Java 随机化字符串数组并显示所有值
我正在玩纸牌游戏,我已经到了洗牌时间 我必须洗牌几张牌(之前从用户那里选择的牌,所以它们的数量并不总是相同的),然后一张一张地显示给用户 因为我还在开发游戏的逻辑,所以我通过改变按钮文本来显示卡片的名称 但是,当我试图获取卡片的名称并将它们设置为按钮的文本时,我被卡住了 发生了什么是我得到了一个空白按钮,还是仅仅用“泥瓦匠”或“村民”字符串。事实上,如果我检查日志,我会看到所有其他卡(字符)显示为“空” 这就是我努力实现目标的方式(是的,我是个新手): 这是头:Java 随机化字符串数组并显示所有值,java,android,Java,Android,我正在玩纸牌游戏,我已经到了洗牌时间 我必须洗牌几张牌(之前从用户那里选择的牌,所以它们的数量并不总是相同的),然后一张一张地显示给用户 因为我还在开发游戏的逻辑,所以我通过改变按钮文本来显示卡片的名称 但是,当我试图获取卡片的名称并将它们设置为按钮的文本时,我被卡住了 发生了什么是我得到了一个空白按钮,还是仅仅用“泥瓦匠”或“村民”字符串。事实上,如果我检查日志,我会看到所有其他卡(字符)显示为“空” 这就是我努力实现目标的方式(是的,我是个新手): 这是头: int demoniac; in
int demoniac;
int guard;
int masons;
int medium;
int mythomaniac;
int owl;
int villager;
int werehamster;
int all;
int i;
int t;
String[] characters = new String[24];
Button randomButton;
public void addAll(){
for(i = 0; i < all; i++){
add(demoniac, "Demoniac");
add(guard, "Guard");
add(medium, "Medium");
add(mythomaniac, "Mythomaniac");
add(owl, "Owl");
add(werehamster, "Werehamster");
add(villager, "Villager");
add(masons, "Masons");
}
}
public int add(int character, String name){
if(character != 0 && name == "Villager"){
for(t = 0; t < character; t++){
i+=t;
characters[i] = name;}
}
else if(character == 2 && name == "Masons"){
characters[i] = name;
i++;
characters[i] = name;
Toast.makeText(randomSelection.this, "works", Toast.LENGTH_SHORT).show();
}else if(character != 0){
characters[i] = name;
}
return i;
}
public void randomize(){
Collections.shuffle(Arrays.asList(characters));
for (int s = 1; s < characters.length; s++)
{
System.out.println(characters[s]);
}
}
public void show(View view){
for (int s = 1; s < characters.length; s++)
{
randomButton.setText(characters[s]);
}
}
我添加所有卡片(字符)的方法:
int demoniac;
int guard;
int masons;
int medium;
int mythomaniac;
int owl;
int villager;
int werehamster;
int all;
int i;
int t;
String[] characters = new String[24];
Button randomButton;
public void addAll(){
for(i = 0; i < all; i++){
add(demoniac, "Demoniac");
add(guard, "Guard");
add(medium, "Medium");
add(mythomaniac, "Mythomaniac");
add(owl, "Owl");
add(werehamster, "Werehamster");
add(villager, "Villager");
add(masons, "Masons");
}
}
public int add(int character, String name){
if(character != 0 && name == "Villager"){
for(t = 0; t < character; t++){
i+=t;
characters[i] = name;}
}
else if(character == 2 && name == "Masons"){
characters[i] = name;
i++;
characters[i] = name;
Toast.makeText(randomSelection.this, "works", Toast.LENGTH_SHORT).show();
}else if(character != 0){
characters[i] = name;
}
return i;
}
public void randomize(){
Collections.shuffle(Arrays.asList(characters));
for (int s = 1; s < characters.length; s++)
{
System.out.println(characters[s]);
}
}
public void show(View view){
for (int s = 1; s < characters.length; s++)
{
randomButton.setText(characters[s]);
}
}
public void addAll(){
对于(i=0;i
我添加和管理各种类型卡(字符)的方法:
int demoniac;
int guard;
int masons;
int medium;
int mythomaniac;
int owl;
int villager;
int werehamster;
int all;
int i;
int t;
String[] characters = new String[24];
Button randomButton;
public void addAll(){
for(i = 0; i < all; i++){
add(demoniac, "Demoniac");
add(guard, "Guard");
add(medium, "Medium");
add(mythomaniac, "Mythomaniac");
add(owl, "Owl");
add(werehamster, "Werehamster");
add(villager, "Villager");
add(masons, "Masons");
}
}
public int add(int character, String name){
if(character != 0 && name == "Villager"){
for(t = 0; t < character; t++){
i+=t;
characters[i] = name;}
}
else if(character == 2 && name == "Masons"){
characters[i] = name;
i++;
characters[i] = name;
Toast.makeText(randomSelection.this, "works", Toast.LENGTH_SHORT).show();
}else if(character != 0){
characters[i] = name;
}
return i;
}
public void randomize(){
Collections.shuffle(Arrays.asList(characters));
for (int s = 1; s < characters.length; s++)
{
System.out.println(characters[s]);
}
}
public void show(View view){
for (int s = 1; s < characters.length; s++)
{
randomButton.setText(characters[s]);
}
}
public int add(int字符、字符串名称){
如果(字符!=0&&name==“村民”){
for(t=0;t
随机化:
int demoniac;
int guard;
int masons;
int medium;
int mythomaniac;
int owl;
int villager;
int werehamster;
int all;
int i;
int t;
String[] characters = new String[24];
Button randomButton;
public void addAll(){
for(i = 0; i < all; i++){
add(demoniac, "Demoniac");
add(guard, "Guard");
add(medium, "Medium");
add(mythomaniac, "Mythomaniac");
add(owl, "Owl");
add(werehamster, "Werehamster");
add(villager, "Villager");
add(masons, "Masons");
}
}
public int add(int character, String name){
if(character != 0 && name == "Villager"){
for(t = 0; t < character; t++){
i+=t;
characters[i] = name;}
}
else if(character == 2 && name == "Masons"){
characters[i] = name;
i++;
characters[i] = name;
Toast.makeText(randomSelection.this, "works", Toast.LENGTH_SHORT).show();
}else if(character != 0){
characters[i] = name;
}
return i;
}
public void randomize(){
Collections.shuffle(Arrays.asList(characters));
for (int s = 1; s < characters.length; s++)
{
System.out.println(characters[s]);
}
}
public void show(View view){
for (int s = 1; s < characters.length; s++)
{
randomButton.setText(characters[s]);
}
}
public void randomize(){
集合.shuffle(数组.asList(字符));
for(int s=1;s
每次用户单击按钮时显示不同卡片(字符)的方法:
int demoniac;
int guard;
int masons;
int medium;
int mythomaniac;
int owl;
int villager;
int werehamster;
int all;
int i;
int t;
String[] characters = new String[24];
Button randomButton;
public void addAll(){
for(i = 0; i < all; i++){
add(demoniac, "Demoniac");
add(guard, "Guard");
add(medium, "Medium");
add(mythomaniac, "Mythomaniac");
add(owl, "Owl");
add(werehamster, "Werehamster");
add(villager, "Villager");
add(masons, "Masons");
}
}
public int add(int character, String name){
if(character != 0 && name == "Villager"){
for(t = 0; t < character; t++){
i+=t;
characters[i] = name;}
}
else if(character == 2 && name == "Masons"){
characters[i] = name;
i++;
characters[i] = name;
Toast.makeText(randomSelection.this, "works", Toast.LENGTH_SHORT).show();
}else if(character != 0){
characters[i] = name;
}
return i;
}
public void randomize(){
Collections.shuffle(Arrays.asList(characters));
for (int s = 1; s < characters.length; s++)
{
System.out.println(characters[s]);
}
}
public void show(View view){
for (int s = 1; s < characters.length; s++)
{
randomButton.setText(characters[s]);
}
}
公共作废显示(视图){
for(int s=1;s
编辑:
int demoniac;
int guard;
int masons;
int medium;
int mythomaniac;
int owl;
int villager;
int werehamster;
int all;
int i;
int t;
String[] characters = new String[24];
Button randomButton;
public void addAll(){
for(i = 0; i < all; i++){
add(demoniac, "Demoniac");
add(guard, "Guard");
add(medium, "Medium");
add(mythomaniac, "Mythomaniac");
add(owl, "Owl");
add(werehamster, "Werehamster");
add(villager, "Villager");
add(masons, "Masons");
}
}
public int add(int character, String name){
if(character != 0 && name == "Villager"){
for(t = 0; t < character; t++){
i+=t;
characters[i] = name;}
}
else if(character == 2 && name == "Masons"){
characters[i] = name;
i++;
characters[i] = name;
Toast.makeText(randomSelection.this, "works", Toast.LENGTH_SHORT).show();
}else if(character != 0){
characters[i] = name;
}
return i;
}
public void randomize(){
Collections.shuffle(Arrays.asList(characters));
for (int s = 1; s < characters.length; s++)
{
System.out.println(characters[s]);
}
}
public void show(View view){
for (int s = 1; s < characters.length; s++)
{
randomButton.setText(characters[s]);
}
}
我注意到了我所做的无意义的循环,顺便说一句你应该知道尽管大多数角色只有一个(恶魔、守卫等)有两个泥瓦匠和5到12个村民,因此我们需要检索这些int
s,并将String
s添加到数组中int
s中
示例:如果我得到6个Villager
s,我必须将字符串
“Villager”添加到字符串数组中6次
然后我将s
值设置为1,因为我必须显示第一个
String
([0]
)一旦启动了活动
,OnCreate()方法也是如此
也许我错了,如果是的话,请你纠正我 您只是显示您添加的最后一个字符名
换成这个
public void show(View view){
Random r = new Random(System.currentTimeMillis());
randomButton.setText(characters[r.nexInt(characters.length)])
}
得到一个空白按钮,或者只是“泥瓦匠”或“村民”字符串
这是因为您只使用列表的最后一个元素设置按钮的文本。它是null
或“泥瓦匠”
(不知道它怎么可能是“村民”
)
然后
我不清楚add(int-character,String-name)
方法返回了什么,但是如果您解释一下,我会更新这个答案
我相信这段代码实现了您试图实现的大部分目标
// Where the characters are stored
private ArrayList<String> characters;
public void initDeck() {
if (characters == null)
characters = new ArrayList<String>();
// Extract the numbers if you actually need them, otherwise, they just are constants
addCharacter("Demoniac", 1, characters);
addCharacter("Guard", 1, characters);
addCharacter("Medium", 1, characters);
addCharacter("Mythomaniac", 1, characters);
addCharacter("Owl", 1, characters);
addCharacter("Werehamster", 1, characters);
addCharacter("Villager", 5, characters);
addCharacter("Masons", 1, characters);
}
public void addCharacter(String name, int amount, ArrayList<String> cards) {
if (amount < 0) {
throw new IllegalArgumentException("Must add a non-negative number of characters for " + name);
}
// Don't use '==' for Strings
if (name.equals("Villager")) {
if (amount != 5 || amount != 12) {
throw new IllegalArgumentException("There can only be 5 or 12 " + name);
}
}
for (int i = 0; i < amount; i++) {
cards.add(name);
}
}
public int searchCharacters(String character, ArrayList<String> cards) {
return cards.indexOf(character);
}
public Map<String, Integer> getAllCharacterPositions() {
Map<String, Integer> allPositions = new LinkedHashMap<String, Integer>();
for (int i = 0; i < characters.size(); i++) {
allPositions.put(characters.get(i), i);
}
return allPositions;
}
void run() {
// initialize the characters
initDeck();
// shuffle them
Collections.shuffle(characters);
// print them all out
for (int i = 0; i < characters.size(); i++) {
System.out.printf("%d: %s\n", i, characters.get(i));
}
// Find the position of a character
System.out.println();
String findCharacter = "Owl";
// Option 1 -- always linear search lookup
System.out.printf("%d: %s\n", searchCharacters(findCharacter, characters), findCharacter);
// Option 2 -- one-time linear scan, constant lookup
Map<String, Integer> positions = getAllCharacterPositions();
System.out.printf("%d: %s\n", positions.get(findCharacter), findCharacter);
// Get a random character
System.out.println();
Random rand = new Random(System.currentTimeMillis());
int randPos = rand.nextInt(characters.size());
System.out.printf("%d: %s\n", randPos, characters.get(randPos));
// randomButton.setText(characters.get(randPos));
}
//存储字符的位置
私有数组列表字符;
公共甲板(){
如果(字符==null)
characters=newarraylist();
//如果您确实需要这些数字,请提取它们,否则它们只是常量
添加字符(“恶魔”,1个字符);
添加字符(“保护”,1个字符);
添加字符(“中等”,1个字符);
addCharacter(“Mythomaniac”,1,characters);
添加字符(“猫头鹰”,1个字符);
添加字符(“Werehamster”,1个字符);
添加字符(“村民”,5个字符);
添加字符(“石匠”,1个字符);
}
public void addCharacter(字符串名称、整数金额、ArrayList卡){
如果(金额<0){
抛出新的IllegalArgumentException(“必须为“+名称”添加非负数字符);
}
//不要对字符串使用“==”
如果(姓名等于(“村民”)){
如果(金额!=5 | |金额!=12){
抛出新的IllegalArgumentException(“只能有5或12”+名称);
}
}
对于(int i=0;i