Java 区分突出显示的棋盘格和常规棋盘格
我有一个棋盘,通过重写类扩展面板的paint方法来制作。我高亮显示棋子可以在棋盘上找到的所有可能的方块,并将高亮显示方块左上角的像素值存储在:Java 区分突出显示的棋盘格和常规棋盘格,java,Java,我有一个棋盘,通过重写类扩展面板的paint方法来制作。我高亮显示棋子可以在棋盘上找到的所有可能的方块,并将高亮显示方块左上角的像素值存储在: private ArrayList<Integer> highlightedSquares = new ArrayList<Integer>(); 这里是一个示例实现,我在其中定义了两个类——Board和Square。电路板源自JPanel。正方形表示板上的单个正方形。我的鼠标单击侦听器将显示一条消息,指示单击的方块是否高亮显示
private ArrayList<Integer> highlightedSquares = new ArrayList<Integer>();
这里是一个示例实现,我在其中定义了两个类——Board和Square。电路板源自JPanel。正方形表示板上的单个正方形。我的鼠标单击侦听器将显示一条消息,指示单击的方块是否高亮显示。希望这能让您很好地了解如何修改代码以获得所需的结果
public class TestMain {
public static void main(String[] args) throws Exception {
new TestMain().run();
}
public void run() {
// create and show a JFrame containing a chess board
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Board board = new Board();
board.getSquare(2, 4).setHighlighted(true);
board.getSquare(3, 4).setHighlighted(true);
window.getContentPane().add(board, BorderLayout.NORTH);
window.pack();
window.setVisible(true);
}
// *** Board represents the chess board
private class Board extends JPanel {
// *** the constructor creates the squares and adds a mouse click listener
public Board() {
setPreferredSize(new Dimension(squareSize * 8, squareSize * 8));
// create the squares
boolean rowStartRedFlag = true;
for (int row = 0; row < 8; row++) {
boolean redFlag = rowStartRedFlag;
for (int column = 0; column < 8; column++) {
squares [row] [column] = new Square(this, row, column, redFlag);
redFlag = !redFlag;
}
rowStartRedFlag = !rowStartRedFlag;
}
// add mouse click listener
this.addMouseListener(new MouseClickListener());
}
// *** mouse click listener
private class MouseClickListener extends MouseAdapter {
@Override
public void mouseClicked(MouseEvent e) {
Square square = getSquareAt(e.getX(), e.getY());
String msg = square.isHighlighted() ? "Square is highlighted" : "Square is not highlighted";
JOptionPane.showMessageDialog(null, msg);
}
}
// ** override paint
@Override
public void paint(Graphics g) {
draw ((Graphics2D) g);
}
// *** draw every square on the board
public void draw(Graphics2D g) {
for (int row = 0; row < squares.length; row++) {
for (int column = 0; column < squares [row].length; column++) {
squares [row] [column].draw(g);
}
}
}
// *** get square given row and column
public Square getSquare(int row, int column) {
return squares [row] [column];
}
// *** get square from coords
public Square getSquareAt(int x, int y) {
int column = getColumnAtX(x);
int row = getRowAtY(y);
return squares [row] [column];
}
// *** get column # given x
public int getColumnAtX(int x) {
int column = x / squareSize;
return Math.min(Math.max(column, 0), 7);
}
// *** get row # given x
public int getRowAtY(int y) {
int row = y / squareSize;
return Math.min(Math.max(row, 0), 7);
}
// ** get left x given column
public int getLeftFromColumn(int column) {
return column * squareSize;
}
// ** get top y give row
public int getTopFromRow(int row) {
return row * squareSize;
}
// *** get size of square side
public int getSquareSize() {
return squareSize;
}
private int squareSize = 25; // length of square side
private Square [][] squares = new Square [8][8];
}
// *** Squalre represents one square on the board
private class Square {
// ** constructor creates the square
public Square(Board board, int row, int column, boolean redFlag) {
this.board = board;
this.column = column;
this.row = row;
if (redFlag) {
color = Color.RED;
colorHighlighted = Color.PINK;
} else {
color = Color.BLACK;
colorHighlighted = Color.LIGHT_GRAY;
}
}
// ** set highlight flag
public void setHighlighted(boolean value) {
highlighted = value;
}
// *** see if square is highlighted
public boolean isHighlighted() {
return highlighted;
}
// *** draw the square
public void draw(Graphics2D g) {
Color fillColor = highlighted ? colorHighlighted : color;
g.setColor(fillColor);
int x = board.getLeftFromColumn(column);
int y = board.getTopFromRow(row);
int size = board.getSquareSize();
g.fillRect(x, y, size, size);
}
private Board board;
private Color color;
private Color colorHighlighted;
private int column;
private boolean highlighted = false;
private int row;
}
}
与其试图提取有关图形的信息,所有这些信息都应该存储在某种模型中,并根据需要更新到屏幕上……您是否可以发布所有代码,而不仅仅是您认为问题所在的代码片段?有两个原因-1能够运行这个程序并看到问题是很好的,2这个问题很可能出现在与此不同的代码段中,例如,在任何实际填充highlightedSquares的代码中。@DavidWallace如果可能的话,我宁愿不要,这将非常麻烦。然而,我只是想知道这段代码是否有意义。我打印了highlightedSquares,它包含了正确的值……对我来说,使用一个内部有一对整数的Squares类,并使用这些整数的某种数组或集合,似乎更符合逻辑,而不是单独存储坐标并试图通过q计算出哪个是哪个。但是我看不到上面代码中有任何错误。然而,人类并不善于通过阅读代码来发现错误。最好是在调试器中运行所有内容—当然,如果您不提供代码,我们就无法做到这一点。
public class TestMain {
public static void main(String[] args) throws Exception {
new TestMain().run();
}
public void run() {
// create and show a JFrame containing a chess board
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Board board = new Board();
board.getSquare(2, 4).setHighlighted(true);
board.getSquare(3, 4).setHighlighted(true);
window.getContentPane().add(board, BorderLayout.NORTH);
window.pack();
window.setVisible(true);
}
// *** Board represents the chess board
private class Board extends JPanel {
// *** the constructor creates the squares and adds a mouse click listener
public Board() {
setPreferredSize(new Dimension(squareSize * 8, squareSize * 8));
// create the squares
boolean rowStartRedFlag = true;
for (int row = 0; row < 8; row++) {
boolean redFlag = rowStartRedFlag;
for (int column = 0; column < 8; column++) {
squares [row] [column] = new Square(this, row, column, redFlag);
redFlag = !redFlag;
}
rowStartRedFlag = !rowStartRedFlag;
}
// add mouse click listener
this.addMouseListener(new MouseClickListener());
}
// *** mouse click listener
private class MouseClickListener extends MouseAdapter {
@Override
public void mouseClicked(MouseEvent e) {
Square square = getSquareAt(e.getX(), e.getY());
String msg = square.isHighlighted() ? "Square is highlighted" : "Square is not highlighted";
JOptionPane.showMessageDialog(null, msg);
}
}
// ** override paint
@Override
public void paint(Graphics g) {
draw ((Graphics2D) g);
}
// *** draw every square on the board
public void draw(Graphics2D g) {
for (int row = 0; row < squares.length; row++) {
for (int column = 0; column < squares [row].length; column++) {
squares [row] [column].draw(g);
}
}
}
// *** get square given row and column
public Square getSquare(int row, int column) {
return squares [row] [column];
}
// *** get square from coords
public Square getSquareAt(int x, int y) {
int column = getColumnAtX(x);
int row = getRowAtY(y);
return squares [row] [column];
}
// *** get column # given x
public int getColumnAtX(int x) {
int column = x / squareSize;
return Math.min(Math.max(column, 0), 7);
}
// *** get row # given x
public int getRowAtY(int y) {
int row = y / squareSize;
return Math.min(Math.max(row, 0), 7);
}
// ** get left x given column
public int getLeftFromColumn(int column) {
return column * squareSize;
}
// ** get top y give row
public int getTopFromRow(int row) {
return row * squareSize;
}
// *** get size of square side
public int getSquareSize() {
return squareSize;
}
private int squareSize = 25; // length of square side
private Square [][] squares = new Square [8][8];
}
// *** Squalre represents one square on the board
private class Square {
// ** constructor creates the square
public Square(Board board, int row, int column, boolean redFlag) {
this.board = board;
this.column = column;
this.row = row;
if (redFlag) {
color = Color.RED;
colorHighlighted = Color.PINK;
} else {
color = Color.BLACK;
colorHighlighted = Color.LIGHT_GRAY;
}
}
// ** set highlight flag
public void setHighlighted(boolean value) {
highlighted = value;
}
// *** see if square is highlighted
public boolean isHighlighted() {
return highlighted;
}
// *** draw the square
public void draw(Graphics2D g) {
Color fillColor = highlighted ? colorHighlighted : color;
g.setColor(fillColor);
int x = board.getLeftFromColumn(column);
int y = board.getTopFromRow(row);
int size = board.getSquareSize();
g.fillRect(x, y, size, size);
}
private Board board;
private Color color;
private Color colorHighlighted;
private int column;
private boolean highlighted = false;
private int row;
}
}