player1.contains(2)和&player1.contains(5)和&player1.contains(8)){
winer=1
}
if(player2.contains(2)和&player2.contains(5)和&player2.contains(8)){
温纳=2
}
//第3列
if(player1.contains(3)和&player1.contains(6)和&player1.contains(9)){
winer=1
}
if(player2.contains(3)和&player2.contains(6)和&player2.contains(9)){
温纳=2
}
if(player1.contains(1)和&player1.contains(5)和&player1.contains(9)){
winer=1
}
if(player2.包含(1)和&player2.包含(5)和&player2.包含(9)){
温纳=2
}
if(player1.contains(3)和&player1.contains(5)和&player1.contains(7)){
winer=1
}
if(player2.contains(3)和&player2.contains(5)和&player2.contains(7)){
温纳=2
}
如果(winer!=-1){
如果(winer==1){
Toast.makeText(这是“玩家1赢得比赛”,Toast.LENGTH\u LONG.show())
}否则{
Toast.makeText(这是“计算机赢得比赛”,Toast.LENGTH\u LONG.show())
}
}
}
//var buSelect:按钮?=null
趣味自动播放(){
var buSelect:按钮?=null
val emptyCells=ArrayList()
对于(1..9中的cellID){
if(!(player1.contains(cellID)| | player2.contains(cellID))){
emptyCells.add(cellID)
}
}
val r=随机()
val randIndex=r.nextInt(空细胞大小-0)+0
val cellID=空细胞[randIndex]
buSelect=when(cellID){
1->bt1
2->bt2
3->bt3
4->bt4
5->bt5
6->bt6
7->bt7
8->bt8
9->bt9
其他->{
bt1
}
}
//线程。睡眠(500)
游戏(
细胞,
巴士选举!!
)
}
}

无法为android执行方法:onClick
也意味着执行有问题,这意味着onClick侦听器引发了异常

在您的案例中,
r.nextInt(emptyCells.size-0)+0是罪魁祸首。边界必须为正,但
emptyCells
为空,因此
emptyCells.size
为0

你以前必须处理这个案子。最终你的游戏还是结束了

fun autoPlay(){
    var buSelect: Button? = null

    val emptyCells = ArrayList<Int>()
    for (cellID in 1..9) {
        if (!(player1.contains(cellID) || player2.contains(cellID))) {
            emptyCells.add(cellID)
        }
    }

    // if all cells have been checked, the game is over
    if (emptyCells.isEmpty()) return

    val r = Random()
    val randIndex = r.nextInt(emptyCells.size)
    val cellID = emptyCells[randIndex]

    buSelect = when(cellID) {
        1 -> bt1
        2 -> bt2
        3 -> bt3
        4 -> bt4
        5 -> bt5
        6 -> bt6
        7 -> bt7
        8 -> bt8
        9 -> bt9
        else -> {
            bt1
        }
    }

    //Thread.sleep(500)

    PlayGame(
        cellID,
        buSelect!!
    )
}
fun autoPlay(){
var buSelect:按钮?=null
val emptyCells=ArrayList()
对于(1..9中的cellID){
if(!(player1.contains(cellID)| | player2.contains(cellID))){
emptyCells.add(cellID)
}
}
//如果所有单元格都已检查,则游戏结束
if(emptyCells.isEmpty())返回
val r=随机()
val randIndex=r.nextInt(空细胞大小)
val cellID=空细胞[randIndex]
buSelect=when(cellID){
1->bt1
2->bt2
3->bt3
4->bt4
5->bt5
6->bt6
7->bt7
8->bt8
9->bt9
其他->{
bt1
}
}
//线程。睡眠(500)
游戏(
细胞,
巴士选举!!
)