Java 已为此实例调用setRenderer

Java 已为此实例调用setRenderer,java,android,opengl-es,rendering,glsurfaceview,Java,Android,Opengl Es,Rendering,Glsurfaceview,我知道这个错误消息已经有了答案,但是这些解决方案都没有帮助我解决问题。我正在尝试做一个Sierpinski三角形,我有一个MySurfaceView类扩展GLSurfaceView,还有一个MyRenderer类扩展活动并实现渲染器。以下是课程: import android.content.Context; import android.opengl.GLSurfaceView; import android.view.MotionEvent; public class MySurf

我知道这个错误消息已经有了答案,但是这些解决方案都没有帮助我解决问题。我正在尝试做一个
Sierpinski三角形
,我有一个
MySurfaceView
类扩展
GLSurfaceView
,还有一个
MyRenderer
类扩展
活动
并实现
渲染器
。以下是课程:

 import android.content.Context;
 import android.opengl.GLSurfaceView;
 import android.view.MotionEvent;

 public class MySurfaceView extends GLSurfaceView {

private MyRenderer renderer;
private float prevX; 
private float prevY;
private float ROTATION_FACTOR = 1.0f;


public MySurfaceView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
}

public MySurfaceView(Context context, MyRenderer renderer) {
    super(context);
    this.renderer = renderer;
    this.setRenderer(renderer);
    this.setRenderMode(RENDERMODE_WHEN_DIRTY);          
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    switch(event.getAction()){
    case MotionEvent.ACTION_MOVE:
        float x = event.getX();
        float y = event.getY(); 
        float dx = x-prevX;
        float dy = y-prevY;
        prevX = x;
        prevY = y;
        float distance = (float) Math.sqrt((double) (dx*dx+dy*dy));
        float angle = distance*ROTATION_FACTOR;
        if(dy>0){
            renderer.increaseRotationAngle(angle);
        }else{
            renderer.increaseRotationAngle(-angle);
        }
        this.requestRender();
       }
       return true;
    }

}


 import javax.microedition.khronos.egl.EGLConfig;
 import javax.microedition.khronos.opengles.GL10;

 import android.app.Activity;
 import android.opengl.GLSurfaceView.Renderer;

 public class MyRenderer extends Activity implements Renderer {

private Triangle mTriangle;
private float rotationAngle = 0;
private int level;
private int mFill;

public MyRenderer(int level, int mFill)
{
    this.level = level;
    this.mFill = mFill;
    mTriangle = new Triangle(5, "WireFrame");
}

@Override
public void onDrawFrame(GL10 gl) {
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT|GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    gl.glRotatef(rotationAngle, 0, 0, 1);
    mTriangle.onDrawFrame(gl);
    // TODO Auto-generated method stub
}

@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {

    int delta;
    if(width<height){
    delta=(height-width)/2;
    gl.glViewport(0, delta, width, width);
    }else{
    delta=(width-height)/2;
    gl.glViewport(delta, 0, height, height);
    }
    gl.glMatrixMode(GL10.GL_PROJECTION); 
    gl.glLoadIdentity();
    gl.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, -0.1f, 0.1f);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    // TODO Auto-generated method stub
}

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {

    gl.glClearColor(0.8f, 0.8f, 0.8f, 1);
    // TODO Auto-generated method stub
}

public void increaseRotationAngle(float delta)
{
    rotationAngle+=delta;
    System.out.println("Rotating by "+rotationAngle);
}
}


 import android.os.Bundle;
 import android.app.Activity;
 import android.view.Menu;

 public class MainActivity extends Activity {

private MySurfaceView view;
private MyRenderer renderer;
private String levelCount;
public String skew;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    //setContentView(R.layout.activity_main);

    renderer = new MyRenderer(3, 1);
    view = new MySurfaceView(this, renderer);
    view.setRenderer(renderer);
    setContentView(view);

}

@Override
public void onPause()
{
    view.onPause();
    super.onPause();
}

@Override
public void onResume()
{
    view.onResume();
    super.onResume();
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    // Inflate the menu; this adds items to the action bar if it is present.
    getMenuInflater().inflate(R.menu.main, menu);
    return true;
}
 }
导入android.content.Context;
导入android.opengl.GLSurfaceView;
导入android.view.MotionEvent;
公共类MySurfaceView扩展了GLSurfaceView{
私人密室;
私人浮动prevX;
私人浮动汇率;
专用浮动旋转系数=1.0f;
公共MySurfaceView(上下文){
超级(上下文);
//TODO自动生成的构造函数存根
}
公共MySurfaceView(上下文,MyRenderer){
超级(上下文);
this.renderer=渲染器;
这个.setRenderer(renderer);
this.setRenderMode(脏时RENDERMODE_);
}
@凌驾
公共布尔onTouchEvent(运动事件){
开关(event.getAction()){
case MotionEvent.ACTION\u移动:
float x=event.getX();
float y=event.getY();
浮动dx=x-prevX;
浮动dy=y-prevY;
prevX=x;
prevY=y;
浮点距离=(浮点)数学sqrt((双精度)(dx*dx+dy*dy));
浮动角度=距离*旋转系数;
如果(dy>0){
渲染器。增加旋转角度(角度);
}否则{
渲染器。增加旋转角度(-angle);
}
this.requestRender();
}
返回true;
}
}
导入javax.microedition.khronos.egl.EGLConfig;
导入javax.microedition.khronos.opengles.GL10;
导入android.app.Activity;
导入android.opengl.GLSurfaceView.Renderer;
公共类MyRenderer扩展了活动实现渲染器{
私人三角三角;
专用浮动旋转角度=0;
私有整数级;
私人国际票据;
公共MyRenderer(int级别,int mFill)
{
这个水平=水平;
this.mFill=mFill;
mTriangle=新三角形(5,“线框”);
}
@凌驾
公共框架(GL10 gl){
gl.glClear(GL10.gl_颜色_缓冲_位| GL10.gl_深度_缓冲_位);
gl.glLoadIdentity();
gl.glRotatef(旋转角度,0,0,1);
M三角架(德国劳埃德船级社);
//TODO自动生成的方法存根
}
@凌驾
表面上的公共空隙已更改(GL10 gl,整型宽度,整型高度){
内特三角洲;
如果(宽度在下一行活动的
onCreate()

创建
MySurfaceView
类的实例。其构造函数(
MySurfaceView(上下文上下文,MyRenderer渲染器)
)在行中设置一个
渲染器

this.setRenderer(renderer);
因此,当您试图在活动的
onCreate()

你得到了错误

这条线是多余的

this.setRenderer(renderer);
view.setRenderer(renderer);